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D&D 5E Is Conan in 5e?

A few times I can recall him getting really pissed, and hitting things harder than normal. Though that is sort of a common fight trope, it wasn't a supernatural sort of event. In a loin cloth he usually seemed to get by on luck and agility rather than soaking up a bunch of bladed attacks. But again that's all a mater of fluff. Mechanically even a high dex fighter is going to be in some poop if he's getting into fights on the semi reg without armor. So maybe the increased AC of unarmored barbarian defense he's still just dodging like a mofo. Or alternatively if he's a fighter, maybe his red rage is him using action surge.

Maybe skills are enough to represent his sneakyness. Maybe you need the one level dip into rogue to take double proficiency on sneaking.

There's a bunch of kinda good ways to do it. If I really wanted to attempt to fully capture it while staying sorta optimized. I'd go champion fighter 18/1 barb/1 rogue. That way you get a couple flavorful rages, the ability to fight lizardmen butt naked, really good sneaking, and the extra 1d6 that goes with it. I'd start with outlander barbarian (we're not taking full plate), take perception, survival, stealth, and athletics. Variant human take either alert or tough, depending on which you think is more important. Then take 5 lvls of champion fighter(great weapon fighting) to get your second attack(which you quick, we took barb first so we could start with loincloth action). Take one level of rogue to become extra sneaky, collect deception and thieves tools proficiencies. Then go back to fighter the rest of the way.

This is a progression that makes fluff sense, and captures basically everything you'd want to fairly quick, while still only being behind one level on 2nd attack. The issues are you miss out on one asi and your 3rd attack at 20. Though honestly, how often do you go to 20, and if we're MCing for flavor we're not super cocerned with maximum optimization. The only reason issue is the ability scores. Typically we want to max out our primary, and sometimes second and even tertiary ability scores. So first Conan isn't really a 20th level pc, he has maybe a 16 in strength, and he also has fairly rounded scores so we could just respect that get all our scores to +2 and +3. OR we could say "Well the highest level conan we see is like lvl 10, let's see him go to 20 and he will have maxed scores." In which case we have to make some choices. We have with 18 lvls of fighter 6 ASIs. If we assume the point buy then we can either start with sort evenish scores 13s in phys, 12s in mentals. Then buff physicals. Or kinda loaded towards physical str/con 15 dex 13 char 10 wis/int 8(which is only below average and not too bad for young Conan being more cunning than genius), and catching up our mentals down the line. Either way we can't take too many feats and hope to get nice fight rounded scores. We can get 2 or 3 feats on top of variant human, and still end up like 18/18/16/10/8/8, which is pretty okay. But prolly keep the feats down. Or simply ask DM for more budget points or roll well.

So that's a pretty chill Conan, does basically everything I'd want Conan to do, still fairly powerful. And the attribute issue has a few workarounds. Or you could just be lazy, and go pure fighter with sneak and survival trained. Up to you.
 

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In order to recreate the feel of his adventures, I'd run him as a Fighter X/Barbarian 2/Rogue 1. Rogue provides stealth and athletics Expertise, Barbarian provides Unarmored Defense (yes, I know he usually wears armor, but not always heavy armor; Unarmored Defense is mostly a way to get around D&D's inability to represent parrying blows when not wearing plate armor) and occasional Reckless Attack, Fighter provides ridiculous amounts of fightiness. Use a custom background (Cimmerian) which is based on Outlander's fluff but provides language proficiencies, and Insight and Perception as skill proficiencies.
 

There are a lot of different Conan adventures in book, comic book and screen. Different versions have different abilities and characteristics.

If you want the screen Arnold Conan the Barbarian in 5E, I'd say Barbarian 1 with Criminal Background and then fighter for the rest of his existence. You may not think Conan rages so much - but he sure does the Arnold growl enough to call it raging.
 

Hiya!

Except then his AC would be low, wouldn't it? Without armor? I understand that the board game side of D&D is not everything, and some people resent when it infringes on their storytelling at all, but why even have the board game if we aren't going to blend it with the storytelling in some meaningful way? If the character in my head only superficially resembles the one on the sheet, what is the point?

So what makes you think that Conan has a good AC? Being a Fighter with a high Con would give him a lot of HP's. You are assuming that the Conan stories would "represent the power progression of D&D". This is a mistake. When Conan fights big, nasty beasts...he gets wounded (sometimes a LOT...from what I hear and what little I've read)...when he fights 'people' (guards, savages, thieves/assassins, etc), he may get tagged a bit, but nothing too bad. This all is quite well represented in D&D.

If Conan has reached, say, 9th level...when he fights thugs in an alley, he isn't fighting "CR7 to CR10" thugs...he's fighting Thugs (CR 1/2). When he's fighting off Cultistis of Set, he's fighting Cultists (CR 1/8). His "not-good AC" is easily represented in his HP's; HP's are nebulous for a reason. It's a small thing for a DM to simply rule that a hit from a Thug for 5 points of damage is barely a scratch, if even that. Is it perfect? No, because Conan wasn't created in/for a D&D campaign; he is a literary character. But if you created an RPG around Conan you'd have the same thing in reverse; other character concepts may not be able to be perfectly represented using the 'Conan rules'. But if those rules were as good and variable/adaptable as 5e D&D, you'd be able to get pretty dang close. :)

IMHO, it is quite easy to represent a Conan-type character in D&D. Where it gets a bit tricky is when you have vastly different 'character concepts' all trying to adventure together in a generic fantasy world. When you have Conan, Gandalf, Robin Hood, and Cane (from Kung Fu TV series) all running around together in the Forgotten Realms setting...well, the rules aren't what's making things all wonky...it's the DM just letting the players make "whatever they want" with no regards for the campaign setting. If the players want to do a Swords and Sorcery, Conan-style campaign, the player that says "I'm making Gandalf!" should be taken out back and beaten with a full bag of Dorito's Cool Ranch...that player is the same guy who dresses up as a storm trooper for your costume party when you told him it's theme was Middle Earth.

^_^

Paul L. Ming
 

If I was trying to build a character like Conan from Robert E Howard's stories (ignoring other versions of the character) in 5e I would use barbarian.

There is a Conan story where he briefly wears Plate armor, but finds it uncomfortable. In the next scene he is back in mail and leather. This is about the best narrative description I've seen for being proficient in Medium armor but not in Heavy.

I think d12 hit dice suits Conan better that d10. Damage reduction suits him quite well too. In the Phoenix on the Sword Conan fights a score of enemies in one fight. It mentions specifically that a man who was civilized would not have survived the encounter. And there are many other examples of his surviving encounters that would kill other men not because he was better trained or a better fighter, but because of his nature. He is a wildman trampling civilizations and ancient horrors both under his sandaled feet.

How can I word it best? Conan did not learn skills in the training yard. He learned them by surviving in the wilderness of Cimmeria. a Cimmerian was not considered men until they could snap a bullocks neck with one twist of his bare hands.

As far as Rage goes I think Conan has it, but not like a normal man has anger. It's more like the rage of a bear or Tiger fighting for survival. Pure survival instinct. So a totem warrior would work fine, just remove the animal spirit fluff and leave behind the animal prowess.

Berserker would work to but the fluff is also wrong. Conan never really loses his mind. That's bad for survival, but the idea of him getting a bonus action attack because he is able to swing his weapon faster than normal men works fine. Retaliation is a good fit for Conan as well. I'm not sure about mindless rage. I can't remember Conan having his mind taken over in any of the Howard stories. I do remember a Sorceress mucking with it in one of the Robert Jordan novels, but that was just to direct his infamous lust in her direction.

The one Mechanical bit of Berserker that doesn't fit is the exhaustion from frenzy. Swinging a sword or axe does not tire Conan of Cimmeria.

In summary I find the Barbarian to be the best base class to fit Conan, though no current subclass fits him well. The Champion Subclass on the Barbarian class would work well I think.

As far as a rogue dip? there is little to gain there beyond some expertise. To my Knowledge, Conan never uses anything like thieves tools. No lockpicks, no trap probes etc. That he was a thief is not in doubt, but he accomplished this as a stealthy man of the wilds not a cat burglar.

To pick up the extra skills and languages, just spend the 250 days of downtime necessary to learn one at a time. Conan's stories cover a lot of time in a lot of countries. For a head start the Outlander background has one extra language, and V human one extra skill (I'd go stealth) Tiger totem grants other relevant skill proficiency as well.

I quite like Conan and would enjoy playing a character based on him. I'd probably go Vhuman outlander barbarian. Straight Tiger Totem abilities. Refluff the knowledge gained from the totem rituals as remembering encounters from your Cimmerian youth or wisdom from the Cimmerian elders. Lucky feat to start (Heroes from Novels are so damned lucky.) Max Str, Dex to 14, and a high Con. No negatives in any mental Stat, but mechanically they don't need to be super high. It would help to roll high stats (you probably can't survive a Cimmerian childhood without high stats).

Then crush your enemies, see them driven before you, and hear the lamentations of their women.
 

Gygax statted him out in 1980.

http://deltasdnd.blogspot.co.nz/2010/06/gygax-on-conan.html

Conan age 25
Str 18/00 (20 in 5E)
Int 15
Wis 10
Dex 20
Constitution 18
Charisma 15

Basically Conans player rolled 3 17's:).

Conans Stats from the TSR Conan Modules.

13th level Fighter/ Level 7 Thief

100 HP
18/90 Str (19 in 5E)
14 Int
10 Wis
18 Dex
18 Con
17 Chr

A literal conversion would be as above and he would be level 20. Dual classing did work a bit different back then though so he would be level 13 or 14 adding up his xp. Slightly better conversion (lvl 14 in 5E)
Chaotic Neutral Fighter
19 Str
14 Int
10 Wis
18 Dex
18 Con
17 Chr

Level 9 Fighter(Champion)/5 Rogue (Thief)

A bit more min/maxed.

Fighter 11/Rogue4

Background Outlander.

Stats before racials

18 Str
13 Int
9 Wis
17 Dex
17 Con
16 Chr

He has had 4 stat buffs so something like rolled stats and the player got.

16 Str
14 Int
10 Wis
14 Dex
16 Con
17 Chr
 
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In AD&D Conan was a fighter/thief and the D&D class in any edition of D&D does a piss poor job at representing Conan. IN 2E you could make him a Fighter/Tjhief with the barbarian kit and in 5E he would be a Fighter(Champion)/Rogue(thief) with the outlander back ground perhaps.
My thoughts would be Fighter/Rogue and possibly Outlander background
Mearls stated that in 4e, Conan was the model for the 4e Fighter and that he would make Conan a Fighter/Rogue multiclass in 4e. And 4e does have a raging Barbarian class.

The Barbarian class was not always a rager ewither. In 1E it ended up being a horde leader and was tough as guts (d12 hit dice was good in 1E) and in 2E it was an out door survivalist with several Rogue skills and kits of which one was a rager.

I was going to write this as well. However, in 1e, the Barbarian was also an outdoor survivalist as well.

Primary Abilities
  • Climb cliffs and trees as a thief (and other types of surfaces once they have had the opportunity to practice that type of surface)
  • Hide in Natural Surroundings (and at +3 levels if the surrounding are familiar to the barbarian)
  • Surprise: when in familiar terrain they had an increased chance to surprise opponents and a decreased chance to be surprised.

Secondary skills included
  • survival in the wild
  • first aid including the chance to cure natural poisons and illness
  • Outdoor craft: plant and animal detection as a 3rd level druid, direction determination, and predict weather as if casting the spell as a 3rd level druid)
  • Tracking: Outdoors as a Ranger
Then, there were additional tertiary abilities based upon locale or culture of origin (e.g. Animal handling, Long distance signaling, snare building, etc.)

Also, a feature of the 1e Barbarian was the increased AC bonus for dex over 14 when not wearing armor that was bulky or fairly bulky)
 
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Mearls stated that in 4e, Conan was the model for the 4e Fighter...
Huh?

4E's fighter is probably the worst version of the class as far as Conan goes, because of the whole "defender" thing and (arguably) the codified martial maneuver system.

Unless he's talking about the Essentials slayer. That one does make for a pretty good Cimmerian.
 

My thoughts would be Fighter/Rogue and possibly Outlander background
Mearls stated that in 4e, Conan was the model for the 4e Fighter and that he would make Conan a Fighter/Rogue multiclass in 4e. And 4e does have a raging Barbarian class.



I was going to write this as well. However, in 1e, the Barbarian was also an outdoor survivalist as well.

Primary Abilities
  • Climb cliffs and trees as a thief (and other types of surfaces once they have had the opportunity to practice that type of surface)
  • Hide in Natural Surroundings (and at +3 levels if the surrounding are familiar to the barbarian)
  • Surprise: when in familiar terrain they had an increased chance to surprise opponents and a decreased chance to be surprised.

Secondary skills included
  • survival in the wild
  • first aid including the chance to cure natural poisons and illness
  • Outdoor craft: plant and animal detection as a 3rd level druid, direction determination, and predict weather as if casting the spell as a 3rd level druid)
  • Tracking: Outdoors as a Ranger
Then, there were additional tertiary abilities based upon locale or culture of origin (e.g. Animal handling, Long distance signaling, snare building, etc.)

Also, a feature of the 1e Barbarian was the increased AC bonus for dex over 14 when not wearing armor that was bulky or fairly bulky)

True but the 1E Barbarian used the same weapons and armor as everyone else. The 2E Barbarian really played up the stone age thing.
 

Hiya!

And just to elaborate on what @Sacrosanct said...

A character in D&D is a character...not just a set of stats and abilities. I played a warrior-general type character. Massive strength, decent con, very intelligent and fairly wise. He was always thinking tactically, planning battles he could and utilizing the other PC's cababilities. He would wade into battle with his two-handed sword to help bolster his side and kick some ass! He had OK hp's, and his AC wasn't horrible, and he took a lot of damage during battle...but damn it all if he wasn't heroic and inspirational!

Oh, did I mention he was a wizard? :) The point is that if novels/stories had been written about him, he would have been a pretty serious badass. He used his arcane training and knowledge to help gain an advantage or execute some battle plan. He was a "battle wizard", I guess. Even up into the mid-teens, he was often toe-to-toe with giants, dragons and demons. It just goes to prove that just because D&D doesn't have some specific 'ability' or 'class' that perfectly represents (in game mechanical terms) some character concept, that that character concept isn't able to be played. I didn't have to "fudge" the rules to make his concept work...I just had to play him as his concept and let the dice fall where they may (and the story play out however it did).

Oh, that is just fine if your DM decides to never challenge you with anything more than 1/3rd your ECL and fudge the dice constantly to make your broken, hopelessly screwed character look competent. Unfortunately, in most games DMs tend to use your level to determine the power of the challenges you face and don't hold back on what the dice read, not go with whatever is easy for your dysfunctional cobbled together nonsense to handle.

And in a proper ECLed challenge, your character is the idiot who gets knocked out on the first round of every fight.
 

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