Wormwood
Adventurer
Insert inverse T-Ball analogy here.4E objectively has fewer roleplaying props than 3E. Some of us don't need them and never did.
Insert inverse T-Ball analogy here.4E objectively has fewer roleplaying props than 3E. Some of us don't need them and never did.
Insert inverse T-Ball analogy here.![]()
lol4E objectively has fewer roleplaying props than 3E. Some of us don't need them and never did. Sprinkling "story hour" with dice rolls doesn't suddenly cross a magical threshold that makes it "good" roleplay. Taking the dice rolls out of "story hour" and keeping them inside combat initiative doesn't suddenly make it "bad" roleplay.
If by "good roleplay" you mean "BryonD's preferred approach to roleplaying" then I'm sure that it is true that 4e does not keep up as well as some other RPGs (eg 3E, Rolemaster, RQ, Classsic Traveller).once you have good roleplay, there are games that keep up with how well they mechanically reflect the world and those that don't.
There is some kind of miscommunication somewhere, because I believe 100% percent in your statement. Anyone looking for roleplay between the covers of a book is lost to begin with. So why is there such a beef with the 4E RAW lacking "roleplaying depth?"Anyone who is looking for roleplay between the covers of a book is lost to begin with.
Absolutely. I think kids have more fun roleplaying than adults, and therefore I think there is an aspect of roleplaying that they get "more right" than us grown-ups do. They also do it without consistent worlds modelled by random accurance and look-up tables. They just make it up as they go.No game I have ever seen is any closer to "good" roleplay than 4 year old superheroes. Some *players* are further away than others.
It depends on whether you're a "technical actor" or a "method actor." In drama (sorry to drag this in, but I think there's enough parallels to give merit to the metaphor), a technical actor seeks verisimilitude in action and portrayal to achieve immersion. Players like this (with good "roleplay," as they see it) I could not imagine being satisfied with 4E. The method actor finds his character first, and rules provide merely the conflict resolution mechanism necessary to elevate the roleplay from scripted narrative. For such players, 4E is perfect. It doesn't get in the way. Neither, IMHO, is wrong. They are very, very different, in part because we've got two different standards for the concepts of "roleplay" and "immersion." Not that there's anything wrong with that. The terms are totally subjective, and it's impossible for one system to please everyone.But once you have good roleplay, there are games that keep up with how well they mechanically reflect the world and those that don't.
Excellent, excellent post!It depends on whether you're a "technical actor" or a "method actor." In drama (sorry to drag this in, but I think there's enough parallels to give merit to the metaphor), a technical actor seeks verisimilitude in action and portrayal to achieve immersion. Players like this (with good "roleplay," as they see it) I could not imagine being satisfied with 4E. The method actor finds his character first, and rules provide merely the conflict resolution mechanism necessary to elevate the roleplay from scripted narrative. For such players, 4E is perfect. It doesn't get in the way. Neither, IMHO, is wrong. They are very, very different, in part because we've got two different standards for the concepts of "roleplay" and "immersion." Not that there's anything wrong with that. The terms are totally subjective, and it's impossible for one system to please everyone.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.