This is the method we use too. I've found it works fine.I actually have my group use the 16/14/13/12/11/10 array. It works fine, even though its technically underpowered for most builds. This is a pretty resilient area of the game.
This is the method we use too. I've found it works fine.I actually have my group use the 16/14/13/12/11/10 array. It works fine, even though its technically underpowered for most builds. This is a pretty resilient area of the game.
Really? I see no gauntlets of ogre power, girdles of giant strength, or Bear's Endurance spells in 4e. And Con now has a flat +1hp/con point effect. 3e had +1hp/con/2 levels off a lower base value - a reduction in effect. And let's not get into bonus spells, experience, or better classes for high stats.It's important to note that, in 4E, higher stats have a stronger impact on the game's math than they did in prior editions, and that characters in 4E have more opportunities to raise their stats.
I'm not saying that going for higher than a 22 point buy is automatically going to break things, but you need to at least be careful, because it can.
Really? I see no gauntlets of ogre power, girdles of giant strength, or Bear's Endurance spells in 4e.
True. On the other hand, the characters raise their stats more often as they level, and a simple +1 bonus is more meaningful in 4E than in 3E, due to the way attack and defenses are scaled and how they advance.
I stand by my assertion.
It's important to note that, in 4E, higher stats have a stronger impact on the game's math than they did in prior editions, and that characters in 4E have more opportunities to raise their stats.
I'm not saying that going for higher than a 22 point buy is automatically going to break things, but you need to at least be careful, because it can.
We used rolled stats in all editions prior to 4e and when we made our first characters for 4e. The rolled character's CB point-buy values range from 25 to 51(!) due to the vagaries of the dice. Most of us are around the 40-45 point range due to some amazing stat rolls.
The biggest downside that I've noticed with this - aside from the dramatic difference in effectiveness between a 45 point and 25 point character - is that it puts the recommended encounter guidelines on shaky(-ier?) ground. For example, our DM threw a Level + 3 encounter for 5 players against 3 of our players last night(since 2 of us were busy and didn't get to the session until late) and the 3 of them breezed through it.
I don't have a complaint with the quantity of points allowed, I have a problem with the cost of certain ability scores, in particular the steep cost for higher ability scores. It makes certain combinations of classes and races too much more powerful than every other combination. In practice, it means that 90% of Artful Dodger Rogues are Halflings, same with Dragonborn Inspiring Warlords, etc. This is particularly aggravated by the high miss rate among PCs, which makes 18+ primary stats extremely desirable.
Racial ability bonuses are one sacred cow that needs to die. Making more class/race combinations viable would be a good thing.
I don't know, I'm pretty sure that mathematically the benefits of a higher stat are exactly the same. You're rolling a d20 to hit in both systems. The only way I think you'd get a major difference is if you were hitting on a 2 or missing on a 19 with some of your 3e iterative attacks. I guess that was true of some characters.
High attack stats were slightly less important for certain types of casters, I suppose.