I've got some players who are getting a tad too insistent that I consider using Iron Heroes, saying it will free the "game" from dependence on magic items ... in a campaign where my players complain they don't get enough of what ... you guessed it, magic items.
If I ran DND RAW, this might have some credence, but I use "mission-based" XP instead of encounters, and do a lot of eyeballing on the CR system (which I consider to have less weight once you allow 3rd party products, which I have on a case-by-case basis.) There are two magic items in a group of six 9th level PCs, no TPK yet. We have had people get into single digit hit points near the end of the fight and then they complain my fights aren't tough enough.
I see magic items as another form of tweaking for my campaign. The idea of instilling all those bonuses into innate abilities/tokens for the PCs means I have to run my game more by the rules than I do, when it's not really neccessary for my style.
So from my viewpoint, I'll be taking any promtion of Iron Heroes with a grain of salt from players. It might not be the "game" they're thinking about when they talk about being dependent on magic items.
If I ran DND RAW, this might have some credence, but I use "mission-based" XP instead of encounters, and do a lot of eyeballing on the CR system (which I consider to have less weight once you allow 3rd party products, which I have on a case-by-case basis.) There are two magic items in a group of six 9th level PCs, no TPK yet. We have had people get into single digit hit points near the end of the fight and then they complain my fights aren't tough enough.
I see magic items as another form of tweaking for my campaign. The idea of instilling all those bonuses into innate abilities/tokens for the PCs means I have to run my game more by the rules than I do, when it's not really neccessary for my style.
So from my viewpoint, I'll be taking any promtion of Iron Heroes with a grain of salt from players. It might not be the "game" they're thinking about when they talk about being dependent on magic items.
Last edited: