IronWolf
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The next campaign I run will be a little more magic heavy. The one I ran earlier in the year was on the stingy side of magic items that were not charged or single use items (i.e. wands and potions). Now having played (the campaign I was running ended in a near TPK) in campaign with more use of magic items I realize I probably should have been a little less stingy. The game is about having fun and sometimes getting some magic items in the group's hands is what they want.
Iron Heroes sounds like it might be a better way to go in this situation if you want a low magic campaign. In the end it will probably make the DM's job a little easier and help out with any frustration the players may be having.
Iron Heroes sounds like it might be a better way to go in this situation if you want a low magic campaign. In the end it will probably make the DM's job a little easier and help out with any frustration the players may be having.