Is anyone running or playing in a Morningstar Campaign?

I'm currently reading it. The ideas are terrific! I'll eventually put a review of it up somewhere. Unfortunately, I can't run a game of it because I already have my own homebrew game and an Arcana Unearthed game going, so I was full up well before the setting came out. Maybe someday though! I'd like that.
 

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The whole setting produced the impression that it was far from complete. It's more like an handout a GM would give to his players who are not supposed to know everything. Many ideas are only scratched.

The elves? They had a distinct outsider feeling to them.
 

I know what you mean Argent and Turjan...

I agree with you about the monster by territory chart- it was something I intended, but there was no room; A lot of info had to be cut (including monster stats) to fit the page count. Still, I realize now that I should have given more info- maybe 95% explanation. That will be fixed. Since this was my first book, I didn't know how much info was too much, and how much was too little. I guess the book ended up being an introduction to the world, like the early Dragonlance materials more than the New Forgotten Realms book.

As for the fey, the PCs in my campaign have just discovered some of why they seem that way. As I've admitted, it wasn't fair not to include this info in the first book, but it is in the second one. My main mistake with the book was the degree of exposition, not with thinking things though... I have the whole thing worked out, and I have from the beginning. I'd go so far as to say that was my problem in the WotC contest, as well, looking at my second round proposal, I can see that I gave far too little info to the judges.

I'm glad you like it Varianor, and if you get around to running it, I'd love to hear how it goes. I'd love to see the review.

I'm trying to make the setting as good as possible, and I'm definitely learning. In my ideal world, I'd probably still be working on the first book, filling in info on the rest of the world, and narrowing the scope a bit. It's been and still is, an invaluable experience. I'm glad I did as much as I have right, but I now have some career lessons to apply to all of my future work.
 

RSKennan said:
Hey everyone, it's been out for a while, and I've been rather quiet about it, so I guess there's no harm in asking- Are you playing Morningstar? I'm also trying to put out a feeler to see how visible the setting is, and whether it sounds interesting to those of you who don't have it yet. If this is the first you've heard of it, there are two related links in my sig. If you join the Yahoo group there are a few downloads available.


Also, if you see this thread, but don't like the setting, please don't be afraid to speak up, and tell me what I can do about it.

Thanks.
I'd never even heard of it. But whilst I like the idea of a game being set in a 'golden age' (kind of like Agone, but not in French ;-)), the basic Tolkein-esque fantasy tropes put me off. It seems to me that, like Ravenloft, the world would be better off without elves, dwarves, etc. I must admit, however, that if that's your cup of tea, the variant races (esp. the bone elves) are unique takes upon the standards.
 
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On the more positive side, I really liked how you did the magic system and how certain regions could affect how some spells could work. That was really cool and something that other worlds should also have some rules on.
 

Acid_crash said:
On the more positive side, I really liked how you did the magic system and how certain regions could affect how some spells could work. That was really cool and something that other worlds should also have some rules on.
That's my favorite part of the book. That and the basic concepts for the elves and Dwarves.
The poor Gnomes got the shaft though. No prestige races for them.
 

I plan on keeping up with the Morningstar setting, but I think my biggest problem at this point was a judgement error on Goodman games' part. I think 160pp is just too small a book to break open a new setting. I'm hoping that enough information will come out in the next couple of books to run this.

I think it overall is a very nice setting with enough differences to make it fun for people who have played in lots of fantasy settings. I look forward to seeing more.

For Joseph Goodman, I think this should have been a 250 page initial book, but hey that's just my bloated opinion

Grant
 



Nightfall said:
Morningstar is alright but I think Dawnforge might be better. Comparative PDFs is how I determine this.

Comparative PDFs? You mean the introductory extracts?

I chose Dawnforge over Morningstar because of the publisher and, for me, it has proven to be a 5 out of 5 purchase. All the FFG stuff I have, most especially Midnight, is great however I haven't been too impressed with Goodman Games thus far and, sight unseen, I would always choose FFG over Goodman Games.

For example, I recently bought Underdark Adventure Guide and while there's some good flavour in there but some of the prestige classes and rules are just very poorly balanced (predator: good BAB, wacky ST progressions, sneak attack, rage; drow avenger: d8 HD, 6 skill points, SNEAK ATTACK!, increase base dagger damage to d6 and get Dex bonus to damage) and then there are the non-standard saving throw and BAB progressions (my "favourite": +1/+3/+5 BAB!).

Anyway, with this sort of approach to rules content I approach products by Goodman Games with a great deal of trepidation. Nevertheless, the review I have posted the link to paints a very good picture of Morningstar (although the comment that the book should have been longer is repeated).
 

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