Hmmmm.
Here's that "DM perception" thing again.
Or it could just be
differing perceptions, DM or otherwise.
In DrSpunj's excellent game, when a PC goes down no other player says "Gee, we don't have to worry about the downed PC, 'cuz he has a few death saves yet to make". Not one person around that table. No one. Dying PCs are already a "high priority"! Perhaps our DM is confusing our reassuring words ("Don't worry, bud. You'll be fine.") as us being unconcerned?
Instead, we work to bring the downed PC up as quickly as possible. Since we're all locked down in combat, this might take a round or two. Fortunately, one of our two leaders is pretty darn good at getting PCs back up.
It is true that not one player has actually used the phrase you quoted, but there are frequent comments back & forth about "how many saves have you missed?", "how many hp do you have left?" and "do you have any ongoing damage on you?" all of which from a suspension of disbelief standpoint is far too mechanical for my tastes, personally, but from a tension & excitement standpoint I think is great as it adds to the threat level. Regardless, I was really watching that last battle with the kobolds to see how those questions and answers factored into what players chose to do when their turn came up. In every case it seemed to be "we've got at least a round so I'm going to do this thing over here rather than heal one or both of those guys". And barring a CDG, that was absolutely correct
because it was predictable which I think has a negative impact on the gameplay over all.
I'm going to disagree or at least try to further clarify your statement about "we're all locked down in combat". In that last battle with the kobold defenders they had a recharging immobilizing power that did lock
Nail down a couple times but did not get the Cleric more than once. I know I got the TacLord once, maybe twice. Regardless I was
specifically paying attention to the two Leaders to see if they would essentially give up their standard actions to move close enough to the downed Swordmage & Warlock about 10 squares away. Twice they were not immobilized and did not do so, so "locked in combat" is relative and probably where our perceptions of that battle are different. The Ranger was bouncing around near those two dying PCs and she didn't run up and use her Heal check to kick in their Second Wind either. The party has a healing potion on one of the PCs, but I don't think anyone clearly knows who has it or thought to use it this battle.
Both times the kobolds did not CDG, instead they moved against the remainder of the party. Why? That's not
their MO.
But for Hobgoblins, they would have, it's what they do
in this campaign and I *do* think that should have an impact on player gameplay. I hope the Swordmage & Warlock don't go running off again. I hope the Leaders make sure to stay within 5 squares of all party members. I hope all players make a point to sacrifice an attack to try and use their Heal skill to activate a dying PC's Second Wind. I hope...the party figures out how to minimize the chances of a CDG killing anyone. But it
could happen.
