Bagpuss
Legend
I'm about to join a Iron Kingdoms campaign in progress at 8th level so I've been given X amount of gold to spend for gear. I originally suggested a +1 Keen Falchion, Gaunlets of Ogre power and +2 Chain shirt as part of my gear but the DM wants me to convert them to Mechanikal items.
First it sounds cool, flavourful mage-tech like items. Also no need to have the +1 enhancement to have a keen weapon so I can spend it on shocking, and have a shocking keen Falchion.
But then you get into charges, and accumulators, a standard accumulator (such as in a sword) holds 10 charges and takes 10 days to charge up. It burns 1 charge per bonus per day so it would only have the Keen and Shocking features for 5 days before it became a completely mundane masterwork weapon. Well until you put a charged accumulator (500gp) in it.
Now you could hang around for 10 days to get your old accumulator charged for a cost of 200gp. So its either going to cost you 100gp a day to keep the sword running, maybe a bit less if you can get return value on a dead accumulator, or 40gp a day and not adventure with it for 2/3rds of the time.
Then its the same for magic armour, and other items. At the moment it's looking like I'm going to have to be earning something like 500gp a day, just to keep my items working, and spending only one week in three actually adventuring, and the whole thing becomes a massive book-keeping exercise tracking battery usage.
And at one point I was actually looking forward to playing in the Iron Kingdoms setting.
First it sounds cool, flavourful mage-tech like items. Also no need to have the +1 enhancement to have a keen weapon so I can spend it on shocking, and have a shocking keen Falchion.
But then you get into charges, and accumulators, a standard accumulator (such as in a sword) holds 10 charges and takes 10 days to charge up. It burns 1 charge per bonus per day so it would only have the Keen and Shocking features for 5 days before it became a completely mundane masterwork weapon. Well until you put a charged accumulator (500gp) in it.
Now you could hang around for 10 days to get your old accumulator charged for a cost of 200gp. So its either going to cost you 100gp a day to keep the sword running, maybe a bit less if you can get return value on a dead accumulator, or 40gp a day and not adventure with it for 2/3rds of the time.
Then its the same for magic armour, and other items. At the moment it's looking like I'm going to have to be earning something like 500gp a day, just to keep my items working, and spending only one week in three actually adventuring, and the whole thing becomes a massive book-keeping exercise tracking battery usage.
And at one point I was actually looking forward to playing in the Iron Kingdoms setting.


