loverdrive
Prophet of the profane (She/Her)
Is there something I don't know about Edwards?Careful! This sounds verrrrrrrrrrrrrrrrrrrrrrrrrry similar to a certain high profile indie RPG analyst/bogeyman WHO SHALL NOT BE NAMED!
Is there something I don't know about Edwards?Careful! This sounds verrrrrrrrrrrrrrrrrrrrrrrrrry similar to a certain high profile indie RPG analyst/bogeyman WHO SHALL NOT BE NAMED!
It seems to be a quote about bushido from "Hagakure: The Book of the Samurai," with "roleplaying" swapped in for "bushido."I'm unfamiliar with the quote, but I fundamentally disagree.
I would also point out that a Board Game renaissance or resurgence was also transpiring happening in the background at this time period, including Wil Wheaton's Tabletop (2012-2017). That undoubtedly had some indirect push and pull on the creative developments in the TTRPG sphere as well.
It's from Hagakure, I've just replaced Bushidō with roleplaying.I'm unfamiliar with the quote, but I fundamentally disagree.
Are there, though? In order to even start playing, say, an OSR game (which I personally consider a separate hobby, as exactly zero of best practices can be shared with other RPGs, but anyway), you have to betray the very idea of mitigating and managing risks -- because delving into dangerous tombs filled with deadly traps and equally deadly monsters with zero guarantee that it won't even be already looted or just empty in the first place (y'know, negadungeons) is the opposite risk management, it's a thinly-veiled suicide attempt!There are entire playstyles focused around mitigating and managing risk, for example.
Yea. But if they mean board game mechanics influenced 4e design, they are right. Heinso, a board and card game designer as well, said so.I think that's a little backwards. Compared to the boardgame market at the time, the TTRPGs were the ones in the background.
"Roleplaying is realized in the presence of death.
I may not have been clear but this is my point. I think that TTRPGs benefited at this time from there broader interest in board games and the return to tabletop entertainment.I think that's a little backwards. Compared to the boardgame market at the time, the TTRPGs were the ones in the background.
The period of the rise of boardgames has spanned 2000-2021. (I use 2000 as an arbitrary starting date as it's the founding of BoardGameGeek and the publication of Carcassone - but as you can see from Catan, it started a little bit before that).I would also point out that a Board Game renaissance or resurgence was also transpiring happening in the background at this time period, including Wil Wheaton's Tabletop (2012-2017). That undoubtedly had some indirect push and pull on the creative developments in the TTRPG sphere as well.
Well, "death" can mean "trouble" in this context, and pretty much nothing would changeSo... those games in which death is difficult or literally not on the table... no roleplaying is "realized"? I think we can toss the aphorism out on that alone.