D&D 5E Is a +3 weapon needed...when it boosts damage by 53%?


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I am not going to talk about "necessary," but this is pretty much why you need to pay attention to magic items in the design process.

Yep you can ignore the maths but maths wont ignore you! But I still dont think they are going to be necessary. I also remember AD&D weapons that were +2 to hit and +4 damage - so there is maybe leeway to create more interesting magical items without cutting upsetting the to hit math.
 





by what I understand +3 is "Artifact" level

no, not needed..... a +3 weapon in the new system should give you a very notable advantage....

because, it's like an artifact....
 


There's a difference between a needed item and a wanted item.

Before 3.5, a magic weapon was needed because characters would barely hurt some of their enemies without it. In 4E, a magic weapon was needed because not having one would seriously hurt the assumed accuracy of the math in combat encounters, one of its main selling points.

In 5E, some monsters are resistant to non-magical damage, but characters without magic weapons still deal enough damage to give them a fair fight. Also, the monster math doesn't assume magic weapons, so you shouldn't be stuck missing with your attacks because you don't have one.

This have a consequence: having a magic weapon in 5E allows you to more easily defeat enemies in an otherwise balanced encounter or simply opt into harder challenges that would be beyond your ability without the help of a magic weapon.

I like it that way. I not always have magic weapons in my campaigns, but when I have them, I want it to represent a real advantage, not an illusory bonus built into the math of the game.

So, if a +3 weapon is increasing the efficacy of a level 20 fighter by 50%, I see that as a good thing. It's a +3 weapon, they're supposed to be special!

For people who run non-sandbox games, though, I can see the issue. If players are not deciding what challenges they want to face, the DM should be able to say how much harder his/her challenges can be based on the magic items owned by the group. 3E/4E DMs certainly have an edge on that.

That's why I expect the DMG to have some additional discussion on how much magic items effectively increase the power of PCs. It creates a fair compromise, and recognizes the fact that, at least accordingly to my own experience, most DMs don't want the existence of magic items in their campaign to follow the prescriptive pattern of 3E/4E.
 

I have not seen any evidence of "+X" weapons needed to hit being anyplace in 5e

Sorry, I should have been more clear. There haven't been any cases where they're needed to hit that I can recall, but a fair smattering of creatures had resistance to nonmagical weapons in the playtest. E.g.,

Damage Resistance: The balor is resistant to cold and
lightning, and to nonmagical weapons except those made
of cold-forged iron.

Which could be pretty easily modified to "+x" magical weapons, and would ultimately have a similar effect of baking magic bonuses into the math.
 

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