HP Dreadnought
First Post
Not a bad build. . . . will go through a single tough opponent like a buzzsaw. . . great for 3E. . . not so great for 4E where its all about numbers though.
Level 16: attack bonus: +8(level), weapon prof +3, stat bonus +6, flanking +2, warlord bonus +3 (tactical presence), action surge +3 (human), +4 magical weapon
Monster AC lowered by WisMod or WisMod+2 (lets say he only hits with one attack +3) (16wis)
To-hit = 8+3+6+2+3+3+4=29
Purple worm ac: 33, 30 after armor splinter.
Character needs 2 to hit. This gives a 51% chance of hitting the thing 13 times (0,95^13=0,51). The average damage was 22-40 or something? 31 average *13 = 403 average damage. Quite nice, but you have spent an encounter power, a daily and an action point. 10% of the time you actually only get two attacks. Which is a bit sad. On the other hand, you hit with 19 attacks 5% of the time too...
If you multiclass to warlock and take the utility power Dark One’s Own Luck (level 6 utility) you can reroll that one miss... Then you have got a 51% chance of hitting 26 times... Then the damage goes up to 806 damage.![]()
This was done fairly fast at work... so, I'm not swearing every # is 100% correct.. but it's pretty darn close.
Draxle Ironworks, the spelunking Ranger.
Dwarven Ranger
Paragon path: Pit Fighter
Stats at 1st level: Stats at 16th level:
Str 17 Str 22
Con 13 Con 14
Dex 13 Dex 14
Int 10 Int 11
Wis 17 Wis 22
Cha 8 Cha 9
Skills: Athletics (STR), Dungeoneering (WIS), Endurance (CON), Heal (WIS), Perception (WIS), Streetwise (CHA, From Fighter),
Feats
Ranger bonus: Toughness (+5 Hps (1st, 11th, 21st)
1st level: Dwarven Weapon Training (+2 Damage)
2nd level: Chainmail (+3 AC)
4th level: Lethal Hunter (d8)
6th level: Two-Weapon Fighting (+1 Damage)
8th level: Scalemail (+1 AC, No Skill Check Negative)
10th level: Fighter multiclass (+1 Hit Encounter, Streetwise)
11th level: Deadly Axe (19-20 Crit Range)
12th level: Devastating Critical (1d10 extra Crit Damage)
14th level: Two-Weapon Defense (+1 AC, +1 Reflex)
16th level: Blood Thirst (+1 Dam Vs Bloodied)
Essential Equipment
Scalemail,
Twin Battle Axes (Vicious Battle Axe / Flame Burst)
Defenses
AC 27 (10 base, +8 level, +7 armor, +1 Pit Fighter, +1 TWD)
Fort: 25 (10 base, +8 level, +1 class, +6 STR)
Reflex: 21 (10 base, +8 level, +1 class, + 1 Dex, + 1 TWD)
Will: 24 (10 base, +8 level, + 6 Wis)
At-Will, Encounter, Daily and Utilities power could be pretty much the same. Both builds are trying to maximize STR + WIS synergy with in the powers. The Human get’s a 28 AC while the Dwarf opting for only Scalemail gets an AC of 27 but suffers no Skill Check penalty and no movement penalty which is big for a hit and move striker like the Ranger. Also with the +6 Wis Mod the Dwarf has much more flexibility when it comes to pre and post combat moving and shifting.
If 3.5 the extra feat by the human would be much more powerful but the feats in 4.0 aren’t nearly as powerful and when you really look at the second half of the Paragon tree and the Epic tree they aren’t very impressive at all. Also if you really wanted to you could get Platemail with your 20th level feat after putting a point into CON giving you the 15 needed. I don’t think the 1 AC is worth it though.
Also at level 21 I would exchange Dwarven Weapon Training for Weapon Focus: Battle Axe, or I could do this anytime after level 11 when Weapon Focus becomes as good as Dwarven Weapon Training. In the end the builds are very similar I think the Dwarf shines a bit more with over all consistency and more flexibility with the +6 Wis Mod. (Which is odd because he’s ends up with much better movement and movement options even though he’s a dwarf.. Kind of goes against the old school dwarf mentality.)
JBC