I would LOVE to behold an alternative universe where (i) the game was released in, say, 2018, (particularly after the Blades in the Dark, PBtA love-fest) and (ii) the game was released without the utterly unhelpful stuff I listed above (no...the game is not the same and cut to the action and Skill Challenges should be informed by Fail Forward, Success w/ Complications, and every moment of action resolution should dynamically Change the Situation). Edition Warriors would still besiege places with a frantic, pearl-clutching, obfuscating hatred...but now there is so much more widespread understanding of, and love for, indie games and the type of design and play that 4e represented.
Would be interesting.