(IRR) The Rokugan IR Turn 0 Thread

Creamsteak

Explorer
The Rokugan IR Turn 0 Thread

The history of Rokugan begins in the Celestial Heavens, which at the time were one with the mortal world. There, Lady Sun and Lord Moon were born from nothing, and together bore ten children were named Hida, Doji, Togashi, Akodo, Shiba, Bayushi, Shinjo, Fu Leng, Ryoshun, and Hantei. Lord Moon, Onnotangu, was jealous of his children, however, and did not wish to share their mother’s love with them. He swallowed nine of them, leaving only Hantei, who hid in a cave. When Hantei grew to adulthood, he faced his father in combat and cut open Lord Moon’s belly. From the wound, the eight living children of the Sun and Moon spilled out. One child, Ryoshun, died in his father’s stomach and went on to watch over Jigoku, the realm of the dead. Lord Moon’s blood and Lady Sun’s tears also fell from the sky, raining down on the earth. From the mixture of blood and tears, humanity was born. The kami, too, fell to the earth- Fu Leng landing in a deep pit that would become the Shadowlands, the other eight ending up among the new race of humans.

When humanity was born, it was not alone on the earth. Nezumi, nagas, kenkus, and kitsus lived on earth before humanity arose. The oldest naga stories speak of a race that was flourishing when they were young. All were pushed aside by the rise of the empire. The nezumi empire was shattered by Fu Leng’s Fall, and the nezumi reduced to their savage state in order to survive the horrors of the Shadowlands. The nagas began their long sleep, planning to reawaken when they were needed once more. The kenkus simply withdrew into the deepest forests. The kitsus were hunted down and nearly exterminated, until Akodo saw their intelligence and compassion, and brought the survivors into his clan.

When the kami fell to earth, they held a series of contests to determine who would rule them. Hantei won, and so his line was the line of emperors for a thousand years, until the crowning of Toturi. Fu Leng, alone in the Festering Pit, gathered his own hordes of oni and ogres, and soon made war upon his sisters and brothers and their clans. The other seven kami gathered great human heroes around them, forming the seven great clans of the empire. This young empire could not stand against the power of Fu Leng’s Shadowlands horde, until a small man appeared from the West, calling himself Shinsei.

Shinsei spoke with Hantei for a long time, imparting his philosophy, which was recorded by Shiba and became the Tao of Shinsei. Then, Shinsei took one human from each clan- Hida Atarasi, Doji Konishiko, Lady Matsu, Lady Utaku, Lord Isawa, Lord Mirumoto, and Lady Shosuro- into the Shadowlands to fight Fu Leng. Shinsei and his Seven Thunders defeated Fu Leng, binding his power within twelve Black Scrolls that Shosuro- the only survivor of the Seven Thunders- brought back with her to the empire.

A thousand years passed- not peaceful, for the clans warred against each other virtually without ceasing, as they do to this day. Still, this time is called “A Thousand Years of Peace,” because for a thousand years Fu Leng’s power remained contained in the Black Scrolls. During this time, the Ki-Rin clan, led by the kami Shinjo, left Rokugan to explore the rest of the world. They wandered for eight hundred years, returning in 815 as the Unicorn clan.

The minions of Fu Leng did not rest for a thousand years, however. Not only did the creatures of the Shadowlands attack the empire from without, but the Taint of the Shadowlands began to spread within the empire as well. A Crab scholar named Kuni Nakanu discovered the Taint as early as the year 100, noticing its ability to animate corpses. Four centuries later, a sorcerer now called Iuchiban discovered Nakanu’s works and used them to develop spells of maho. He animated an army of skeletons and zombies within a cemetery in the heart of Otosan Uchi (known as the Battle of Stolen Graves), but he was eventually caught and imprisoned within a tomb deep in Crab territory. His loyal followers, known as Bloodspeakers, continued to pass on his teachings despite their master’s apparent defeat. Iuchiban’s spirit has not lain quietly in his tomb, either. It escaped once, after two hundred years of imprisonment, and very nearly did so again in recent memory. No means has yet been discovered to destroy Iuchiban’s spirit forever, and until that happens, the danger he and his Bloodspeakers represent continues to threaten the empire.

After a thousand years of relative peace, Fu Leng began to stir once more. Bayushi Shoju, champion of the Scorpion, discovered a scroll of prophecy that predicted the return of Fu Leng in the time of the last Hantei. Attempting to prevent the dreadful prophecy from being fulfilled, Shoju killed Hantei XXXVIII and tried to seize the throne. The Emperor’s young son excaped the coup, however, and Akodo Toturi killed Shoju in the throne room. The Scorpion clan was obliterated by the other clans of the empire in retaliation for the coup. Instead of preventing the prophecy’s fulfillment, Shoju made it possible, as the young Hantei XXXIX was easily overcome by Fu Leng.

Following the coup, Yogo Junzo opened the first of the twelve Black Scrolls, unleashing Fu Leng’s power and beginning the evil course Shoju had hoped to prevent. With each additional scroll that was opened, Fu Leng’s control over the Emperor grew more complete. Hida Kisada, champion of the Crab began to move against the Emperor, perceiving his weakness and inability to rule effectively. Striking a bargain with the Shadowlands, Kisada fought his way to the Imperial Palace. What he found, however was not a weak boy, but a dark deity. With eleven Black Scrolls now open, Fu Leng’s possession of the young Hentei was complete, and he quickly cut down the Crab champion. The oni that had marched with the Crab joined their dark master, and the weakened remnant of the Crab army retreated.

In the end, a descendant of Shinsei known as the Hooded Ronin led seven descendants of the original Seven Thunders into Otosan Uchi to face Fu Leng once more: Kisada’s son Yakomo, Utaku Kamoko, Doji Hoturi, Isawa Tadaka, Bayushi Kachiko, Mirumoto Hitomi, and Akodo Toturi. As they fought, Togashi Yokuni revealed himself to be the dragon Togashi, and explained that he had kept the twelfth Black Scroll hidden inside his heart for centuries. Hitomi opened his heart to remove the scroll, killing Togashi, and opened the scroll. With that Fu Leng’s power was fully restored- but he was also fully manifest and fully mortal. At last able to harm Fu Leng, the Seven Thunders renewed their efforts, and Toturi and Hoturi struck the killing blows, destroying the dark deity forever. Toturi took the throne, establishing a new dynasty as Toturi I.

Only two years into his reign, Toturi was kidnapped by ninja and held in ruined Morikage Castle, in the Phoenix lands. The Scorpions once more took the blame, as their association with ninja was famous, but the Emerald Champion, Kakita Toshimoko, refused to exterminate the Scorpions again. Instead, they were sent into exile in the desert wastes to the west, the Burning Sands, while their children were fostered with Toshimoko’s clan, the Crane.

When Toturi was at last found, he was changed: A shadow seemed to have fallen over his eyes, and his behavior went from erratic to completely insane by the end of the war. The ninja who kidnapped him were not Scorpions, but representatives of a more mysterious force: the Shadow, a nameless, formless being left over from creation. The Shadow sought to unmake the empire and all humanity by erasing names, memories, and even forms, re-creating the world in its formless image. Its ninja servants were fearsome representatives of this agenda: Literally faceless, they changed shape easily and walked through shadow.

The Scorpions were not completely blameless, for they had sheltered the Shadow in their schools and castles for a thousand years. When Shosuro returned from the Shadowlands after the first defeat of Fu Leng, she brought the Shadow with her. Faking her own death, Shosuro became Soshi and founded the Scorpion school of shadow magic. Scorpion shugenjas and ninja were marked with shadow brands, which gave them access to the power of the Shadow but began to rob them of their humanity. Such was the fate suffered by the Emperor.

Totuti’s corruption spread chaos through the empire. As his madness increased, so did the strife and warfare among the clans. The chaos extended even to the heavens, as Hitomi challenged and defeated Lord Moon and rose to take his place. Yakamo would later follow her, assisting Lady Sun in her Seppuku and ascending as the new sun deity.

Finally, in a moment of clarity, Toturi recognized that the only way to save the empire was to commit seppuku. Meanwhile, Hida Yakomo was leading an army to Volturnum, the city of Shadow located in the Shadowlands. There, the armies faced the Shadow and its minions at Oblivions’ Gate- the portal through which the spirits of the dead pass on to Jigoku, the realm of the dead. Fighting to prevent the Shadow from closing the portal and destroying Jigoku, and thus erasing the empire’s memory, the massed armies of the clans fought fiercely against ninja and Shadowlands creatures alike. The ronin Ginawa saw Toturi’s spirit and pulled him through the portal for Jigoku, and the purified Emperor led the armies to victory.

Toturi was not the only spirit to return from Jigoku during the Battle at Oblivion’s Gate, however. Large numbers of spirits found themselves on the wrong side of Oblivion’s Gate at the end of the war. In the end, they followed three main paths. Believing that they had already lived their lives, and that they did not belong in modern-day Rokugan, many of the spirits paid their respects to their descendants and committed Seppuku, many throwing themselves off the Cliffs of Golden Tears above the Phoenix temples. Others rejoined their clans and lived among their descendants. For clans such as the Crane and the Lion, hurt badly by the wars against the Shadow, the aid of such spirits played a crucial role in rebuilding the clan’s fortunes. A final group of spirits was led by Hantei XVI (known in life as the Steel Chrysanthemum) and his chief lieutenant, Hida Tsuneo, who established themselves in what was left of the Crane Lands. Drawing spirit armies into his service, and pressing his claim upon the throne as a Hantei instead of an upstart of no lineage, Hantei XVI eventually threw the empire into an eight-year civil war.

Hentei’s army of spirits was finally defeated through a combination of Scorpion treachery, Phoenix magic, and Toturi’s diplomacy. Pretending to turn against the Lion and Dragon clans they had allied with previously, the Scorpions pretended to side with the Hantei and Tsuneo. They then led the spirit armies into Beiden Pass, Where the Shugenjas of the Phoenix had laid a trap: A mighty ritual brought the walls of the pass down on the army. Beaten, Hantei negotiated a peace with Toturi, with a simple cost attached- Toturi must give one of his sons the Hantei name. Hantei Naseru spent much of his childhood at the estate of Hantei XVI, and carries the name of the last imperial line.

Read the official timeline here.
Read the continued official timeline here.
 
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Darkwolf - PL 180/180
Player Character
Kyoso no Oni (Powerful Oni Lord) Exiled to Jigoku, Rokugani Hell, by Daigotsu. 44 HD PL 2

Clan Families and Shadowlands Groups
Shadowlands Horde (Ruled by A variety of Bakemono, Oni and other tainted creatures based in the Shadowlands.) PL 50 : IR 0
Horde of Kyoso no Oni (A Rogue group of Oni, loyal to Kyoso no Oni, and pledged to the destruction of Daigotsu) PL 20 : IR 0
Kyoso Brute Squad: PL 10 IR 28
Crippled Bone Nezumi Tribe (bezerkers/bushi) PL 16 : IR 12
Grasping Paw Nezumi Tribe (rogue) PL 14 : IR 8
Pekkle no Oni : PL 10 IR 5
Kyoso Elite Force : PL 10 IR 5

Artifacts
Artifact: Pendant of the Shadowlands: +3/+3 character bonus
An Artifact with Scry Immunity

Non-Player Characters
Shadow Dragon NPC: 29 HD: 1 PL
Settozai (Mantis), Onisu of Theft PL 2
Hakai (Phoenix), Onisu of Destruction PL 2
Yokubo (Crane), Onisu of Desire PL 2
Fushin (Scorpion), Onisu of Betrayal PL 2
Kyofo (Crab), Onisu of Fear PL 2
Nikushimi (Lion), Onisu of Hatred PL 2
Muchitsujo (Unicorn), Onisu of Chaos PL 2
Kanashimi (Dragon), Onisu of Sadness PL 2

Territories in the Far South West of Rokugan
The Festering Pit of Fu Leng (Sinkhole) PL 24 : IR 8
Vyakarana (Town) PL 2 : IR 3
Iyotishi (Town) PL 2 : IR 3
Zakyo (City) PL 3 : IR 4

Festy Dog - PL 157/177
Player Character
Naigotsu Akira (Samurai 10/ Iaijutsu Master 10/ Honour 4) - Male, Bamboo Spirit, LG, PL 3

Clan Families and Shadowlands Groups
Doji (Courtier/Honor 3) Daimyo Doji Kurohito (Male Sam 6/Iaijutsu 5) PL 1 : IR 1
Asahina (Shugenja/Honor 3) Daimyo: Kimita (Female Shu 12) PL 2 : IR 2
Daidoji (Fighter/Daidoji Bodyguard/Honor 2) Daimyo: Daidoji Rekai (Female Sam 10/Ftr 10) PL 10 : IR 28
Kakita (Samurai or Courtier/Iaijutsu Master/Honor 3) Daimyo: Kakita Kaiten (Male Sam 15) PL 5 : IR 8
Yasuki (Fighter/Honor 2) Daimyo Yasuki Hachi (Male Sam 5/Ftr 4) PL 1 : IR 1
Gale Blades - PL 20 IR 15
Sumiga Province PL 5 : IR 1
Jodo Province PL 5 : IR 1
Wadashi Province PL 5 : IR 1
Ukyo Province PL 5 : IR 1
Hyumisa Province PL 5 : IR 1
Umi Province PL 5 : IR 1
Buneya Province PL 5 : IR 1
Chiji Province PL 5 : IR 1
Nodai Province PL 5 : IR 1
The Taintless: 10PL of shugenjas

Artifacts
Blood Razor (katana) - +6 / +0
Emotions (mask) - +0/+0 Character Defense Scrying Bonus
Crystal Guard (dastana) - (+0/+6)

Non-Player Characters
Naigotsu Mishica (Sorceror 14/ Honour 2) - Female, Human, NG, PL 1
Khet'get'niss (Monk 14/ Honour 3) - Male, Nezumi, LG, PL 1
Festy Dog (Fighter 10 / Weapon Master 4 / Honour 2) - Male, Blink Dog, NG, PL 1
Crab Clan Champion: Hida Kuroda (Male Sam 10) PL 1

Territories in the Far Southwest of Rokugan
Aiso ni Ryokosha (Village) PL 1 : IR 1
Kenkai Hanto (Lookout Peninsula) PL 1 : IR 0
Jukami (Village) PL 1 : IR 1

Territories in the Far Southeast of Rokugan
Mura Sabishi (City) PL 3 : IR 4
Okami (City) PL 3 : IR 4
Umoeru (Village) PL 1 : IR 1
Yama ue na ho ni Umi (Village) PL 1 : IR 1
Daidoji Training Grounds (Castle) PL 7 : IR 5
Oni Mura (Village) PL 1 : IR 1
Bunyo sana Asahina (Fields of the Morning Sun) PL 1 : IR 0
Yama ue na ho ni Umi (Village) PL 1 : IR 1
Inazuma (City) PL 3 : IR 4
Tokigogachu (Village) PL 1 : IR 1

Territories in the Southeast of Rokugan
Aketsu (Town) PL 2 : IR 3
Benten Seido (Shrine) PL 6 : IR 2
Maigo no Musume Wan (Lost Daughter Bay) PL 1 : IR 0
Mizen (Town) PL 2 : IR 3
Musume (Village) PL 1 : IR 1
Samui Kaze (City) PL 3 : IR 4
Kawa na Zatu Shudoshi (River of the Blind Monk) PL 1 : IR 0
Heigen no Doji (Doji Family Plains) PL 1 : IR 0
Kyuden Doji (Palace) PL 6 : IR 4

Territories in the East of Rokugan
Heigen Osari (Plains of the Crane Clan) PL 3 : IR 0
Kita Chushin (Village) PL 1 : IR 1
Kosaten Shiro (Castle) PL 10 : IR 5
Shiro sano Kakita (Castle) PL 10 : IR 5
Shiro Daidoji (Castle) PL 10 : IR 5

Fyre Pyronus PL 23/33
PC: Akuma No Oni (Powerful Oni Lord resurrected from the dead) PL 3
Major Artifact (Creamsteak knows what it is, it's under Hidden Status)
The Frazina (Artifact), +3/+3 character bonus
Shroud of Flames (Artifact), Wearer Gains Immunity to Scrying.
3 Dragons, NPCs, 1 PL each, Total PL 3
Horde of Akuma no Oni 10 PL IR 0
Temple of Flame 7 PL IR 10

Janos PL 70/70
Player CharacterVorador (Wu Jen 20) PL 3

Artifacts
The Persuader, Longsword, Taint (Offensive), Taint (Defensive), Turning (Offensive), Turning (Defensive)
Vae Victis, Longsword, Automatic Subverion (Offensive), Automatic Subverion (Defensive)
The Necropolis of Miir (Sentient City) (Has exceptional resistance to scrying, spying, infiltration, and such, and is also very easy to defend +0/+1 bonus on battles inside the city)
+6/+0 Artifact
+0/+6 Artifact

Non Player Characters
Ariel (Monk 14) PL 1
Azimuth the Planar: (Wu Jen 14) PL 1
Dejoule the Energist: (Wu Jen 14) PL 1
Mortanius the Necromancer (Wu Jen 14) PL 1
Nupraptor the Mentalist (Wu Jen 14) PL 1
Anacrothe the Alchemist (Wu Jen 14) PL 1
Malek of the Sarafan (Samurai 14) PL 1
Moebius the Streamer (Wu Jen 14) PL 1
Bane the Druid (Shaman 14) PL 1

Off Map Locations
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 9 : IR 10

Kalanyr - PL 150 /150
Player Character
Redfur, Kitsune Druid 20 Honour 2 Alignment: Chaotic Good PL 3

Artifacts
Staff of the Trickster (+6/+0) Character Bonus Character Defenses: Taint Character Defense, Automatic Subversion Defense, Turning Defense
Tricksters Cloak (+0/+6) Character Bonus and Complete Scrying Immunity

Clan Families and Shadowlands Groups
Kitsune (Ranger/Honor 2) Daimyo: Kitsune Ryosei (Shugenja 6/Ranger 8) PL 10 : IR 5
Chikushudo, Realm of Animals (Druid/Honor 2) Daimyo Kitsune Redfur (Druid 20) PL 14 : IR 28
Spirits from the Realm of Animals (Animals,Beasts and Kitsune) Daimyo: Fastclaw PL 4 : IR 5
Spirits from the Realm of Animals (Animals, Beasts and Tanuki) Daimyo: Trals PL 4 : IR 5
Spirits from the Realm of Animals (Animals, Beasts and Tanuki) Daimyo: Thresl PL 4 : IR 5
Spirits from the Realm of Animals (Animals,Beasts and Bakeneko) Daimyo: Inaja PL 4 : IR 5
Spirits from the Realm of Animals (Animals,Beasts and Bakeneko) Daimyo: Iniji PL 4 : IR 5
Namide Province PL 5 : IR 1
Tattered Ear Nezumi Tribe (Bushi/rogue/ranger) PL 15 : IR 10
Third Whisker Nezumi Tribe (Sorcerors) PL 15 : IR 10
Rintem Province PL 5 : IR 1
Okuan Province PL 5 : IR 1
Miya Estates Province PL 5 : IR 1
Emonji Province Province PL 5 : IR 1
Ashai Province PL 5 : IR 1

Non-Player Characters
Fox Clan Champion: Kitsune Ryosei (Shugenja 6/Ranger 8) PL 1 PL 1
Fastclaw, Male Kitsune Ranger 14 (Chaotic Good) PL 1
Kitsune Imagi Female Fox Shugenja 14 (Chaotic Good) PL 1
Kitsune Wilja Female Fox Ranger 5/Foxlord 9 (Neutral Good) PL 1
Izi, Male Third Whisker Nezumi Sorceror 6/Ratling Shaman 8 PL 1 (Chaotic Good)
Te'Tik'Kir Crippled Bone Nezumi Sorceror 7/Ratling Shaman 10 (Chaotic Good) PL 2
Sparrow Clan Champion: Suzume Yogaski Samurai 14 PL 1 (Lawful Good)
Ixai Nezune, Overseer of the Imperial Provinces (Courtier 13/Ranger 1) PL 1 (Lawful Good)
Iniji , Female Bakeneko Wu-jen 14 PL 1 (Chaotic Good)
Inaja ,Male Bakeneko Rogue 6/Sorceror 8 PL 1 (Chaotic Good)
Thresl Male Tanuki Fighter 4/Sorceror 10 PL 1(Chaotic Good)
Trals Female Tanuki Fighter 4/Barbarian 2/Frenzied Berzerker 8 PL 1 (Chaotic Good)

Territories in the South East of Rokugan
Kaia Osho Mura (Humble Priest Village) PL 1 : IR 1
Kitsune Mori Mura (Village in the Forest of the Fox) PL 1 : IR 1
Kyuden Kitsune (Fox Clan Palace) PL 6 : IR 4
Kitsune Mori (Forest of the Fox) PL 3 : IR 0
Otosan Uchi (Capital) PL 4 : IR 5
Nichibotsu Fushere (Tower) PL 5 : IR 3
Aketsu (Town) PL 2 : IR 3
Higashi Chushin (Village) PL 1 : IR 1
Minawa Chushin (village) PL 1 : IR 1
Musume (Village) PL 1 : IR 1
Nishi Chushin (Village) PL 1 : IR 1
Yufu-ku Na Heigen (City) PL 3 : IR 4
Added: * Hanto no Yoake (Peninsula of Dawn) PL 1 : IR 0

Knight Out - PL 130/130
Player Character
Isawa Akahita (Male Shu7/Void Disciple7) PL 1

Artifacts
Keitaku, the Celestial Sword of the Phoenix (+3/+3) Character Bonus
Isawa's Helm (+0/+6) Character Bonus
Katana of Fire (+6/+0) Character Bonus
Cloak of Evading Tomorrow (+0/+2) Character Bonus, and DC Uncanny Escape

Clan Families and Shadowlands Groups
Shiba (Samurai/Shiba Protector/Honor 3) Daimyo: Shiba Tsukune (Female Sam 17) PL 7 : IR 14
Agasha (Shugenja/Honor 3) Daimyo: Agasha Hamanari (Male Shu 10) PL 1 : IR 1
Asako (Inkyo/Henshin Mystic/Honor 3) Daimyo: Asako Toshi (Male Inkyo 12) PL 2 : IR 2
Isawa (Shugenja/Void Disciple/Honor 2) Daimyo: ruled by the Council of Elemental Masters. This council also rules the Phoenix. PL 10 : IR 28
The Elemental Legions (Tsunami Legion, Firestorm Legion, Hurricane Initiates and Avalance Guard). Daimyo: Isawa Akahita (Male Shu7/Void Disciple7) PL 4 : IR 5
Shijen Province PL 5 : IR 1
Tenza Province PL 5 : IR 1
Giryu Province PL 5 : IR 1
Osu Province PL 5 : IR 1
Iyado Province PL 5 : IR 1
Ryujo Province PL 5 : IR 1

Non-Player Characters
Cho'tchac'chek (male Nezumi Sor7/Ratling Shaman7) - PL 1
Shiba Temuro (Male Sam5/Shiba Protector5) PL 1 - Isawa Akahita's yojimbo
Asako Toshi (Male Inkyo 12) PL 1 - daimyo of the Asako
Agasha Hamanari (Male Shu10) PL 1 - daimyo of the Agasha
Phoenix Clan Champion: Shiba Tsukune (Female Sam 17) PL 2

Territories in the North East of Rokugan
Kyuden Isawa (Palace) PL 6 : IR 4
Reihado Uikku (Shrine) PL 6 : IR 2
Shiro Asako (Castle) PL 7 : IR 5
Mori Isawa (Phoenix Woodlands) PL 1 : IR 0
Kanawa Taki (Iron Ring Cascade) PL 1 : IR 0
Tani Giza (Jagged Valley) PL 3 : IR 0
Shinsei na Sumai (Village) PL 1 : IR 1
Seido Jurojin (Shrine) PL 6 : IR 2
Reihado sano Ki-Rin (Shrine) PL 6 : IR 2
Michita Yasumi (City) PL 3 : IR 4
Shiro Agasha (Castle) PL 7 : IR 5
Yobanjin Mura (Village) PL 1 : IR 1
Duro Owari (Village) PL 1 : IR 1

Territories in the East of Rokugan
Omoidoso (City) PL 3 : IR 4
Morikage (City) PL 3 : IR 4
Mamoru Kyotei (City) PL 3 : IR 4
Ukabu (Village) PL 1 : IR 1
Shiro Shiba (Castle) PL 7 : IR 5
Nikesake (Town) PL 2 : IR 3
Kiken No Toge (Treacherous Pass) PL 1 : IR 0

Lichtenhart - 177/200 PL
Player Character
Unicorn Clan Champion: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 2

Clan Families and Shadowlands Groups
Moto (Berzerker/Moto Avenger/Honor 1) Daimyo: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 5 : IR 8
Iuchi (Shugenja/Honor 2) Daimyo: Iuchi Yue (Female Shu 14) PL 4 : IR 5
Shinjo (Ranger/Shinjo Explorer & Kishi Charger/Honor 2) Daimyo: Shinjo Shono (Male Rng 2/Sam 3/EXplorer 3) PL 1 : IR 1
Utaku (Samurai/Battle Maiden/Honor 3) Daimyo: Utaku Xieng Chi (Female Samurai 7/BattleMaiden 8) PL 5 : IR 8
Horiuchi (Shugenja/Honor 2) Daimyo: Horiuchi Shem-Zhe (Male Shu 8) PL 1 : IR 1
Ide (Courtier/Honor 2) Daimyo Ide Tadaji (Male Courtier 20) PL 10 : IR 28
The Baraunghar (General: Iuchi Lixue) PL 6 : IR 6 (Move like NPCs)
The Junghar (General: Moto Chen) PL 6 : IR 6 (Ignores Special Attacks like sneak attacks and attacking while fleeing)
The Khol (General: Moto Chagatai) PL 8 : IR 9 (Rage, +4/No Defense 1/turn)
Temimo Province PL 5 : IR 1
Hinoma Province PL 5 : IR 1
Junan Province PL 5 : IR 1
Ito Province PL 5 : IR 1
Kugoi Province PL 5 : IR 1

Non-Player Characters
Moto Chagatai (Fighter 4, Berserker 10) PL 1
Iuchi Lixue (Shugenja 12) PL 1
Moto Chen (Samurai 6, Ranger 7) PL 1
Shinjo Shono (Male Rng 2/Sam 3/Explorer 3) PL 1

Territories in the North West of Rokugan
Shiro Utaku Shojo (Castle) PL 7 : IR 5
Shiro Shinjo (Castle) PL 7 : IR 5
Shiro Moto (castle) PL 7: IR 5
Toshi no aida ni Kawa (City between the Rivers) (city) PL 3: IR 4
Exile's Road Watchtower (Tower) PL 5 : IR 3
Akami (Village) PL 1 : IR 1
Bikami (Village) PL 1 : IR 1
Bugaisha (Fort) PL 7 : IR 5
Egami (Village) PL 1 : IR 1
Kamashimino Komichi (Sorrow's Path) PL 1 : IR 0
Kawa Nemui (Village) PL 1 : IR 1
Kawa Nemui (Sleeping River) PL 1 : IR 0
Kibukito (Village) PL 1 : IR 1
Kurayami-ha (Village) PL 1 : IR 1
Oshindoka (City) PL 3 : IR 4
Yashigi (Village) PL 1 : IR 1

Territories in the West of Rokugan
Duzaki (Town) PL 2 : IR 3
Hae Moete (Firefly River) PL 1 : IR 0
Hisatu-Kesu (Village) PL 1 : IR 1
Kawa Sano Fui no Dansei wo Sasu (River of the Unexpected Hero) PL 1 : IR 0
Kita Toge (Northern Pass) PL 1 : IR 0
Kyodai Na Ana (The Great Crater) PL 1 : IR 0
Minami Toge (Southern Pass) PL 1 : IR 0
Mizu (Town) PL 2 : IR 3
Naga Doro Heigen (Naga Road Plain) PL 1 : IR 0
Otaku Seido (Shrine) PL 6: IR 2
Shinomen Tower (Tower) PL 5 : IR 3
Shiro Ide (Castle) PL 7 : IR 5
Shiro Iuchi (Castle) PL 7 : IR 5
Shiroi Kishi (Village) PL 1 : IR 1
Shiroi Kishi Heigen (White Shore Plain) PL 1 : IR 0
Turo Kojiri (Village) PL 1 : IR 1
Watchtower (Tower) PL 5 : IR 3
Okuyaki (Village) PL 1 : IR 1
Shinden Horiuchi (Shrine) PL 6: IR 2

Territories in the South West of Rokugan
Shinomen Mori (Hidden Forest) PL 1 : IR 0

Lucias - PL 106/106
Player Character
Isawa Kujatsu (Shugenja 20) PL 3

Artifacts
Obsidian Ring (+3/+3) Character Bonus
Robe of Secrecy (Scry Immunity)

Clan Families and Shadowlands Groups
The Waiting Hand (The Organization Subserviant to Isawa Kujatsu) PL 10 : IR 28
Oathtakers (Organization under The Waiting Hand) PL 4 : IR 5
The Patient Few (Organization under The Waiting Hand) PL 4 : IR 5
The Emissaries (An independant order that handles diplomatic relations with un-diplomatic forces) PL 4: IR 5

Non Player Characters
Crane Clan Champion: Doji Kurohito (Male Sam 6/Iaijutsu 5) PL 1
Matsu Ichisi (Female Samurai 12) Bodyguard PL 1
Isawa Rojino (Shu 2/Rog 6/Assn 6) PL 1
Cho Jin (Rog 5/Assn 9) The Knives in the Shadows PL 1
Jo Chin (Rog 5/Assn 9) The Knives in the Shadows PL 1

Territories in the Northeast of Rokugan
Kyuden Shugenja (Palace) PL 6 : IR 4
Tenymi Sho (City) PL 3 : IR 4

Macbrea - PL 140/150 + 2 Artifacts
Player Character
Bayushi Nori (Levels) PL 3

Artifacts
Celestial sword of Clan Scorpion (+3/+3) Character Bonus
Celestial sword of Clan Mantis (+3/+3) Character Bonus

Clan Families and Shadowlands Groups
Bayushi (Rogue/Bayushi Deciever/Honor 1) Daimyo: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 9 : IR 23
Shosoro (Ninja/Honor 1) Daimyo: Shosuro Yudoka (Male Ftr 6/Nin 12) PL 8 : IR 18
Soshi (Shugenja/Honor 1) Daimyo: Soshi Uidori (Female Shu 8/Nin 4) PL 2 : IR 2
Yogo (Shugenja/Honor 0) Daimyo: Yogo Koji (Male Shu 13) PL 2 : IR 2
Shinobai Acting Troops (ninja) Daimyo: Bayushi Kanman PL 4 IR 5
Mirumisei Province PL 5 : IR 1
Iha Province PL 5 : IR 1
Gashi Province PL 5 : IR 1
Ado Province PL 5 : IR 1
Tochi Province PL 5 : IR 1
Kawayo Province PL 5 : IR 1
Mimano Province PL 5 : IR 1
Crimson Legion (Samurai) General:Bayushi Tetsubo PL 4 IR 5
Black Cabal(Samurai/heavy armor & no-daichi) General:Bayushi Mitsu PL 4 IR 5

Non-Player Characters
Bayushi Kanman (male Ninja 6/Bayushi deciever 4/Shadow walker 4) Honor 0 PL 1
Seppun Niomi (Courtier/Bayushi Deiceiver 10/4 /Honor 2) PL 1
Bayushi Tetsubo (Courtier/Bayushi Deiverer 8/6 /Honor 1) PL 1
Yogo Jingo (Shugenja/Courtier/Bayushi Deicever 8/2/4 /Honor 2) PL 1
Soshi Kanman (Courtier 10 /honor 2) PL 1
Bayushi Mori (Courtier 13 /honor 2) PL 1
Bayushi Mitsu (Courtier 10/Bayushi Deicever 8/4 /honor 1) PL 1
Soshi Mako (Courtier 10/Bayushi Deicever 8/4 /honor 1) PL 1
Yogo Yo (Shugenja/Courtier/Bayushi Deicever 8/4/2 /Honor 2) PL 1
Bayushi Hiro (Courtier 14 /honor 2) PL 1
Scorpion Clan Champion: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 2

Territories in the West of Rokugan
Shiro Shosuro (Castle) PL 7 : IR 5
Ryoko Owari (City) PL 3 : IR 4
Yogo Shiro (Castle) PL 7 : IR 5
Shiro Soshi (Castle) PL 7 : IR 5
Nihai Tower (Tower) PL 5 : IR 3
Pokau (Town) PL 2 : IR 3
Seikitsu San Tama no Oi (Spine of the World Mountains) PL 10 : IR 0

Territories in the South West of Rokugan
Shimomura (Village) PL 1 : IR 1
Kyuden Bayushi (Palace) PL 6 : IR 4
Beiden (Town) PL 2 : IR 3
Kagoki (Village) PL 1 : IR 1
Hotei Seido (Shrine) PL 6 : IR 2

Omegium - PL 104/140
Player Character
Level 20 Player Character (PL 3)

Artifacts
A Large Flying Carpet (Can Transport normal NPCs, PCs, and 10 PL of troops)

Clan Families, and Shaodowlands Groups
Bloodspeakers: PL 30 : IR 5
Elite Unit, 40 8th and 9th lvl fighters, rogues, and casters 20 PL
Elite Unit, 400 6th and 7th lvl fighters, rogues and casters 10 PL

Non-Player Characters
Shahai (Female Shu 7/Maho-tsukai 11) PL 2
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1
NPC (Level 14) PL 1

Territories in the Far Southwest of Rokugan
Forgotten Tomb of Fu Leng (Maho Site) PL 12 : IR 4
Kishi no Mizu-umi (Forbidden Lake) PL 1 : IR 0
Nirukti (Ruins) PL 3 : IR 1
Haikyo Sano Kappa (Ruins) PL 7 : IR 5
Shinden Asahina (Castle) PL 7 : IR 5

Redwing - PL 165/180
Player Character

Clan Families, and Shadowlands Groups
Togashi (Inkyo/'Tattooed Monk-ise zumi'/Honor 2) Daimyo: Togashi Hoshi (Male Unique Half-Dragon Sam 5/Swordmaster 10/Monk 5) PL 10 : IR 28
Hitomi (Monk/'Tattooed Monk-kikage zumi'/Honor 1) Daimyo: Hitomi Kagetora (Male Sam 9/Monk 10) PL 9 : IR 23
Kitsuki (Samurai/Honor 3) Daimyo: Kitsuki Mizuochi (Male Sam 13) PL 3 : IR 3
Mirumoto (Samurai/Dragon Swordmaster/Honor 2) Daimyo: Miromoto Uso (Male Sam 9/Swordmaster 8) PL 7 : IR 14
Tamori (Shugenja/Honor 2) Daimyo: Tamori Shaitung (Female Shu 16) PL 6 : IR 11
Gakuon Province PL 5 : IR 1
Yamastuke Province PL 5 : IR 1
Shisame Province PL 5 : IR 1
Tosie Province PL 5 : IR 1
Kokozen Province PL 5 : IR 1
Yumeji Province PL 5 : IR 1
Jishomi Province PL 5 : IR 1

Non-Player Characters
Dragon Clan Champion: Togashi Hoshi (Male Unique Half-Dragon Sam 5/Swordmaster 10/Monk 5) PL 4

Territories in the Northeast of Rokugan
Kyuden Hitomi (Palace) PL 6 : IR 4
Shiro Tamori (Castle) PL 7 : IR 5
Shiro Kitsuki (Castle) PL 7 : IR 5
Heibeisu (City) PL 3 : IR 4
Heigen Ryo Kokoro (Dragon Heart Plain) PL 3 : IR 0
Shiro sano Chujitsuna Shinpo (Castle) PL 7 : IR 5
Nemui Kaminari Yama (Sleeping Thunder Mountain) PL 3 : IR 0
Hinanbasho sano Mitsu Shimai (Shrine) PL 6 : IR 2
Kyodai na Taiyo (The Great Fall) PL 1 : IR 0
Shiro Chuda (Ruins) PL 3 : IR 1
Shiro sano Chujitsuna Shinpo (Castle) PL 7 : IR 5
Shiro Mirumoto (Castle) PL 7 : IR 5
Kyodai na Kabe sano Kita (Great Wall of the North/East) PL 20 : IR 0
Yoshosha (Village) PL 1 : IR 1

Territories in the Northwest of Rokugan
Kyuden Togashi (Palace) PL 6 : IR 4
Maigo no Samurai (Village) PL 1 : IR 1
Yamasura (City) PL 3 : IR 4

Serpenteyes - PL 190/190
Player Character
Toshiro Akodo (Male Half Celestial/Human, Courtier 2, Shugenya 17) PL 3

Artifacts
Amulet of Blinded Eyes - Defensive Character Bonus: Player gains immunity to scrying for one individual.

Clan Families and Shadowlands Groups
Akodo (Samurai/Akodo Champion/Honor 3) Daimyo: Akodo Ginawa (Male Sam 15/Ftr 3) PL 8 : IR 18
Ikoma (Courtier/Honor 3) Daimyo: Ikoma Sume (Male Court 7/Sam 9) PL 6 : IR 21
Kitsu (Shugenja/Honor 2) Daimyo: Kitsu Juri (Male Shu 16) PL 6 : IR 21
Matsu School (Berzerker/Matsu Rager or Lion's Pride/Honor 2) Daimyo: Matsu Ketsui (Female Sam 7/LionPride 8) PL 5 : IR 15
Etsu Province PL 5 : IR 1
Ibe Province PL 5 : IR 1
Mukano Province PL 5 : IR 1
Hozemon Province PL 5 : IR 1
Sasaryu Province PL 5 : IR 1
Korjima Province PL 5 : IR 1
Kaitomo Province PL 5 : IR 1
Ami Province PL 5 : IR 1
Kintani Province PL 5 : IR 1
Gamo Province PL 5 : IR 1

Honour Guard (the elite bodyguard of my PC)
PL 1: IR 1
The Etsu Defenders PL 1: IR 1
The Ibe Defenders PL 1: IR 1
The Mukano Defenders PL 1: IR 1
The Hozemon Defenders PL 1: IR 1
The Sasaryu Defenders PL 1: IR 1
The Kaitomo Defenders PL 1: IR 1
The Kintani Defenders PL 1: IR 1

Non-Player Characters
NPC:Tensuo Janaji (M) (14th level Shugenya) PL 1
NPC:Injaro Nofuta (M) (14th level Shugenya) PL 1
NPC:Yasuo Samari (M) (14th level Ninja) PL 1
NPC:Reizo Jiaora (M) (14th level Samurai) PL 1
NPC:Juro Azati (M) (14th level Ninja) PL 1
NPC:Marise Kane (F) (14th level Samurai) PL 1
NPC:Ichiro Yasou (F) (14th level Samurai) PL 1
NPC:Mioko Sen (F) (14th level Shugenya) PL 1
NPC:Su Chen (F) (14th level Wu-yen) PL 1
Lion Clan Champion: Matsu Nimuro (Male Sam 15) PL 2

Territories in the West of Rokugan
Meiyo Gisei (City) PL 3 : IR 4
Shiranai (City) PL 3 : IR 4
Kyuden Ikoma (Palace) PL 6 : IR 4
Bishamon Seido (Shrine) PL 6 : IR 2
Kenson Gakka (Castle) PL 7 : IR 5
Kyakuchu (Village) PL 1: IR 1
Kitsu Tombs (Shrine) PL 6 : IR 2

Territories in the East of Rokugan
Eiyu ni Suru (Village) PL 1 : IR 1
Ken Hayai (Castle) PL 7 : IR 5
Rugashi (Village) PL 1 : IR 1
Oiku (Village) PL 1 : IR 1
Foshi (City) PL 3 : IR 4
Renga (Village) PL 1 : IR 1
Ninkatoshi (City) PL 3 : IR 4
Tonfajutsen (Town) PL 3 : IR 3
Shiro Akodo (Castle) PL 7 : IR 5
Shiro no Yojin (Castle) PL 7 : IR 5
Kaeru (City) PL 3 : IR 4
Shiro Matsu (Castle) PL 7 : IR 5
Toshi no sano Kanemochi Kaeru (City of the Rich Frog) PL3:IR4
Kakusu Keikai Torid-e (Hidden Watch Keep) PL7:IR5
Kawa Mitsu Kishi (Three Sides River) PL 1 : IR 0
Heigen Senjo (Plains of Battle) PL 3: IR 0
Obobeshinu Boekisho Kawa (Drowned Merchant River) PL 1 : IR 0
Toi Koku (Distant Paddy Village) PL 1 : IR 1
Nanashi Mura (Anonymous Village) PL 1 : IR 1

Sollir Furryfoot - PL 35/80
Player Character:
Daigotsu (Male Evil Outsider Maho-tsukai 20) Leader of the Maho-tsukai PL 4

Armies:
Daigotsu's Personal Guard (A group of Oni and other tainted creatures sworn to protecting Daigotsu.) PL 20 : IR 0

Artifact :
Daigotsu's Obsidian Blade (+0/+3) Character Bonus: Automatic Subversion
The Oni's Eye (Allows Flawless Scrying 3/turn and gives 10 Kolats and Daigotsu +3/+0 Army Bonus)

Non-Player Characters
Kakita Kyruko (Rog3/Ftr2/Crt4) leads the Silken sect. PL 1 (+5/+2)
Shosuro Nyoko. Leads the Lotus Sect. She has faked her own death, but… PL 1 (+5/+2)
Kuni Nakiro is currently the leader of the Dream sect, and he makes the sleepers. PL 1 (+5/+2)
Moshi Shanegon leads the Coin sect. PL 1 (+5/+2)
Ikoma Tsai leads the Chrysanthemum sect. PL 1 (+5/+2)
Morito (Ox clan Champion) now leads the Steel sect (which guards the hidden temple.) PL 1 (+5/+2)
Yasuki Taka, the shadow corrupted leader of the Jade sect. PL 1 (+5/+2)
Isawa Korekado - the Magician, ancient during the Clan War, now leads the Cloud sect. (Character Level 18) PL 2 (+5/+2)
Korekado, the Only remaining Original Master. (Character Level 14) PL 1 (+5/+2)

Hidden Territory
The Secret Village, and the Secred Dojo, Home of the Oni's Eye (Village) PL 1 : IR 1

The Forsaken One - PL 144/154
PC and NPC's
The five Tides:
Mika (Unknown Uknown?/Unknown?) PL 3
Illadin (Unknown Uknown?/Unknown?) PL 1
Nyovne (Unknown Uknown?/Unknown?) PL 1
Jola (Unknown Uknown?/Unknown?) PL 1
Eknien (Unknown Uknown?/Unknown?) PL 1

Hunterseekers (Led by Tsuruchi Ichiro):
Tsuruchi Xemoni (Male Fighter 8/ Wasp Bounty Hunter 5) PL 1
Tsuruchi Kamiru (Male Fighter 7/ Wasp Bounty Hunter 7) PL 1

Mantis Clan Champion: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 1
Centipede Clan Leader: Moshi Juiko (Female Shugenja 17) PL 2
Wasp Clan Champion and Leader: Tsuruchi Ichiro (Male Fighter 6/ Wasp Bounty Hunter 8) PL 1

Families
Yoritomo (Fighter/Storm Legion/Honor 2) Daimyo: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 4 : IR 5
Moshi (Shugenja/Honor 3) Daimyo: Moshi Juiko (Female Shu 17) PL 6 : IR 13
Tsuruchi (Fighter/Wasp Bountyhunter/Honor 2) Daimyo: Tsuruchi Ichiro (Male Ftr 6/Wasp BH 5) PL 1 : IR 1

Territories
Samato Province PL 5 : IR 1
Buhan Province PL 5 : IR 1
Nikado Province PL 5 : IR 1
Sameisa Province PL 5 : IR 1
Yoka Province PL 5 : IR 1
Wan no Asaguroi Mizu (Bay of Dark Water) PL 3 : IR 0
Shima No Kinu (Island of Silk) PL 5 : IR 0
Shima No Koshinryo (Island of Spice) PL 5 : IR 0
Umi Yakamo (Sea of the Sun God) PL 10 : IR 0

Palaces/Castles/Towers/Cities/Villages
M8*Tani Senshio (Valley of the Centipede) PL 2 : IR 2
M3*Kaimentsu-uo Seido (Shrine) PL 6 : IR 2
M5*Maigosera Seido (Lighthouse) PL 1 : IR 0
M4*Tokigogachu (Village) PL 1 : IR 1
A26*Koutetsukan (City) PL 3 : IR 4
M1*Kyuden Gotei (Palace Mantis) PL 6 : IR 4
M6*Kyuden Ashinagabachi (Palace Wasp) PL 7 : IR 5
M2*Toshi no Inazuma (City of Lightning) PL 4 : IR 5
A15*Koeru (Village) PL 1 : IR 1
A19*Daidoji Yukan-se (Tower) PL 5 : IR 3
M7*Shaiga (Village) PL 3 : IR 1

Armies
The Storm legion (Fighter/Storm Legion) Daimo: Yoritomo Kitao PL 4 : IR 1
The Storm legion (Fighter/Storm Legion) Daimo: Yoritomo Kitao PL 4 : IR 1
The Storm legion (Fighter/Storm Legion) Daimo: Yoritomo Kitao PL 4 : IR 1
The Storm legion (Fighter/Storm Legion) Daimo: Yoritomo Kitao PL 4 : IR 1
The Storm legion (Fighter/Storm Legion) Daimo: Yoritomo Kitao PL 4 : IR 1
Wasp Raiders (Fighter/Rogue/Wasp Bounty Hunter) Daimo:Tsuruchi Ichiro PL 4 : IR 1
Skystrikers (Shugenja) Daimo: Moshi Juiko PL 4 : IR 1
Skystrikers (Shugenja) Daimo: Moshi Juiko PL 5 : IR 1

Tokiwong - PL 105/200
Player Character
Uda Hiyone Fighter 5/Samurai 5/Iaijutsu Master 5 (PL 3)

Hare Clan
Southern Kiamu (1/2 Province) PL 5 : IR 1
Northen Kiamu (1/2 Province) PL 5 : IR 1

Monkey Clan
Northern Yaen Province PL 5 : IR 1
Southern Yaen Province PL 5 : IR 1

Tortoise Clan
Northern Zamede (1/2 province) PL 5 : IR 1
Southern Zamede (1/2 province) PL 5 : IR 1

Territories in the South East of Rokugan
Toku Torid-e (Virtuous Keep) (Palace) PL 6 : IR 4
Yoake Fusheru (Dawn Tower) (Tower) PL 5 : IR 3
Reihado Shinsei (Crow Shrine) (Shrine) PL 6 : IR 2
Hanto no Nichibotsu (Peninsula of Sunset) PL 1 : IR 0
Kyuden Suzume (Sparrow Clan Palace) (Palace) PL 6 : IR 4

Territories in the South West of Rokugan
Vigilant Keep of the Monkey (Castle) PL 7 : IR 5

Territories in the North West of Rokugan
Fu-kurokujin Seido (Palace) PL 6 : IR 4
Heigen Kori (Ice Plain) PL 3 : IR 0
Kyodai na Kabe sano Kita (Great Wall of the North/West) PL 20 : IR 0

Territories in the East of Rokugan
Castle of the Emerald Champion (Castle) PL 7 : IR 5
Heigen No Hayai Mondai (Plain of Fast Troubles) PL 3 : IR 0
Kyuden Seppun (Palace) PL 6 : IR 4
Kyuden Tonba (Palace) PL 6 : IR 4

Venus - PL 160/180
Player Character
Hida Sonoru (Male Samurai 14) PL 1

Clan Families and Shadowlands Groups
Hida (Samurai/Hida Defender/Honor 2) Daimyo: Hida Kuroda (Male Sam 10) PL 1 : IR 1
Hiruma (Ranger/Shadow Scout/Honor 2) Daimyo: Hiruma Masagaro (Male Rng 5, Sam 2, Shadowlands Vet 5) PL 2 : IR 2
Kaiu (Samurai/Siegemaster/Honor 2) Daimyo: Kaiu Umasu (Male Sam 5, Siege 10) PL 5 : IR 8
Kuni (Shugenja/Witch Hunter/Honor 1) Daimyo: Kuni Tansho (Female Shu 18) PL 8 : IR 18
Toritaka (Fighter/Honor 2) Daimyo: Toritaka Tatsune (Male Sam 6/Brz 4/Shadowlands Vet 10) PL 10 : IR 28
Hida Kuon's Berserkers (Fighter / Berserker Honor 1) - Leader: Hida Kuon. PL 1 : IR 1
Hida Inukai's Berserkers (Berserker Honor 1) - Leader: Hida Inukai (Brz 15). PL 5 : IR 8
Hida Sakamoto's Trrop (samurai / fighter honor 2) Leader: Hida Sakamoto (Sam 5 / Fighter 10) PL 5 : IR 8
Oga Province PL 5 : IR 1
Kiwase Province PL 5 : IR 1
Jime Province PL 5 : IR 1
Ayo Province PL 5 : IR 1
Gihazo Province PL 5 : IR 1
Doman Province PL 5 : IR 1
Shinda Province PL 5 : IR 1
Himo Province PL 5 : IR 1

Territories in the Far South West of Rokugan
Kabe ue no ho ni sa Umi (Wall above the Ocean) PL 3 : IR 0
Watchtower of the East (Tower) PL 5 : IR 3
Nishiyama (Village) PL 1 : IR 1
Sunda Mizu (City) PL 3 : IR 4
Heiwa na Kaze Heigen (Quiet Wind Plane) PL 3 : IR 0
Koten (Village) PL 1 : IR 1
Shio Senyo no Riku (Tidal Landbridge) PL 1 : IR 0
Kawa Sano Saigo No Kamae (River of the Last Stand) PL 1 : IR 0
Yasuki Yashiki (Castle) PL 7 : IR 5
Jinshin Sakana Wan (Earthquake Fish Bay) PL 3 : IR 0
Shiro Kuni (Castle) PL 7 : IR 5
Kaiu Kabe (Carpenter Wall) PL 3 : IR 0
Kaiu Toge (Carpenter Pass) PL 3 : IR 0
Kyuden Hida (Palace) PL 6 : IR 4
Bells of the Dead (Shrine) PL 6 : IR 2

Territories in the South West of Rokugan
Kaiu Shiro (Castle) PL 7 : IR 5
Kuda (Village) PL 1 : IR 1
Maemikake (Town) PL 2 : IR 3
Watchtower of the West (Tower) PL 5 : IR 3
Shiro Kaotsuki no Higashi (Castle) PL 7 : IR 5
Kakita Bogu (Village) PL 1 : IR 1
Kamisori sano Yoake Shiro (Castle) PL 7 : IR 5

Territories in the Far South East of Rokugan
Yasuki Hanko (Village) PL 1 : IR 1
Higashiyama (Village) PL 1 : IR 1
Midaki (Village) PL 1 : IR 1
 
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Player's Current PL Totals
Darkwolf - 173/190
Festy_Dog - 157/177
Fyre Pyronus - 23/33
Kalanyr - 150/150
Knight Otu - 130/130
Lichtenhart - 177/200
Lucias - 75/116
Macbrea - 140/150
O Skoteines - 70/70
Omegium - 104/140
Redwing - 165/180
Serpenteye - 190/190
Sollir - 35/80
The Forsaken One - 144/154
Tokiwong - 105/200
Venus - 160/180
 
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Player's Civilization (In Years)
Darkwolf - 1500
Festy_Dog - 1500
Fyre Pyronus - 1500
Kalanyr - 1500
Knight Otu - 1500
Lichtenhart - 1500
Lopan - 1500
Lucias - 1500
Macbrea - 1500
O Skoteines - 1500
Omegium - 1500
Redwing - 1500
Serpenteye - 1500
Sollir - 1500
Tharkun - 1500
The Forsaken One - 1500
Tokiwong - 1500
Venus - 1500
 
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Player's Expenses on Artifacts
Darkwolf - 0 gp
Festy_Dog - 0 gp
Fyre Pyronus - 0 gp
Kalanyr - 0 gp
Knight Otu - 0 gp
Lichtenhart - 0 gp
Lopan - 0 gp
Lucias - 0 gp
Macbrea - 0 gp
O Skoteines - 0 gp
Omegium - 0 gp
Redwing - 0 gp
Serpenteye - 0 gp
Sollir - 0 gp
Tharkun - 0 gp
The Forsaken One - 0 gp
Tokiwong - 0 gp
Venus - 0 gp
 
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Player's Expenses on Epic Magic
Darkwolf - 0 gp
Festy_Dog - 0 gp
Fyre Pyronus - 0 gp
Kalanyr - 0 gp
Knight Otu - 0 gp
Lichtenhart - 0 gp
Lopan - 0 gp
Lucias - 0 gp
Macbrea - 0 gp
O Skoteines - 0 gp
Omegium - 0 gp
Redwing - 0 gp
Serpenteye - 0 gp
Sollir - 0 gp
Tharkun - 0 gp
The Forsaken One - 0 gp
Tokiwong - 0 gp
Venus - 0 gp
 
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Power Levels
A power level is the basic measurement of power in the IR. There are different representations of a power level, but for the purposes of the IR, all power levels are considered equal. Power levels represent combat strength. It is important to understand the variety of Power Levels that exist in order to best understand the game.

Some power levels represent entire military units with thousands of men. Some power levels represent the strength of a small group of elite soldiers. Other power levels represent only a fraction of the power of a great individual.

Character Levels as Power Levels
1 PL = 12,800 1st level commoners wearing padded armor, a wooden shield, and a simple weapon
1 PL = 6400 1st level warriors wearing studded leather, a wooden shield, and a martial weapon
1 PL = 320 1st or 2nd level characters wearing ashigaru armor and wielding a martial weapon
1 PL = 160 3rd or 4th level characters wearing ashigaru armor and wielding a martial weapon
1 PL = 80 5th or 6th level characters wearing light or medium armor and with some masterwork weapons
1 PL = 40 7th or 8th level characters wearing medium or heavy armor and with many masterwork weapons
1 PL = 2 8th or 9th level characters wearing standard equipment for their levels
1 PL = 1 10th - 14th level character wearing standard equipment for his/her level
2 PL = 1 15th - 19th level character wearing standard equipment for his/her level
3 PL = 1 20th - 24th level character wearing standard equipment for his/her level
4 PL = 1 25th - 29th level character wearing standard equipment for his/her level
+1 PL for every 5 levels after 25th

Creature Hit Dice as Power Levels
5 PL = One creature with 73-80 HD
4 PL = One Creature with 64-72 HD
3 PL = One creature with 57-64 HD
2 PL = One creature with 49-56 HD
1 PL = One creature with 33-48 HD
1 PL = 2 creatures with 25-32 HD each
1 PL = 40 creatures with 17-24 HD each
1 PL = 80 creatures with 9-16 HD each
1 PL = 160 creatures with 7-8 HD each
1 PL = 320 creatures with 5-6 HD each
1 PL = 6,400 creatures with 3-4 HD each
1 PL = 12,800 creatures with 1-2 HD each
+1 PL for every 8 HD after 80th

Power Levels as Resources
1 PL = 32,000 Gold Pieces
1 PL = 80 Masterwork Katanas
1 PL = 64 Pounds of Mithral
1 PL = 48 Pounds of Adamantium
1 PL = 8 Pearls of Power (2nd Level)
1 PL = A Single +6 Weapon

Power Levels as Enhancements or Damage (for 1 character)
1 PL = 5 Character Levels beyond 10th
1 PL = 64 Points of Strength
1 PL = 32 Bonus Hit Dice (d8s)
-1 PL = 32 Damage Dice (d8s)
-1 PL = 64 Points of Ability Damage
-1 PL = 8 Negative Levels (Not permanent Level Loss)
 
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Industrial Ratings
Industrial ratings represent the rate of production available to a power. Your IR for each city, town, clan family, and other unit represents the rate at which new units are trained, and new resources acquired and refined. A power that can successfully put together a strong IR will have the advantage of a strong PL backing.

Large cities and powerful families have high IR ratings, representing how fast you can produce new PL. The chart below lists the rate at which a particular IR rating will generate PL.

Industrial Ratings and PL
1 IR = 1 PL per turn
3 IR = 2 PL per turn
6 IR = 3 PL per turn
10 IR = 4 PL per turn
15 IR = 5 PL per turn
21 IR = 6 PL per turn
28 IR = 7 PL per turn
36 IR = 8 PL per turn
45 IR = 9 PL per turn
55 IR = 10 PL per turn
x (1/2x + 0.5) = IR requirement
x = PL per turn

You can improve the Industrial rating of anything that already has an Industrial rating of 0 or more. Simply paying a certain amount of PL in order to advance a territories IR will help to improve your economy and military at the same time.

To buy 1 IR Point, set aside 5 PL.

You can create new territories by paying a 25 PL initial Fee. This territory has an initial IR rank of 1.Forming new cities is not as profitable as fortifying those that already exist, however in the long run it can be a great bonus.

Creating New Locations
25 PL = Initial IR 1
35 PL = Initial IR 3
60 PL = Initial IR 6
80 PL = Initial IR 10
105 PL = Initial IR 15
135 PL = Initial IR 21
* Secret Locations can be created before the game begins for 10 PL, but this MUST be handled through Email.
 
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Advancing Your Civilization
Culture, science, and power do not flow in the same hands. Developing your Civilization allows you to advance in both cultural and intellectual terms. Players with high ratings in Advanced Civilization will have incredible new ideas to use, based on the year they have advanced into.

In order to determine the number of years a player advances during a turn, you must assign a certain amount of PL. The chart below shows how many years you advance for a particular PL total assigned to Civilization Advancement. All players begin with their society being considered that of the year 1500. At the year 2000 new Advancement Criteria open up, allowing players to select from a variety of advanced technology feats.

Civilization advancement
1PL = 1 year
3 PL = 2 years
6 PL = 3 years
10 PL = 4 years
15 PL = 5 years
21 PL = 6 years
28 PL = 7 years
36 PL = 8 years
45 PL = 9 years
55 PL = 10 years
x (1/2x + 0.5) = PL investment required
Where x = the number of years of advancement

Normal Technology (Years 1500+)
Astronomy, Biology and Medicine, Mathematics, Physics, Geography, Mechanics, Engineering, Manufacturing

Astronomy
Divine/Arcane/Science
0 Rank: Your power has a 10% insight bonus.
1st Rank: Your power has a 20% insight bonus.
2nd Rank: -5% to Epic Magic Costs.
3rd Rank: Your power has a 30% insight bonus.
4th Rank: Your power has a 40% insight bonus.
5th Rank: -10% to Epic Magic Costs.
6th Rank: Your power has a 50% insight bonus.
7th Rank: Your power has a 60% insight bonus.
8th Rank: -15% to Epic Magic Costs.
9th Rank: Your power has a 70% insight bonus.
10th Rank: Your power has a 80% insight bonus.
11th Rank: -20% to Epic Magic Costs.
12th Rank: Your power has an 90% insight bonus.
13th Rank: Your power has a 100% insight bonus.
14th Rank: -25% to Epic Magic Costs.
15th Rank: Your PC gains 1 Divine Rank. NPCs are considered divine rank 0.
16th Rank: Your PC gains 1 Divine Rank.
17th Rank: Your PC gains 1 Divine Rank. NPCs are considered divine rank 1.
18th Rank: Your PC gains 1 Divine Rank.
19th Rank: Your PC gains 1 Divine Rank. NPCs are considered Divine rank 2.
20th Rank: Your Power gains unavoidable Scry 1/turn.

Biology and Medicine
Divine/Science
0 Rank: Resist Common Disease 5%.
1st Rank: Resist Common Disease 10%. Resist Taint 5%
2nd Rank: Resist Common Disease 20%. Resist Taint 10%.
3rd Rank: Resist Common Disease 30%. Resist Taint 15%.
4th Rank: Resist Common Disease 40%. Resist Taint 20%.
5th Rank: Resist Common Disease 50%. Resist Blight 5%. Resist Taint 25%.
6th Rank: Resist Common Disease 60%. Resist Blight 10%. Resist Taint 30%.
7th Rank: Resist Common Disease 70%. Resist Blight 20%. Resist Taint 35%.
8th Rank: Resist Common Disease 80%. Resist Blight 30%. Resist Taint 40%.
9th Rank: Resist Common Disease 90%. Resist Blight 40%. Resist Taint 45%.
10th Rank: Resist Common Disease 100%. Resist Blight 50%. Resist Magic Disease 5%. Resist Taint 50%.
11th Rank: Resist Blight 60%. Resist Magic Disease 10%. Resist Taint 55%.
12th Rank: Resist Blight 70%. Resist Magic Disease 20%. Resist Taint 60%.
13th Rank: Resist Blight 80%. Resist Magic Disease 30%. Resist Taint 65%.
14th Rank: Resist Blight 90%. Resist Magic Disease 40%. Resist Taint 70%.
15th Rank: Resist Blight 100%. Resist Magic Disease 50%. Resist Taint 75%.
16th Rank: Resist Magic Disease 60%. Resist Taint 80%.
17th Rank: Resist Magic Disease 70%. Resist Taint 85%.
18th Rank: Resist Magic Disease 80%. Resist Taint 90%.
19th Rank: Resist Magic Disease 90%. Resist Taint 95%.
20th Rank: Resist Magic Disease 100%. Resist Taint 100%.

Mathematics
Science
0 Rank: No Bonus
1st Rank: +1 Years/turn.
2nd Rank: +2 IR/turn.
3rd Rank: +3 PL/turn.
4th Rank: +2 Years/turn.
5th Rank: +4 IR/turn.
6th Rank: +6 PL/turn.
7th Rank: +3 Years/turn.
8th Rank: +6 IR/turn.
9th Rank: +9 PL/turn.
10th Rank: +4 Years/turn.
11th Rank: +8 IR/turn.
12th Rank: +12 PL/turn.
13th Rank: +5 Years/turn.
14th Rank: +10 IR/turn.
15th Rank: +15 PL/turn.
16th Rank: +6 Years/turn.
17th Rank: +12 IR/turn.
18th Rank: +18 PL/turn.
19th Rank: +7 Years/turn.
20th Rank: +14 IR/turn.

Physics
Science
0 Rank: Costs 5 Points to raise 1 IR point.
1st Rank: +5 Years.
2nd Rank: +1 Attack Bonus to Mechanical Traps.
3rd Rank: +5 Years.
4th Rank: +1 Attack Bonus vs. Castles.
5th Rank: +5 Years.
6th Rank: Costs 4 Points to raise 1 IR point.
7th Rank: +5 Years.
8th Rank: +2 Attack Bonus to Mechanical Traps.
9th Rank: +5 Years.
10th Rank: +2 Attack Bonus vs. Castles.
11th Rank: +5 Years.
12th Rank: Costs 3 Points to raise 1 IR point.
13th Rank: +5 Years.
14th Rank: +3 Attack Bonus to Mechanical Traps.
15th Rank: +5 Years.
16th Rank: +3 Attack Bonus vs. Castles.
17th Rank: +5 Years.
18th Rank: Costs 2 Points to raise 1 IR point.
19th Rank: +5 Years.
20th Rank: +4 Attack Bonus to Mechanical Traps.

Geography
Science
0 Rank: No Bonus.
1st Rank: +1 Defense Bonus to Natural Fortifications.
2nd Rank: +5 IR points.
3rd Rank: +1 Defense Bonus to Castles.
4th Rank: +5 IR points.
5th Rank: +1 Attack Bonus vs. Natural Fortifications.
6th Rank: +5 IR points.
7th Rank: +2 Defense Bonus to Castles.
8th Rank: +5 IR points.
9th Rank: +2 Defense Bonus to Natural Fortifications.
10th Rank: +5 IR points.
11th Rank: +3 Defense Bonus to Castles.
12th Rank: +5 IR points.
13th Rank: +2 Attack vs. Natural Fortifications.
14th Rank: +5 IR points.
15th Rank: +4 Defense Bonus to Castles.
16th Rank: +5 IR points.
17th Rank: +3 Defense Bonus to Natural Fortifications.
18th Rank: +5 IR points.
19th Rank: +5 Defense Bonus to Castles.
20th Rank: +5 IR points.

Mechanics
0 Rank: 3 Free Traps/turn.
1st Rank: +5 PL.
2nd Rank: +1 IR point.
3rd Rank: +3 PL/turn.
4th Rank: 6 Free Traps/turn.
5th Rank: +5 PL.
6th Rank: +3 IR points.
7th Rank: +6 PL/turn.
8th Rank: 9 Free Traps/turn.
9th Rank: +5 PL.
10th Rank: +5 IR points.
11th Rank: +9 PL/turn.
12th Rank: 12 Free Traps/turn.
13th Rank: +5 PL.
14th Rank: +7 IR points.
15th Rank: +12 PL/turn.
16th Rank: 15 Free Traps/turn.
17th Rank: +5 PL.
18th Rank: +9 IR points.
19th Rank: +15 PL/turn.
20th Rank: 18 Free Traps/turn.

Engineering
0 Ranks: Traps can be purchased for 5 PL.
1st Rank: Heavy Units (+1/+1) can be purchased for 10 PL.
2nd Rank: +5 PL.
3rd Rank: +3 IR points. +3 PL.
4th Rank: Traps can be purchased for 4 PL.
5th Rank: Heavy Units (+2/+1) can be purchased for 8 PL.
6th Rank. +5 PL.
7th Rank: +3 IR points. +3 PL.
8th Rank: Traps can be purchased for 3 PL.
9th Rank: Heavy Units (+2/+2) can be purchased for 6 PL.
10th Rank: +5 PL.
11th Rank: +3 IR points. +3 PL.
12th Rank: Traps can be purchased for 2 PL.
13th Rank: Heavy Units (+3/+2) can be purchased for 4 PL.
14th Rank: +5 PL.
15th Rank: +3 IR. +3 PL.
16th Rank: Traps can be purchased for 1 PL.
17th Rank: Heavy Units (+3/+3) can be purchased for 2 PL.
18th Rank: +5 PL.
19th Rank: +3 IR. +3 PL.
20th Rank: Two Traps can be purchased for 1 PL.

Manufacturing
0 Ranks: No Bonus.
1st Rank: +1 IR to all territories with at least 1 point of IR.
2nd Rank: +1 PL/turn.
3rd Rank: -5% to artifact costs.
4th Rank: +2 IR to all territories with at least 3 points of IR.
5th Rank: +3 PL/turn.
6th Rank: -10% to artifact costs.
7th Rank: +3 IR to all territories with at least 6 points of IR.
8th Rank: +6 PL/turn.
9th Rank: -15% to artifact costs.
10th Rank: +4 IR to all territories with at least 10 points of IR.
11th Rank: +10 PL/turn.
12th Rank: -20% to artifact costs.
13th Rank: +5 IR to all territories with at least 15 points of IR.
14th Rank: +15 PL/turn.
15th Rank: -25% to artifact costs.
16th Rank: +21 PL/turn.
17th Rank: +6 IR to all territories with at least 21 points of IR.
18th Rank: -30% to artifact costs.
19th Rank: +28 PL/turn.
20th Rank: +7 IR to all territories with at least 28 points of IR.
 
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Advanced Civilizations
After a power has gained 50 research feats, and advanced to the year 2000, that power gains the ability to access advanced technology and develop incredibly cultured and diverse civilizations. The power of Advanced Technology develops in the same way as normal technology, however feats are gained at a much slower rate.

A player who wishes to gain a new Technology Feat from the old list is welcome to, for every 10 levels they advance. However, those advantages do not compare to those that Advanced Technology presents. That is why a power gains only one advanced tech feat every 30 levels of civilization. Powers that gain enough ranks in given schools can learn the most awesome and modest of technologies.

Advanced Technology (Years 2000+)
Construction, Power, Chemistry, Sociology, Computers, Biology, Physics, and Force Fields

Construction
Science
Examples: Anti-Missile Rockets, Reinforced Hulls, and Fighter Aircraft.
0 Rank: No Bonus
1st Rank: +10 PL/turn
2nd Rank: +10 IR/turn
3rd Rank: +1 Defense Tech Bonus
4th Rank: +20 PL/turn
5th Rank: +20 IR/turn
6th Rank: +2 Defense Tech Bonus.
7th Rank: +30 PL/turn
8th Rank: +30 IR/turn
9th Rank: +3 Defense Tech Bonus
10th Rank: Perfect Construction

Power
Arcane/Science
Examples: Freighters, Bombs, and Nuclear Powered Ships.
0 Rank: No Bonus
1st Rank: +1 Attack vs. Humanoids.
2nd Rank: +1 Attack vs. Monstrous Humanoids.
3rd Rank: +1 Attack vs. Outsiders.
4th Rank: +1 Attack vs. Undead.
5th Rank: +1 Attack Tech Bonus.
6th Rank: +2 Attack vs. Humanoids.
7th Rank: +2 Attack vs. Monstrous Humanoids.
8th Rank: +2 Attack vs. Outsiders.
9th Rank: +2 Attack vs. Undead.
10th Rank: +2 Attack Tech Bonus.

Chemistry
Science
Examples: Fuel Tanks, Missiles, Fuel Cells, and Titanium Armor.
0 Rank: No Bonus
1st Rank: +10 IR/turn.
2nd Rank: +10 PL/turn.
3rd Rank: +1 Attack Tech Bonus.
4th Rank: +20 IR/turn.
5th Rank: +20 PL/turn.
6th Rank: +2 Attack Tech Bonus.
7th Rank: +30 IR/turn.
8th Rank: +30 PL/turn.
9th Rank: +3 Attack Tech Bonus.
10th Rank: Perfect Chemistry

Sociology
Divine/Science
Examples: Military Academics.
0 Rank: No Bonus
1st Rank: Produce 10 PL at +1/+1 each turn.
2nd Rank: +5 IR points to all territories with at least 6 IR points.
3rd Rank: +1 PL per territory with at least 1 IR point.
4th Rank: Produce 20 PL at +1/+1 each turn.
5th Rank: +5 IR points to all territories with at least 6 IR points.
6th Rank: +1 PL per territory with at least 1 IR point.
7th Rank: Produce 30 PL at +1/+1 each turn.
8th Rank: +5 IR points to all territories with at least 6 IR points.
9th Rank: +1 PL per territory with at least 1 IR point.
10th Rank: Produce 30 PL/turn at +1/+1 each turn.

Computers
Examples: Electronic Computers.
0 Rank: No Bonus
1st Rank: +1 PL/turn.
2nd Rank: +3 PL/turn.
3rd Rank: +10 PL/turn.
4th Rank: +1/+1 Tech Bonus.
5th Rank: +15 PL/turn.
6th Rank: +21 PL/turn.
7th Rank: +28 PL/turn.
8th Rank: +2/+2 Tech Bonus.
9th Rank: +36 PL/turn.
10th Rank: +45 PL/turn.

Biology
Divine/Science
Examples: Biospheres, and Hydroponics Farms.
0 Rank: No Bonus
1st Rank: Regenerate 4 PL per turn.
2nd Rank: Regenerate 10 PL per turn.
3rd Rank: Regenerate 18 PL per turn.
4th Rank: Regenerate 28 PL per turn.
5th Rank: Regenerate 40 PL per turn.
6th Rank: Regenerate 60 PL per turn.
7th Rank: Regenerate 90 PL per turn.
8th Rank: Regenerate 140 PL per turn.
9th Rank: Regenerate 200 PL per turn.
10th Rank: Regenerate 300 PL per turn.

Physics
Science
Examples: Laser Cannons, Laser Rifles, and Space Scanners.
0 Rank: No Bonus
1st Rank: Scry at 50% 10/turn.
2nd Rank: +1 Attack Tech Bonus.
3rd Rank: +2 Attack Tech Bonus.
4th Rank: +1 PL/turn.
5th Rank: Scry at 60% 10/turn.
6th Rank: +1 Defense Tech Bonus.
7th Rank: +2 Defense Tech Bonus.
8th Rank: +3 PL/turn.
9th Rank: Scry at 70% 10/turn.
10th Rank: Perfect Physics

Force Fields
Arcane/Divine/Science
Examples: Class I Shields, ECM Jammers, and Mass Drivers.
0 Rank: No Bonus
1st Rank: Can create Mythals of 1st Level Spells. (Example: Detect Magic, Psionics, Science)
2nd Rank: +1 Defense Tech Bonus.
3rd Rank: Can create Mythals of 3rd Level Spells. (Example: Dispel Magic, Psionics, Science)
4th Rank: +2 Defense Tech Bonus.
5th Rank: Can create Mythals of 5th Level Spells. (Example: Dispel Chaos/Evil/Good/Law)
6th Rank: +3 Defense Tech Bonus.
7th Rank: Can create Mythals of 7th Level Spells. (Example: Greater Scrying, Holy Word, and Dictum).
8th Rank: +4 Defense Tech Bonus.
9th Rank: Can create Mythals of 9th Level Spells. (Example: Astral Projection, Gate, Storm of Vengeance.)
10th Rank: +5 Defense Tech Bonus.
 
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