Iron Kingdoms Game (Ceryl)


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Treal de'Quell

Treal is a young human male, born in the Protectorate of Menoth, who at a young age recognizing his talent toward sorcery. A bit of a rebel even before these 'witch-cursed' abilities manifested, he fled his homeland country to escape the inevitable persecution of his heritage. He did not want to get burned at the stake of course!

Treal fled into Cygnar and was quickly recognized for his potential as a War-Bard. Attending two years at the Strategic Academy, Treal gained work as a soldier and mercenary and sent north. Using hardy song, ballets and mystical powers, along with the occasional strategic well-placed shot from his pistols, Treal has earned some praise in the military structure.

Treal is a bit tall and lanky, with light red hair and blue eyes. He of course wears a dark greatcoat and carries a couple different pistols. He tends to only use his magic when he has to or when no one is looking, due to the general weariness of people towards sorcerers.

4-th level War-Bard
Human (Sulese), Male
Age: 19
Height: 5' 10"
Weight: 167 lbs
Hair: Red
Eyes: Blue-Green

STR: 10 (+0) [2pt]
DEX: 14 (+2) [6pt]
CON: 14 (+2) [6pt]
INT: 14 (+2) [6pt]
WIS: 12 (+1) [4pt]
CHA: 16 (+3) [8pt +1 for 4th level]

Hit Points: 26 (4d6+8)
Armor Class: 17 (10 +dex +chain +greatcoat), Touch 12, Flat 15
Initiative: +2
Move: 30ft
ALN: CG
Religion: Marrow (Asc. Angellia; Knowledge)

Fortitude +3
Reflex +6
Willpower +5

BAB/Grapple: +3/+3
Melee +3, Ranged +5
Attack: melee +4 (rapier 1d6, crit 18-20)
ranged +7 (masterwork accurate military pistol 2d6, crit 19-20/x3, range 80ft, reload 1S craft DC8)
with Precision shot rounds: ranged +8

SKILLS (36 +9+9+9)
Concentration (con) +7 [5 ranks]
Craft: Small Arms (int) +7 [5 ranks]
Decipher Script (int) +7 [5 ranks]
Diplomacy (cha) +10 [5 ranks, +2 Sulese]
Gather Information (cha) +12 [7 ranks, +2 synergy]
Knowledge: Arcane (int) +7 [5 ranks]
Knowledge: History (int) +7 [5 ranks]
Knowledge: Local (int) +7 [5 ranks]
Knowledge: Nature (int) +7 [5 ranks]
Knowledge: Religion (int) +5 [1 ranks, +2 Sulese]
Perform (cha) +10 [7 ranks]
Spellcraft (int) +9 [5 ranks, +2 synergy]
Use Magical Device (cha) +7 [5 ranks, +2 with scrolls]

Languages:
Cygnaron, Caspian, Khodoran, Khurzic

FEATS
Exotic Weapon Proficiency: Small Arms
Research
Tall Tales (adds +4 to Knowledge or Bardic Knowledge, whichever is appropriate and higher)

CLASS FEATURES
Weapon and Armor Proficiency - all simple weapons, plus longswords, rapier, sap, short sword, shortbow, and whip. Light armor and shields (can wear light armor without spell casting failure do to somatic components)
Bardic Knowledge (+12 [+2 synergy, +4 from Tall Tales])
Bardic Music (4/day)
* Countersong - counter magical effects that depend on sound
* Fascinate - up to Two creatures within 90ft
* Inspire Courage (+1) -inspire allies who hear him after 1-rd and up to 5-rd after he stops. Adds +1 moral rolls, attack and damage
* Inspire Competence - allies within 30ft gain +2 competency bonus on skill checks as long as they hear him
Spellcasting Spells Per Day - 0-lvl: three, 1st-lvl: three; 2nd-lvl: one
Known Spells: 0-lvl: Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic; 1st-lvl: Alarm, Cure Light Wounds, Grease; 2nd-lvl: Mirror Image, Sonic Weapon

EQUIPMENT
Combat Load
Masterwork lesser-Serricsteel Mail Shirt [AC+4, MDB+4, ACP -1, Wt 5lbs] (850gp)
Greatcoat [AC bonus +1, MDB -, ACP -0, Wt 5lbs] (25gp)
Masterwork Rapier [2lb] (320gp)
two Masterwork Accuracy Light weight Military Pistol [3.3 lbs each] (2040gp)
two Holsters (8gp) [1/2 lb each]
12 normal Basic ammunition (96gp) [1.2lbs], 12 Precision ammunition (156gp) [1.2lbs]
two Ammunition Bandoliers (2sp) [1lb each]
Ascendant talisman: Angellia (5sp) [1/2lb]
Goggles (4gp) [1lb]
Collapsing Spyglass (35gp) [1lb]
Pocket Watch (150gp) [1/2lb]
two Coben's Wound Closers (60gp) [1/2lb]
Flintstikers (6pg)
Belt Pouch (1sp) with 31 gold crowns and 6 silver pents
Encumbrance Combat Load - 27.8 lbs

Extra Gear
40 normal Basic ammunition (320gp) [4lbs], 20 Precision ammunition (260) [2lbs]
Gunner's Kit (100gp) [15lbs]
Backpack (2gp) [2lbs]
Bedroll (1sp) [5lbs]
Map case (1gp) [1/2lb]
Small Sack (1cp) with 250 gold crowns hidden away in it
Ink (1 vial) and 4 Inkpen (8gp, 4sp)
10 sheets of Paper (4gp)
10 days of Trail Ration (5gp) [10lbs]
2 Corben's Invigorating Elixir (360gp)
4 Corben's Wound Closer (120gp)
5 Cure-All Cream (100gp)
Chest (2gp) [25lbs]
Good lock (80gp) [1lb]


Spent Coin - 5,117gp 3sp, 1cp
 
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Wolfe Tone - Gun Mage 4

Wolfe Tone is a young Gobber, born in Cygnar, who at a young age was able to work with pistols. He lived above a weapon smith and the Master would allow Wolfe to shoot and play with the pistols.


STR: 10 (–2 racial)
DEX: 16 (+2 racial)
CON: 12
INT: 14
WIS: 10
CHA: 17 (+1 level)

Hit Points: 22
Armor Class: 22 (10 +3dex +1 size+4 armor+1 coat)
Initiative: +3
Move: 20ft

Fortitude +2
Reflex +7
Willpower +1

BAB/Grapple: +3/+3
Melee +3, Ranged +6
Attack: melee:
Morning star +3 1d6 20x2
Ranged:
Wicklow +9, 2d6, 19-20/x3, 80', 1 S, DC 8
Offaly +9, 2d4, 19-20/x3, 40', 1 S, DC 6
Carbine +8 2d8, 19-20/x3, 150', 2 S, DC 10

SKILLS
Bluff 5 3 0 10
Concentration (con) 7 1 0 8
Craft: Small Arms (int) 5 2 0 7
Intimate (cha) 2 3 0 5
Perform (dex) 2 2 0 4
Spot 7 0 0 7
Craft (alchemy) 0 2 2 4
Escape Artist (dex) 0 3 2 5
Move Silently(dex) 0 3 2 5
Hide (dex) 0 3 (1-4) 4

FEATS
Point Blank Shot, Precise Shot

CLASS FEATURES
Weapon and Armor Proficiency - all simple weapons, pistols & light armor
Spell casting - 0-lvl: three, 1st-lvl: three; 2nd-lvl: one
Known Spells: 0-lvl: Arcane Mark, Disrupt Undead, Light, Mage Hand, Mending, Resistance; 1st-lvl: Color Spray, Endure Elements, Mage Armor, True Strike, Shocking Grasp 2nd-lvl: Cats Grace, Identify, Mirror Image
Arcane focus
Bond with Magelock Pistol
Reinforcing Runes
Cast Rune Bullet

EQUIPMENT:
MW Military pistol (accuracy enhanced, +2) (light weight) 2d6, 19-20/x3, 80', 1 S, DC 8, (Bonded name - Wicklow) 1,120 crowns
3 Bandolier 36 Precision bullets - +1
1 Bandolier 12 Fire/Precision bullets - +1 +1d6

MW Small pistol (accuracy enhanced, +2) 2d4, 19-20/x3, 40', 1 S, DC 6, (Bonded name - Offaly) 900 crowns
1 Bandolier 12 Precision bullets - +1

MW Military Carbine (+1) 2d8, 19-20/x3, 150', 2 S, DC 10, 1,020 crowns
1 Bandolier 12 Precision bullets - +1

Mitheral Mail Shirt [AC+4,] (1,100crown)
Greatcoat [AC bonus +1] (25crowngp)
Morningstar (8crown)

Extra Gear
Artisan’s kit (55crown)
Backpack (2crown)
Bedroll (1sp)
4 days of Trail Ration (2crown)
Magnifying glass (100crown)
38crowns


Gobber traits [sblock]
Ability Adjustments: Dexterity +2, Strength -2
+1 racial bonus to saves against poison
+2 racial bonus on Craft (alchemy), Escape Artist, and Move Silently checks

Movement: Small creature, base speed 20 ft.
Sight: Low-light vision
Automatic Class Skills: Craft (alchemy) and Hide

Camouflage: Gobbers can blend into their surroundings by subtle changes in skin color. This grants them a +4 maximum bonus to Hide checks, depending on how much of their skin is covered (+1 for 75 percent covered, +2 for half-covered, +3 for 25 percent covered, +4 for virtually nude).

Favored Class: Rogue
Base Height: Male 2'8", Female 2'7: (+2d4 in.)
Base Weight: Male 30 lbs, Female 27 lbs. (+ height mod. X 1 lb.)
Automatic Languages: Cygnaran (spoken), Molgur (gobber dialect)
Bonus Languages: Cygnaran (written), Khadoran, Ordic[/sblock]
 
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Aleksei Verkhuslava Pavlov Trakaitin

Name: Aleksei Verkhuslava Pavlov Trakaitin
Race: Human (Thurian)
Player: Linnorm
Classes: Arcane Mechanik 4
Hit Points: 26
Experience: 6000 / 10000
Alignment: Neutral Good
Vision: Normal
Speed: Walk 30'
Languages: Cygnaran, Khadoran, Ordic, Caspian, Khurzic

Stat Score Mod
STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 18 (+4)
WIS 11 (+0)
CHA 10 (+0)

-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Concentration 8 6.0 2 0
Craft (Alchemy) 9 5.0 4 0
Craft (Clockwork) 11 7.0 4 0
Craft (Gunsmithing) 9 3.0 4 2 (+2 Synergy [Craft (Clockwork)])
Craft (Mechanika) 16 7.0 4 5 (+3 Skill Focus, +2 Mechanikal Aptitude)
Craft (Steam Engine) 11 7.0 4 0
Craft (Tools) 9 5.0 4 0
Diplomancy 2 0.0 0 2 (+2 Racial)
Jack Handling 9 7.0 0 2 (+2 Mechanikal Aptitude)
Knowledge (Arcana) 11 7.0 4 0
Knowledge (Mechanika) 11 7.0 4 0
Profession (Mechanik) 7 7.0 0 0
Search 7 3.0 4 0
Spellcraft 13 5.0 4 4 (+2 Racial, +2 Synergy [Knowledge (Arcana)])


-------------------------- Feats ---------------------------
Mechanikal Aptitude
Skill Focus (Craft (Mechanika))
Union Steamo
Armor Proficiency (Light)
Etch Rune Plate
Craft Wonderous Item


-------------------- Special Abilities ---------------------
Charge Accumulator
Mechanika Familiarity
Fabrication (10%)


-------------------------- Combat --------------------------

Total / Touch / Flat Footed
AC: 12 / 12 / 10

Initiative: +2
BAB: +3
Melee tohit: +3
Ranged tohit: +5

Fortitude: +3
Reflex: +3
Will: +4

Unarmed attack:
to hit: +3
damage: 1d3
critical: 20/x2

+1 Mechanikal Light Crossbow:
to hit: +6
damage: 1d8+1
critical: 19-20/x2
range: 80'

Short Sword:
to hit: +3
damage: 1d6
critical: 19-20/x2


------------------------- Equipment ------------------------
Name QTY Price LBS
Ascendant Talisman 1 .5 .5
Bolt (Crossbow) 20 2 2
Boots (Mechaniks') 1 3 2
Outfit (Traveler's) 1 1 5
Pocket Watch 1 150 .5
Sword (Short) 1 10 2
Frame Backpack 1 8 4
Liber Mechanika 1 0 3
Outfit (Scholar's) 1 0 6
Standard Accumulator 2 1000 4
Arcane Condenser 1 2250 8
Mechanik's Wrench 1 20 5
Mechanika Tool Kit 1 75 30
Crossbow (Light/+1 Mechanikal) 1 1610 5
Pouch (Belt) 1 1 .5
Whetstone 1 .02 1
Flintstriker 1 6 .1

Total Spent: 5157.52 Crowns
Money Left: 262.48 Crowns
Total weight carried: 70.6
Current load: Light

Encumbrance
Light: 33
Medium: 66 (82)
Heavy: 100 (125)


--------------------------- Magic --------------------------
Cast Spells: 4/3/2
Spell DCs: 14/15/16

Known Spells:
Level 0
Detect Magic
Light
Mage Hand
Mending
Open/Close
Read Magic
Resistance

Level 1
Identify
Mage Armor
Magic Weapon
Scramble
Comprehend Languages
True Strike

Level 2
Acid Arrow
Crush Construct

+1 Mechanikal Light Crossbow:
335 Masterwork Light Crossbow
225 +1 Weapon Conduit
900 +1 Weapon Runeplate
150 Trickle Socket
-----
1610 Total

------------------------ Description -----------------------
Height: 6' 2" Weight: 208 lbs. Gender: Male
Eyes: Blue Hair: Light Brown,Curly Skin: Pale
Dominant Hand: Right Quirks: Helpful, Serious Age: 26


Background
Aleksei was born in Ceryl to a Cygnaran mother and a Khadoran father. His father was very proud of his Khadoran heritage and often told Aleksei stories about the greatness of the Motherland and how someday they would return. As Aleksei got older he would ask his father why he left, but his father would give a vauge answer about being cheated and change the subject.

Aleksei showed an aptitude for mechanikal things at an early age and his parents got him an apprenticeship with a local mechanik named Aniston Jarrel at age 10. Aleksei worked for Aniston for several years learning as much as he could about mechstuff and enjoying the mental challenge that went with it. After becoming a journeyman Aleksei joined up with a band of adventurers and toured much of Cygnar with them. In the fall of 600AR, while he was visiting Corvis, Aleksei learned of a Cryxian raid near Ceryl that destroyed the village of Heathmew, his maternal grandparent's home. He promptly left for Ceryl and returned to find his parents had died with his grandparents.

After his loss he has become mostly morose, but with a violent temper. He keeps his temper in check most of the time, but it has shown through at odd times. Aleksei returned to working for Aniston who sponsored him in the Steamworker's Union, hoping to lift his spirits. Aleksei also joined up with a group of "troubleshooters" providing mechanikal assistance. Thier first job entailed finding [priest's name], a man Aleksei knew as gentle and caring for his parishoners. Though he had not seen [priest's name] in a number of years he was able to help find and capture him without killing him, eventually returning him to Ceryl.
 
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Evangaline Di La Travasse

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4th level Ryn Fighter

Background: Eva was born to a minor noble family in the cultured Llaelese capital city of Merywyn to her diplomat father and doting mother. She was raised in the lap of luxury, and never wanted for anything. As she was groomed for a diplomatic career, she proved to be too hot-headed and temperamental for the role, and spent most of her time studying the dueling history of Llael rather than her books. Her father attempted vainly to push her into the role of student and diplomat, but she rebelled and took to the road, hoping to prove herself to her family that she has what it takes to become a renowned duelist. Fleeing her home, she traveled to the city of Caspia in Cygnar, where she took a job as a bodyguard for an elderly merchant. After honing her skills fighting inept brigands and pickpockets, Eva decided a more challenging occupation was needed, and joined an adventuring party based in Caspia, hoping to improve her skills and make her own way. The party was together for nearly two years. Her companions were constantly getting her out of trouble, for her temper, while having settled a bit, still lurks just below the surface. The Di La Travasse name still demands respect in Eva's opinion, and insults on her or her companions require swift retribution. However, dueling is not well received in Cygnar, which leads to many overnight stays in a filthy stockade or a drained purse to smooth over law enforcement. With money getting tight, she contacted her family for help. Her father refused to help unless she returned home. After some contemplation, she left behind her friends to travel home to Merywyn. Returning to school, she was settling back into her old life. It took some adjustments, but all was going well.

Then the Khards invaded. The peaceful, civilized life of Llael was shattered. Eva fled her nation, leaving behind an occupied city. She found her old companions easily enough and has decided to bide her time before returning to help the resistance that is plaguing the Khardoran invaders.

Appearance: Slender of build, Eva's small hands and feet and a petite build don't show her strength and endurance. She has fine features, with fierce eyes and an aristocratic air about her. Eva is ready to smile and friendly, but her eyes are quick to turn angry at an insulting phrase. She is always very well kept and clean, seemingly even in the worst situations.

About this character: On the surface, Eva is a calm and dignified person with the perfect temperament for her father's calling, but she has a short temper that often gets her in trouble. She was in 12 duels in her last year of school alone, and lost over half of them. Her main goal in life is to become the dueling hero she already acts like, and she has a strong tendency to overstate her abilities, and has a bit of arrogance in all her actions. As she matures, she is starting to realize the value of teamwork. Eva takes much pride in her appearance, and hates to been seen with a hair out of place or a ruffled appearance. Eva has a dislike of firearms, feeling that even the most advanced ones are a coarse and uncouth weapon compared to the more "noble" blade.

Quote: "You reek of smoke, and your hands are covered with gunpowder stains. Just because we are forced to associate with common soldiers, doesn't mean you must smell like one."

Age: 22
Height: 5’6”
Weight: 105
Hair: Black
Eyes: Green
Class: Fighter
Level: 4
Experience:
Alignment: CG
Deity: Morrow

Statistics:

STR: 12
DEX: 18
CON: 12
INT: 13
WIS: 10
CHA: 10
Hit Points: 35 (11+8+8+8)
Saving Throws:
Fortitude: +5 (base +4, CON +1)
Reflex: +5 (base +1, DEX +4)
Will: +1 (base +1)
Armor Class: 19 (Base 10, +3 Armor, +1 Greatcoat, +4 DEX, +1 Two-Weapon Defense)
Initiative: +8
Base Attack Bonus: +4

Weapons/attacks:
Rapier +9, 1d6+1 damage, 18/x2 Crit
Dagger +9, 1d4+1 damage, 19/x2 Crit
Normally attacks two-handed at +7/+7
Reinforced Gloves +8 1d3+1 damage 20/x2 Crit or +6/+6

Skills:

Appraise +4 (3 ranks, +1 Int)
Balance +4
Bluff +3 (+2 racial)
Climb* +5 (4 ranks, +1 STR)
Concentration +1
Craft* +1
Decipher Script +1
Diplomacy* +6 (6 ranks)
Forgery +1
Hide +4
Intimidate* +7 (7 ranks)
Jump* +5 (4 ranks, +1 STR)
Knowledge (local-Llael) +2 (1 rank, +1 Int)
Knowledge (nobility and royalty) +2 (1 rank, +1 Int)
Move Silently +4
Ride* +5 (1 rank, +4 DEX)
Search +1
Sense Motive +2 (+2 racial)
Swim* +5 (4 ranks, +1 STR)
Tumble +7 (3 ranks cross-class, +4 DEX)

Feats:
Combat Expertise (starting feat)
Improved Disarm (starting feat)
Improved Initiative (fighter bonus feat)
Weapon Finesse (fighter bonus feat)
Two-Weapon Fighting (fighter bonus feat)
Two-Weapon Defense (3rd level feat)

Racial Features:
4 bonus skill points at first level, 1 bonus skill point per level after first
Bonus starting feat

Languages:
Cygnaran, Llaelese, Khadoran

Equipment:
Custom-made dueling armor (uses Masterwork Studded leather stats) 175gp
Masterwork Rapier 320gp
Masterwork Dagger 302gp
Reinforced Gloves 12gp
Greatcoat 20gp
Backpack 2gp
-Bedroll 1sp
-Flintstriker 6gp
-Candle x10 1sp
-Inkpen and Ink 8 gp 1sp
-10 sheets of paper in scrollcase 5gp
-Hooded Lantern and 5 pints of oil 7gp 5sp
-1 lb perfumed soap 10gp
-Whetstone 2cp
-three days rations 1gp 5sp
-Waterskin 1gp
-Antitoxin (2 doses, +5 to Fort saves vs. poison) 100gp
-Corben’s Invigorating Elixir (5 doses, heals 1d6, 1d6+3 secondary) 900gp
Expensive clothing 30gp
Light Riding Horse w/ riding saddle 85gp
Purse containing 14gp, 6sp, and 8cp
(3400gp spent on education)

Some deeper employment history:

First Job: Eva took on a job as a bodyguard for an elderly merchant by the name of Filus Drent in Cygnar. He was a bit of a lecher, but a well placed jab with the tip of her rapier one night when he had too much to drink stopped that sort of unwanted attention. Eva was in his employ for nearly six months before leaving due mostly to boredom. She felt scaring off pickpockets and the occasional skirmish against inept brigands was a waste of her skills, regardless of the comfortable pay.

Second Job: A shipping company from Meredian Ventures approached Eva with an offer to pay her for two month’s service. She was skeptical at first of working for another merchant, but it turned out they had an investigator looking for a missing crew and cargo after a suspicious shipwreck. Quinn Donovan, the investigator, needed a bodyguard for the length of the inquiry. They finally found the cargo in the hold of an enterprising Cygnaran merchant captain named Gorman Brindlefel, who was using his ship to commit acts of piracy when business was slow. Brindlefel escaped and was never tried for his crimes. Eva has kept up a friendly correspondence with Donovan, who now lives in Mercir.

Third Job: Eva joined a team going by the name of Fenwick’s Professional Adventuring Services. Arthur Fenwick himself was a lazy banker from Caspia rarely strayed from his comfortable apartment near the Sacteum, but he pumped massive amounts of Crowns into the small band’s endeavors. They took on missions ranging from finding stolen items to providing security for Fenwick’s banking associates. Eva only did eight jobs for Fenwick over the course of two years, but it was enough to pay for her way back to Llael after failed attempts to get funds from her family. Fenwick and Eva did not part ways in a good manner, as she was in the middle of a two year contract. She paid the man’s fees, but he has done all he can to soil her reputation in Caspia.

Fourth Job: Returning home to Merywyn, Eva lived with her family. She attended school at the Merywyn Academy for the Advancement of Knowledge, learning details about appraising trade goods and local power structures.

Fifth Job, first with this group: Fleeing to Ceryl in as Khador rushed into Llael, Eva joined a group of adventurers looking to add some melee ability to the group. They were first hired by concerned parishoners of a local church of Morrow to track down their priest who had fled his congregation. Eva did what she could to solve the mystery, but it largely fell to others in the group to figure out the clues and track the priest to a small island near Eaglescove. He was determined to be under the influence of a powerful drug called porphyry. Eva’s strengths finally came into play as they reached the island and meet with the group of pirates and brigands who called it home. She beat the group’s champion, a one-eyed brute by the name of Silas, with an amazing display of dueling talent and cowed the group into showing the heroes where the priest was hiding. They tracked the bogrin the priest was with to a cave, where he was found in a half-mad state. He had somehow taken control over a pack of burrow-mawgs, which fought the party in a desperate battle outside the cave entrance. Eventually they captured the priest and brought him back to the Church in Ceryl.
 

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