(IRR) The Rokugan IR Turn 0 (OOC Thread)

Omegium said:
CS: In page three of this thread I updated my claim list to 130 pl used. I will use the Lotery pl later. Could you please update my claim in the official thread?

For my player character. Can anyone tell mee where to find more on bloodmagic, and prestige classes about bloodmagic? And with developing my character, what may I use. Tome & Blood, Relics and Rituals, FRCS?

Sure, I'll get to it later today.
 

log in or register to remove this ad

How do you create artifacts and research spells? The same way you do normal research?

Do you keep the PL with which you research, or are they lost? And how about the PL you use to research epic magic (since there is an XP cost to research epic level spells).

And what clan bonus do I get?

And how high would you like the DC of the last spell? I mean, I can say: "I add 1", and you will say: "too low", and then I'll keep adding 1 'till you're satisfied, but this is a bit easier...:)
 

Janos Audron said:
How do you create artifacts and research spells? The same way you do normal research?

Do you keep the PL with which you research, or are they lost? And how about the PL you use to research epic magic (since there is an XP cost to research epic level spells).

And what clan bonus do I get?

And how high would you like the DC of the last spell? I mean, I can say: "I add 1", and you will say: "too low", and then I'll keep adding 1 'till you're satisfied, but this is a bit easier...:)

Researching artifacts and spells requires that you Pay with the PL you generate from your IR score and other forms of production each turn. 1 PL buys you 32,000 gold worth of goodies.

I havn't figured out your clan bonus yet, but yes, I'm running ideas through my head. I think I have one... but I need to consider it over and over till I'm absolutely sure it's good.

Um... I said your DC seemed low, but the spell is actually quite fine. It's not like it's way too powerful. The thing is though, that I think you want more out of it than your paying for. If you want it to have more power, upgrade the affect radius and such to something more significant. That's all I was implying. It's just a little too weak to have the punch you should want out of a spell.
 

Serpenteyes got me thinking...

Does anyone want me to apply government advantages and disadvantages? It's not a necessary element, but it might be liked. For instance, Democracies are by far less secure from espionage and stuff because they provide control to the people through representatives, but it also supports researching new technology because of the freedom of ideas. Then again, a completely capitolistic government has low morals, and has virtually no resistance to diplomatic subversion, however it makes a fine profit all the time.
 

I edited the clan abilities. Check them out again.

TFO, your clan ability just can't be secret. It's not on the list of things players keep secret. Clan abilities were originally requested for Flavor, not for power, and because of this, I have to assume that everyone is on fair grounds with them.

If there is any dissention about any of the powers, I'm ready to listen. Janos power was decided based on the people of the Burning Sands survivial in a rough climate, so that's where that came from.

Also, tommorow or the day after, I'll post what Fyre Pyronus artifact is known to do. Keep in mind it will be a bit vague, and it will not completely reveal it's metagame purpose, just it's general IC purpose.
 

If at all I seem to be getting out of control (maybe I'm the only one feeling that vibe), it's because I'm a little bit cautiously confused with everything right now. Not the IR mainly, but with a handful of very daunting obstacles I've managed to run into in other projects.
 

I really don't sound too excited about the governments, I honestly don't think we should use them.

As for TFO's clan bonus, if he wants something much different than what the Mantis already get, he should play another clan, why? He shouldn't be able to get a custom bonus and the enhanced fortification of the Mantis Clan's position (no bordering territories and a greater naval defense), this position alone could be considered almost as powerful as their entire clan bonus IMO.
 

about advancing you civilization:

do you have to spend PL on each of the subjects (astronomy, physics, mathematics) or if you spend 10 PL, do they all gain 4 ranks?

And how should I mention what I'm researching on my template? it just says "PL for advancement", but not the subjects...

*confused*
 

Just read the rules ffs... it says that every 10 years you advance you gain 1 rank in something.. it's all there... so start reading and then asking orsomething like that :rolleyes:

And I take you have to mension in your template what you are putting your PL in so that you can't change it during the turn and so that cream can keep a list of it all what everyone is doing.
 

and the enhanced fortification of the Mantis Clan's position (no bordering territories and a greater naval defense),

lol don't start about that, when I started this was the last of the clans open to pick and there were already 2-3 shadowland players so I had last pick of the big factions and even some smaller were gone so pelase.. I took what was left at the time and needed to be filled. Then someone else should have picked it.
 

Remove ads

Top