rainsinger
First Post
Well, I've got two things here...
The first, is a few weeks back in my group we went up against a rather oversized force of goblins and kobolds. There are a couple of problems we ran into: 1) Party makeup - We consisted of a Ranger (NPC), Paladin, Bard and Fighter. Needless to say, we were not chewing through minions nearly fast enough so that really tore down on us quickly... to the point where we hadn't even thinned through half the field when we were all down to only second winds as healing options (yikes). Needless to say, Paladin eventually went down (GREATER GOOD!!!
) but we managed to pull it off with a touch of DM intervention. That's honestly the only thing that kept this from a TPK. My person opinion though, is that the threat of character death has to be there and be real to keep a truly dramatic sense of story going.
That leads into my second thing where I personally think that character death can actually help a group and/or storyline drastically. I can't tell you how many times over the course of my gaming someone in the group has died and it lead to all kinds of changes of pace, decisions leading to different routes taken and so on that made the story just that much better. Though, obviously, TPK is a whole other matter, the short version of my opinion is that character death on an occasional basis is not only acceptable, it should be somewhat expected.
The first, is a few weeks back in my group we went up against a rather oversized force of goblins and kobolds. There are a couple of problems we ran into: 1) Party makeup - We consisted of a Ranger (NPC), Paladin, Bard and Fighter. Needless to say, we were not chewing through minions nearly fast enough so that really tore down on us quickly... to the point where we hadn't even thinned through half the field when we were all down to only second winds as healing options (yikes). Needless to say, Paladin eventually went down (GREATER GOOD!!!

That leads into my second thing where I personally think that character death can actually help a group and/or storyline drastically. I can't tell you how many times over the course of my gaming someone in the group has died and it lead to all kinds of changes of pace, decisions leading to different routes taken and so on that made the story just that much better. Though, obviously, TPK is a whole other matter, the short version of my opinion is that character death on an occasional basis is not only acceptable, it should be somewhat expected.