Is anyone running or playing in a Morningstar Campaign?


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Derulbaskul said:
RSK,

As the writer, you may be interested to see this very positive review written by someone over at d20 Magazine Rack: http://www.d20zines.com/html/module...e=article&sid=919&mode=thread&order=0&thold=0

I must admit, after reading that review I would be very tempted to give the setting a try if I wasn't already committed to some others.

Cheers
D

Thanks for alerting me to that- it's very encouraging. The reviewer really understood my intentions with the setting. If I ever meet him, I'll have to buy him lunch.
 

As for the rules, We struggled to ensure that they worked, and that core rules precedents were adhered to. None of the rules so far have created problems in my current campaign, and I'm dealing with three very canny players :D. I figured that for a setting that goes so far out at times (mostly in the form of adventure seeds), a solid mechanical base was crucial.
 
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Nightfall said:
Morningstar is alright but I think Dawnforge might be better. Comparative PDFs is how I determine this.
Hmm... this is a very hard decision. Despite all the flaws mentioned above, I don't see such a clear result here.

There are quite a lot of points, where Dawnforge is the clear winner: The book is larger and better organized, and the sheer setting information is clearly superior in its completeness. Dawnforge allows for many years of very varied play on it's own merits alone; that's a big plus.

But there's a big minus, too. Despite the advertising and the introductory remarks, Dawnforge presents a potpourri of many of our old and ever returning same elements plucked from lots of popular settings and some film references, all this with some very minor twists. Here I found Morningstar, despite all its Roman references in the short setting part, far more original. Unfortunately, it's just not complete, and this in many ways, with all its non-elaborated passing mentions of things obviously present in the author's head - but not in the book ;).
 

RSKennan said:
Thanks for alerting me to that- it's very encouraging. The reviewer really understood my intentions with the setting. If I ever meet him, I'll have to buy him lunch.

You're welcome. Lucky I had this thread bookmarked as it was 12 or so pages back.
 

Quoting Turjan,

There are quite a lot of points, where Dawnforge is the clear winner: The book is larger and better organized, and the sheer setting information is clearly superior in its completeness. Dawnforge allows for many years of very varied play on its own merits alone; that's a big plus.

I like things being complete and I hate waiting for the next book to come out. FFG got this right on both Midnight and Dawnforge: the first book really is complete enough.

But there's a big minus, too. Despite the advertising and the introductory remarks, Dawnforge presents a potpourri of many of our old and ever returning same elements plucked from lots of popular settings and some film references, all this with some very minor twists.

True, but for me that was one of the attractions. My players have played for about 20 years and they would like to play a game where they caused the drow to fall (or stopped them) etc....

Here I found Morningstar, despite all its Roman references in the short setting part, far more original. Unfortunately, it's just not complete, and this in many ways, with all its non-elaborated passing mentions of things obviously present in the author's head - but not in the book ;).

It sounds like a tactical error was certainly made in how it was brought to the market. Anyway, it still sounds like a good world and I wish the author every success with it.
 

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