jdrakeh
Front Range Warlock
Pinotage said:It's just started to become more abundant and all the talk about 'once per day encounters' seems to encourage a more fantastical approach to gaming where characters can do magical things right out of the block.
Actually, that seems awfully similar to the way AD&D 1e monks were handled. They were, for all intents and purposes, supernatually endowed martial artists. And, of course, you have more prominant examples of 'natural' magical ability in the UA classes -- which are the 1e counterpart to stuff like the Warblade (i.e., alternate core classes).
The only real difference that I perceive in regard to the level of 'fantastic' between editons is that, as newer editions have been churned out, there have been more supplements devoted to introducing it after the fact. The default level of 'fantastic' in the core game still seems about on par with AD&D, to me.