Iron Heros - What do you think of the Setting?

Getting the book tonight, I hope, but in the mean time have been thinking about possible settings:

Heros in Hell:
You were born in Hell. Sometime in the ancient past your ancestors were demon worshipping cultists who succesfully transported themselves and part of their enviroment to this plane. There they served their demon masters in a millenia long war. But that was then, and this is now.

The Demon War is over. The surviving Great Ones are asleep or in hiberantion, recovering from their exertions. Across the infinite planes small pockets of Hellborn civilization are slowly recovering, taking their first steps out into the strange aftermath of a war that was to have no end. There they find the chief servants of the Demons, the Firstborn, humans who would carve their own empires from their masters' s domains; lesser demons free of their masters; the ancient and terrible living weapons of war; citadels of power that have begun to fester without attention; and the wandering damned still materializing from the mortal realms with no one to supervise their eternal torment.

The PCs are 'Born, humans birthed in Hell, struggling to find either peace or power in the stygian world.


Thats just a scrap of an idea. Am also thinking of a Dark Ages Europe style game being invaded by demons or perhaps fey.
 

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malladin said:
IH for Dark Sun? Brilliant!! I love DS and haven't found a decent enough conversion yet, but IH might be just the one... How would you incoporate psionics, though?

Well, I haven't read the book yet. Just got it. But my initial idea was to make the Arcanist double as both Preserver and Defiler with defiling allowing you to increase your mana pool or boost your mastery rating or something. After I read the book, I'll have a better idea of the mechanics required to pull it off.

Psionics will probably be a conversion process. Take the psionic classes from the XPH and changing their Saves and feats to be more in line with IH characters. Again, I still need to read the book to get a feel for the mechanics.
 

Stormborn said:
Getting the book tonight, I hope, but in the mean time have been thinking about possible settings:

Heros in Hell:...
I ran a campaign almost exactly like this during the early 2e days and I'm very tempted to do so again for IH. On that note, I've rearranged the planes in my soon-to-be-converted-to-IH homebrew to make them just a little more... homey. :cool:

IMC, an upheaval in the Outer Planes caused many of them to collapse in on themselves, including the Lower Planes. The great Fiend Lords were forced to exert all thier power just to hold onto a scrap of their own realms and many did not survive the transition. Eventually, the Lower Planes reorganized themselves into a single hellish plane with Fiend Lords ruling over realms no larger than a continent. Worse yet, all the surviving realms coalesced into a single, vast region, their disparate envions all bleeding into one another along their borders. Fiend Lords had trouble getting along even when they had entire planes to themselves, now... they're downright surly. Surrounding the new fiendish realms is the endless Grey Waste - which is where expanding realms draw their raw material from and what will slowly consume them if a Fiend Lord no longer has the power to maintain it.

Just think of it as one big, happy, evil playground. :)

Cheers!
 

Kaos said:
Yeah, I seem to recall you saying that at least once before. And as a player, I'd like to say that you've (IMO) definately succeeded, and that I do appreciate it.

In related news... having just checked out the introductory module, I had to laugh.
"Axenbough."
(Axe and Bow?)

Where pray tell is this introductory module?
 


Defilers? That's easy. Just let them pass any strain incurred on to the plants around them. The more stat losses they would suffer, the bigger the circle of defiling.

Easy power? Check. "Better" than Preservers? Check. Immoral? Double check.
 





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