Infiniti2000
First Post
Me? How so? All I did was quote you and ask a question.You seem to be confusing two different editions.
Me? How so? All I did was quote you and ask a question.You seem to be confusing two different editions.
yes, have your cake and eat it...
also i would bet, that you would be really pissed if i as DM reskin my level 15 drow as lvl 1 goblin and you wonder why you are getting pawned so much...
or my ork ranger using fey step when you close...
or if i describe my solo monster as i have described my minions all the time...
1. Without reskinning - your character is mechanically an elf. In game, he looks like an elf and calls himself an elf.
2. With reskinning - your character is mechanically an elf. In game, he looks like an eladrin and calls himself an eladrin.
Is there any substantive difference between the two?
no, it is not...Gaining 14 levels is not a mechanically neutral choice. Neither is upgrading a minion to a solo. If that's what you call reskinning, well, that sort of reskinning is obviously not fair or balanced. However, given a certain build, reskinning to something thematically appropriate (and of similar power level) is perfectly fine, balance wise. That's what were talking about.
An "orc" ranger with a power that's mechanically identical to fey step could be perfectly balanced - but to be thematically appropriate, you'll need to think of some fluff as to why the "orc" (being an eladrin under the covers) has that ability.
Perhaps it's a shadow orc, member of clan stranded on the plane of shadow generations ago. They wasted away, their strength being no match for the ravages of the plane, becoming what they are now - a clan of scrawny orcs that have adapted to being weaker and needing to survive by being faster and smarter. Perhaps they feel shame in having been powerless to stop their own transformation, or perhaps they have disdain for the animals they descended from. In any case, the plane of shadow is part of them, and grants them the power to step through shadows, instantly appearing in a nearby location.
In any case, reskinning is only acceptable as a tool to bend fluff into a more personalized, pleasing shape. It's not acceptable as a tool to gain a mechanical edge. So, for instance, if you claim shadow heritage rather than fey, this may have mechanical repercussions - and that'd need to be OK'd by the DM so they exchange is balanced (as long as you pick feats as if eladrin, it probably matters elsewhere).
I don't think you quite understand the concept of "reskinning".reskin my level 15 drow as lvl 1 goblin
So your expected damage here is 5.5 + 7 + 11 = 23.5 on a melee attack. You're neglecting magic item bonuses, but why do that? +3 magic item = 26.5, and your attack bonus is +18 at 11th level.I also created a goliath valorous bard with paragon multiclass barabarian... with howling strike and heart strike his melee damage is 1d10 + 2d6 + 11 at level 11 at +15 (no magic items, no expertise (which i had a spare feat for if i wanted) which is not too shabby...
16/16/13/8/12/16 base stats (including racial) 19/17/14/9/12/19 at paragon... such a build is viable if you accept that you begin your career with a 16 in your main stat.
The really funny thing here is that Eladrin only exist because in a previous edition the "supporting fluff" for Elves failed utterly to support their mechanics.
Even if you hate "reskinning", looking at Elves and Eladrin as interchangeable isn't much of a mental leap.
Right, but your question made no sense to me. I was saying that Eladrin exist in 4e because Elves had poor "supporting flavor" in 3e. There's no contradiction in that.Me? How so? All I did was quote you and ask a question.
I'm generally fine with reskinning. But I demand a good character background if a player asks for it! Then it's definitely a win-win.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.