• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Iron Kingdoms] The Age of Rust.

gavyn dundrake

"lest we not forget gentlemen ... and, uh, m'lady," the bard sniffs at the gunmage, "...we've just been assaulted by a terrifying creature of the spirit world. this is no time to dawdle!" gavyn poses affectedly in hopes of appreciation of his dry wit before giving up in exasperation and striding deeper into the chamber.

his feet make sucking sounds as they stick to the brandy-goo unleashed by kneecap's furious attack of the casks. dust swirls in the stale air. gavyn pauses beneath the strange chandelier and examines it to the best of his ability in the weak light. [search +1, appraise +5]
 

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Gavyn

You reach up cautiously and buff it with your hand. The metal gleams a bit brighter... it looks like some kind of pewter, maybe lightly plated with silver... but the candle holders are large, etched and solid gold. Obviously, it looks valuable.

Between you and the Kossite, you manhandle it down easily. The chandelier weighs about 45 lbs, though, and someone will have to carry it, else leave it somewhere.
 

Eyvind

"Leef eet heer, vee haf keeleeng ta doo. Den vee peek eet oop oon da vay baack."

*Eyvind ineffectively wipes at some of the brandy goo on his greatcoat and scowls at Kneecap while muttering something under his breath. He then gestures toward their next obstacle with his sword and moves toward it.*
 

Dark nods vigourously at Eyvind's unintelligible utterings and follows the brawny warrior to the door that lead further into the gloom-ridden crypt.
 

All

The door creaks and releases a cloud of woodworm-castoff as it swings open, one of the hinges snapping from the unaccustomed movement.

The next toom is 30' wide and square in shape. Heavy shelves cram the walls, laden with jars, bottles and bags, a variety of oils, grains and beans which have all spoiled or degenerated into dust. The walls are stained with soot and long, rippling tidelines of silt from periodic submergance.

In the centre of the room, hanging from a hook that may have held a chandilier similar to the previous chamber, some form of grisly chrysalis jerks and twists in the torchlight. A dangling carcass, maybe human, maybe animal, wrapped in filthy folds of funeral shroud off-white material, the same texture as the wraith, writhes and wriggles, unfolding before your eyes.

Struck by fleeting visions of derranged prescience, Dark is the only one able to react in the moment of surprise as the rest of you recoil before the seething, charnal monstrosity.

OOC: Surprise round. Dark and the creature may act.
Dark (26)
Gavyn (20)
Eyvind (16)
Tyra (10)
Kneecap (5)
Shrouded Corpse (4)
 
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An unstable sneer spreading across his face, Dark steps forward and unleashes hellfire upon the shroud.

"Ahhhh! The lady, she likes red! HeeeHHEEEHEEEeeehEeee!"

[OoC: Burning hands - his last!]
 

Tyra


"Right.. I'm offically tired o' dis :):):):)e!" Tyra says as she lunges forwards with her rapier. "I'd much ruther be doing pistol shots in back alleys than hiddin in this thrice damned hovel wit the senseless dead!"
 

Dark

Flames lap through the storeroom, casting jagged orange shadows as they envelope the struggling chrysalis. Unable to move out of the way in time, the thing gives and eerie, piercing screech, not unlike a damaged dog whistle. The edges of the cloth fray and smoulder.

The Shrouded

Harmed but unswayed, the chrysalis unfurls itself like a necrotic flag. Standing before you is a gaunt, skeletal figure tightly wrapped in throbbing, rotten cloth. It hisses, dagger-like fangs glinting in a dark, slobbering maw. Its head jerks back and snaps forward with a ghastly hoeeeek-ptooie! noise, and a stream of green spittle lances through the air, striking Dark on the shoulder. The sorceror twists and gives a disdainful grunt, avoiding the worst of the spray, which begins to dissolve his coat and the flesh beneath. [2hp acid damage].

____ ____
. . . . . .
. . . . . .
. . X . . .
. . . . . .
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. . D . . .
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|.E|
|TK|
|G.|

gaps in the walls are doors.
Surprise round over. Everyone else may act now.
 

Eyvind


*Entering the room Eyvind sheathes his sword and pulls out his bow, stepping aside to allow the others in. Eyvind lines up his shot and fires at the undead abomination.*
 

Kneecap

Kneecap wipes some of the sticky brandy off of his brow and hops into the room. He shudders at the sight of the ghoulish figure, but is able to keep his composure. But who knows for how long...

He twirls a sling and lets loose a bullet.

[OOC: BAB+3, Sling (1d3 dmg, X2, 0 lbs, 50ft. range) ]
 

Into the Woods

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