Irongorn, the Heavy Ranger (ranger/pit fighter)

Not a bad build. . . . will go through a single tough opponent like a buzzsaw. . . great for 3E. . . not so great for 4E where its all about numbers though.
 

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daddystabz, I think Human is pretty strong simply due to Action Surge. I'm a big fan of action points because so many Paragon Paths give you interesting ways to spend them, or bonuses that last an entire round--so if you spend the action point at the beginning of the round (before your standard action attack) you can stretch that bonus.

Action Surge gives the +3 on attack when you spend an AP, meaning that whatever cool thing you're about to do (and action points only come out when it's dramatic) is that much more likely to hit.

But yes, the Razorclaw shifter (+2 to Str and Wis) is clearly a good choice for a wonderful melee ranger. Better than human? Assuming the human puts his bump into Str (effectively matching the +2 that Shifter gets), it breaks down like this:

Razorclaw shifter
+1 Will defense
+1 on bonus ranger powers (usually things like slide and push)
+1 on damage from Pit Fighter's bonus

Human
+1 Will (matches above)
+1 Reflex
+1 feat & skill

The hidden advantage is that the +2 gives an advantage in point buy; Irongorn the Shifter could spend 2 points instead of 5 points to get that 14 starting Wis. That's 3 points to spend elsewhere, like Con, or even bumping Str up to 19.

It's interesting. Probably better in the long run to go with Shifter, though if you were doing a oneshot for a low-level game the extra feat would be more impactful/fun.
 

Level 16: attack bonus: +8(level), weapon prof +3, stat bonus +6, flanking +2, warlord bonus +3 (tactical presence), action surge +3 (human), +4 magical weapon
Monster AC lowered by WisMod or WisMod+2 (lets say he only hits with one attack +3) (16wis)
To-hit = 8+3+6+2+3+3+4=29

Purple worm ac: 33, 30 after armor splinter.

Character needs 2 to hit. This gives a 51% chance of hitting the thing 13 times (0,95^13=0,51). The average damage was 22-40 or something? 31 average *13 = 403 average damage. Quite nice, but you have spent an encounter power, a daily and an action point. 10% of the time you actually only get two attacks. Which is a bit sad. On the other hand, you hit with 19 attacks 5% of the time too...

If you multiclass to warlock and take the utility power Dark One’s Own Luck (level 6 utility) you can reroll that one miss... Then you have got a 51% chance of hitting 26 times... Then the damage goes up to 806 damage. :P

Sadly, or not depending on your take, you can't multi-class twice. He's a ranger that mult-classed to fighter to get the Pit-Fighter prestige class.

Tellerve
 

This was done fairly fast at work... so, I'm not swearing every # is 100% correct.. but it's pretty darn close.

Draxle Ironworks, the spelunking Ranger.

Dwarven Ranger
Paragon path: Pit Fighter
Stats at 1st level: Stats at 16th level:
Str 17 Str 22
Con 13 Con 14
Dex 13 Dex 14
Int 10 Int 11
Wis 17 Wis 22
Cha 8 Cha 9

Skills: Athletics (STR), Dungeoneering (WIS), Endurance (CON), Heal (WIS), Perception (WIS), Streetwise (CHA, From Fighter),

Feats
Ranger bonus: Toughness (+5 Hps (1st, 11th, 21st)
1st level: Dwarven Weapon Training (+2 Damage)
2nd level: Chainmail (+3 AC)
4th level: Lethal Hunter (d8)
6th level: Two-Weapon Fighting (+1 Damage)
8th level: Scalemail (+1 AC, No Skill Check Negative)
10th level: Fighter multiclass (+1 Hit Encounter, Streetwise)
11th level: Deadly Axe (19-20 Crit Range)
12th level: Devastating Critical (1d10 extra Crit Damage)
14th level: Two-Weapon Defense (+1 AC, +1 Reflex)
16th level: Blood Thirst (+1 Dam Vs Bloodied)

Essential Equipment
Scalemail,
Twin Battle Axes (Vicious Battle Axe / Flame Burst)

Defenses
AC 27 (10 base, +8 level, +7 armor, +1 Pit Fighter, +1 TWD)
Fort: 25 (10 base, +8 level, +1 class, +6 STR)
Reflex: 21 (10 base, +8 level, +1 class, + 1 Dex, + 1 TWD)
Will: 24 (10 base, +8 level, + 6 Wis)

At-Will, Encounter, Daily and Utilities power could be pretty much the same. Both builds are trying to maximize STR + WIS synergy with in the powers. The Human get’s a 28 AC while the Dwarf opting for only Scalemail gets an AC of 27 but suffers no Skill Check penalty and no movement penalty which is big for a hit and move striker like the Ranger. Also with the +6 Wis Mod the Dwarf has much more flexibility when it comes to pre and post combat moving and shifting.

If 3.5 the extra feat by the human would be much more powerful but the feats in 4.0 aren’t nearly as powerful and when you really look at the second half of the Paragon tree and the Epic tree they aren’t very impressive at all. Also if you really wanted to you could get Platemail with your 20th level feat after putting a point into CON giving you the 15 needed. I don’t think the 1 AC is worth it though.

Also at level 21 I would exchange Dwarven Weapon Training for Weapon Focus: Battle Axe, or I could do this anytime after level 11 when Weapon Focus becomes as good as Dwarven Weapon Training. In the end the builds are very similar I think the Dwarf shines a bit more with over all consistency and more flexibility with the +6 Wis Mod. (Which is odd because he’s ends up with much better movement and movement options even though he’s a dwarf.. Kind of goes against the old school dwarf mentality.)

JBC

It would appear to me you aren't starting with a typical 22 point buy character. Which is cool, if your DM allows, but maybe not for what you can achieve when that isn't the standard buildout of points.

Also you say you choose scale mail because of the lack of skill check AND movement penalties, however, dwarves don't take a movement penalty from armor or heavy loads.

Tellerve
 

The Ranger/Pit-Fighter combo is not broken. Blade cascade, on the other, hand, is completely beyond the pale. If you go to the optimization board on WotC you'll find Orcus-Killer, a Ranger/Shadow Assassin that kills Orcus in one round due to Blade cascade- it was hashed out about three days after release. Switch Blade Cascade to three attacks at 2[W]- it's going to have to be errated in some way.
 



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