Drawmack
First Post
MarcoDelVespuchi said:I believe the use freely portion of the spell 'Ironwood' is in reference to the removal of a druids abilities if they carry too much metal. Ironwood essentially creates a bastard sword that a druid -could- use and still keep their ability to shift and cast spells, provided, of course, they are proficient in the item created.
You logic that a bastard sword shaped club is a club is a bit faulty. A piece of wood shaped and weighted like a bastard sword is a bastard sword, not a club. The techniques for using a bastard sword vary from the techniques for using a club. The way each is held and swung are quite different. These differences are why the various proficiency feats are required.
Okay, so what does it become in an anti-magic field? What happens when it's hit with dispel magic? This is why I classify it as an enchanted club as opposed to a special bastard sword. Also I believe the rules do support that. Another point, while the tacticts may be different if you swing a bastard sword the way you would swing a club it will still do the damage of a bastard sword, correct and if you really analys it there isn't much difference between swinging a club and swinging a large sword.
I will say this is the best argument I've heard so far, but do you need any special proficiencies to use the lightening bolts shot from a magical sword. Isn't that a vastly different use of the weapon? By this logic that would require an exotic weapon prof.(sword that shoots lightening) feat. If you play your game this way then more power to you. If, as I suspect you do not, again we have an invalid argument against my assertion that an ironwood sword is simply a club.