frankthedm
First Post
Same here.Mouseferatu said:Well, Whizbang and Aus seem to have covered the topic rather nicely. No need for me to elaborate further.![]()
Same here.Mouseferatu said:Well, Whizbang and Aus seem to have covered the topic rather nicely. No need for me to elaborate further.![]()
Ditto.Mouseferatu said:Well, Whizbang and Aus seem to have covered the topic rather nicely. No need for me to elaborate further.![]()
Mouseferatu said:Well, Whizbang and Aus seem to have covered the topic rather nicely. No need for me to elaborate further.![]()
Sound of Azure said:In your campaign, do you have rules about what kind of characters are allowed? Are certain magic item types or technologies (smokepowder for instance) banned? Do you place other limits on PCs and NPCs due to them being culturally inappropriate for the setting?
I've been wondering about this somewhat. With the overall freedom of options available in the D&D game, it can occasionally be overwhelming for DMs to review and include everything. All those interesting bits and pieces you can get from the various supplements do pile up. For example, there'll be no Warforged Ninjas in my Selan campaign. Heck, Plate mail hasn't been invented yet in the game.
Is it a bad thing to restrict player choice to enforce a campaign's flavour? Or is it best to allow things in, and see how the campaign adjusts? Is there really a sense of entitlement in players?
I have more "suggestions" than rules, but yes ... I do use cultural restrictions (esp. for my Thayan campaign).Sound of Azure said:In your campaign, do you have rules about what kind of characters are allowed? Are certain magic item types or technologies (smokepowder for instance) banned? Do you place other limits on PCs and NPCs due to them being culturally inappropriate for the setting?
No, as long as you make a genuine effort to provide options within your established framework.Is it a bad thing to restrict player choice to enforce a campaign's flavour?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.