Henry
Autoexreginated
Sundragon2012 said:Let's be honest here.
Because all this stuff is imaginary (though the concepts they are derived from may not be) hasn't D&D always been an issue of folks playing in Gary Gygax's, Mike Mearls', Monte Cook's, etc. homebrew games?
This is the one thought that always pops up in my head when someone says, "AGH! The new edition is just so-and-so's house rules!" D&D's core conceits (Armor Class, hits/hit points, the effects of fireballs and other artillery spells, etc.) were almost all cribbed from previous miniatures games by Gygax and Arneson to make the hodge-podge of rules that became D&D in 1974 - most of the histories people have done (including their recollections) confirm it. They didn't have the goal of "designing the perfect game," they had the goal of designing a fun game that kept their interest to keep coming back playing. The First Age of RPG Gaming was the Age of Homebrew, no two ways about it. In my opinion, every edition since has been "homebrew," or had some homebrew elements, at least.