Marc_C
Solitary Role Playing
Myself and several others on here (and elsewhere) spent a huge amount of time during that era trying to convince/teach people to (a) view 4e through an indie design lens (thereby undoing some of the really bad marketing ploys/gaffes of 4e - eg "ze game remains ze same" - no it doesn't - and "skip the gate guards and get to the fun"...how about the less incendiary "cut to the action" or Dogs less flammable "at every moment, drive play toward conflict" instead?) and (b) embrace the GMing Techniques and Principles and Player Best Practices that undergird such play.
But the collective cacophony and resolve by a select group of edition warriors to wage a scorched earth campaign on the game (and WotC at that moment in time) was just_far_too much.
It's a fallacy that 4e failed because players didn't give it a real chance. That somehow a few people on forums could prevent people trying it in their homes. The cold hard truth is that many of those who gave it a fair chance (like me for 12 months) and tried it for more than a few hours didn't like it enough to keep playing it. It's best to accept that and move on, than dream up alternate history scenarios in which 4e was a resounding success.