It's really not as easy to tweak as you make it out to be. Want to change from trench warfare style body counts to something more reasonable than 6-8 encounters/day & it's a gigantic gordian knot to the point that even wotc's own variant rule to do exactly that causes massive problems far worse than it solves.
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Use it & you screw the balance between long rest & short rest classes before even getting into all the spells & powers that are affected or the fact that x/day charge magic items nearly enter cantrip levels of spammability.
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It's designed for gonzo demigod level powers walking the battlefield with impunity who sleep it off each night to repeat tomorrow.... don't like that?... slow natural healing & healer's kit dependency are there to do... well...
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Which amounts to not really even needing to use or buy the cheap & lightweight healer's kits because everyone with a cure spell or power(ie Lay on hands) can expend any unused spellslots or charges to cap off everyone's hp before getting those same slots back.
If the hostility to making badwrongfun changes to 5e is still in question, you need only look at dmg264 & try to implement those on a ddb character.... go ahead, I'll wait while you find the boxes to track those.View attachment 119147You won't find them there. but hey, the first result is fillable y0!
Hey, maybe none of that bothers you & you like 5e as is but want to use skills with different attributes from phb175.
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Better be prepared to finish building that system for wotc because those examples are the only ones you can show your players & the old style of skill checks where x skill uses y stat is reinforced on the sheet, ddb, & just about everywhere else despite how ability checks rather than skill checks being the non-variant version presented on phb174.
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having GM empowerment "emphasized" is great in theory, but when the system is designed in ways that make wotc's own examples impractical meaningless badly unbalancing or needlessly difficult that emphasis rings rather hollow at best. WotC obviously felt these things had enough appeal to waste pagespace on rather than something else like the ridiculous Bishounen comparison being made, they just couldn't be bothered to make sure they work or finish them.
If anyone else cares (@tetrasodium you've already decided you hate the game so feel free to ignore) I use the long rest rules and to compensate I have any spell that lasts for an hour or more have it's duration multiplied by 5.
As far as skills with different abilities, all you have to do is add your proficiency modifier to your ability score modifier. Not sure what's to difficult about that. But ... if you aren't good at adding you can add custom skills in DndBeyond. I use it sometimes for equipment, particularly thieves tools for my rogue.
Not sure how to respond to the rest of the rant other than to say it's not a problem at my table or with any other DM I've ever played with.