Malachias Invictus
First Post
Morrus said:I haven't had chance to play it yet, but I have it and have read it. I think it's fantastic, at least from a combat point of view.
I have run it once, and it is amazingly fun. I will be introducing more combat options as we go along (I am starting the whole group, some veteran D&Ders, some new, from 1st).
Morrus said:I'm not convinced by the magic system, though I must admit I haven't seen it in operation.
The magic system is, well, poop. Even Mike (Mearls) isn't happy with it. It needs extreme tweaking and/or replacement. A substantial group of us are working on this, and hopefully Mike will throw his expertise in; he has been very supportive of the idea of fixing this part of an otherwise awesome system.
Morrus said:It's what I wanted D&D to be, almost.
You know, that is a great way to put it.
Morrus said:I think that the GM book is going to be a necessity. I'm assuming it contains rules for NPCs etc. which don't involve using the complexity of the PC's token system.
Some shortcutting tips for "PC class" NPCs would be nice.
Morrus said:It has no unarmed combat types in it though. Don't know whether that's deliberate or not, or whether it's planned for another book.
Mike said he wanted to do it right, with the full treatment, or not at all (in fact, he really wanted to excise the magic system and leave it for another book, once it had been given proper treatment). I know of no plans for an unarmed combat book, though.
Morrus said:I'd have liked to see one unarmed combat class and to see it addressed in the feat mastery section. Would be simple to homebrew that aspect, though.
Several have already tried. To be frank, the Monk would not be too hard to port. I would love to see an expanded treatment, though.