broghammerj said:
Care to elaborate what I said that was ridiculous?
Sure.
I don't think anyone could successfully argue that the original incarnation of DnD was something other than Gary's homebrew.
I have two lines of argument: take your pick.
1) You argued not that the original version of the game
was Gary's homebrew, but essentially that all versions of the game
should be Gary's homebrew.
I think that is worthy of ridicule on the face of it. Games can, do, and should change over time, and we shouldn't be shackled to simply repeating what Gary did in 1974 when the tastes of the playerbase have changed over time.
2) Gary might have written the original versions of the game from the point of view of his homebrewed campaigns, and not included elements like races, classes, and monsters which did not or would not fit in that campaign, but it's also
perfectly clear that he and all the early designers considered
Dungeons & Dragons to be a game which individual Dungeon Masters and their groups should fold, spindle, and mutilate to suit themselves.
I contend that the game has always been written with certain implications of tone and setting in mind, but that these implications were
never intended to be used as restrictions.
What I don't want is 4E to be the designers homebrew.
I don't think its being "the designer's homebrew" (as if it were not being designed by a team of about two dozen people, but instead by a single megalomaniacal DM) is any more of a problem for the players of Fourth Edition than First Edition
AD&D being Gary's homebrew was for the players of First Edition.
The new edition should be about improving play and fixing broken game mechanics. I don't want the 30 years of DnD core fluff to be changed. The core books should support all forms of DnD whether it be FR, GH, Eberron, Planescape, etc.
The "core fluff"
does not support half of the list you give, and if you extend that "etc." to all the other official
D&D settings, the odds get even shorter.
Ravenloft, Dark Sun, Al Qadim, Jakandor, Dragonlance, Birthright, Spelljammer . . . none of these settings share in the assumptions of the "core fluff" which you
so very mistakenly consider to be essential to the game.
The idea that the assumptions of the Greyhawk setting inform the entirety of the
D&D game as it was published (by TSR or Wizards of the Coast)
or as it was played (by millions of
D&D players around the world) is utter nonsense.