Encumbrance is something that we have not been worrying about, but I was updating the character sheets yesterday and I decided to add in the weight for equipment. The weight of an explorer's pack is 59 pounds. The weight of scale mail is 45 pounds, the weight of a shield is 6 pounds and the weight of a rapier is 2 pounds. A PC with these four items and only these four items (i.e. a typical first level Dex based PC) will be carrying 112 pounds and would be lightly encumbered at Strength 22 or less, and heavily encumbered at Strength 11 or less.
Although this seems plausible, it does seem to imply that the party should have only one explorer's pack in the entire party and an unarmored or lightly armored PC with Str 12 or higher should be carrying it. Nobody else should be carrying a pack (except possibly the lightest types like the priest's pack at 18 pounds or so) if they don't want movement seriously hampered.
It would seem like the variant encumbrance rules, if used strictly, would suck some of the fun out of the game. Half or more of the party would often be at least lightly encumbered, just to bring (above and beyond weapons and armor) mostly food, water, bedrolls, and some rope into a dungeon.
The best solution (shy of magic like Tenser's Floating Disk or a Bag of Holding) would be to get some moderately strong hirelings whose sole purpose is to be Nodwick.
Although this seems plausible, it does seem to imply that the party should have only one explorer's pack in the entire party and an unarmored or lightly armored PC with Str 12 or higher should be carrying it. Nobody else should be carrying a pack (except possibly the lightest types like the priest's pack at 18 pounds or so) if they don't want movement seriously hampered.
It would seem like the variant encumbrance rules, if used strictly, would suck some of the fun out of the game. Half or more of the party would often be at least lightly encumbered, just to bring (above and beyond weapons and armor) mostly food, water, bedrolls, and some rope into a dungeon.
The best solution (shy of magic like Tenser's Floating Disk or a Bag of Holding) would be to get some moderately strong hirelings whose sole purpose is to be Nodwick.
