Absolutely.
I played all through the 80's up to 3E and dropped it then because life happened. The rules and mechanics were really challenging for new players in 3/3.5/4E. 5E brought back all the goodness I enjoyed about the story telling from 2E with much more refined rules and evolved mechanics that are quite easy for new players to pick up. A modern tenet of good game design is Bushnell's law "Easy to learn, difficult to master". In my opinion, this is where 5E is excelling.
Now, a couple years in and there's a constant stream of people who've never played before and are interested. We cycle newbies in to our campaign constantly. In my opinion, MMORPG popularity mainstreamed the genre and online play has definitely helped with accessibility but FtF is also growing like crazy!
I attribute a lot of that to MMORPG mainstream acceptability and great productions like CriticalRole & Acquisitions Incorporated popularity. Having well spoken DM's and players with professional acting and/or writing experience who can really step into their characters can turn a cringeworthy slog into an entertaining session people will watch for 3 or 4 straight hours and because it's so accessible now they seek it out because they want to have fun like that too!
I played all through the 80's up to 3E and dropped it then because life happened. The rules and mechanics were really challenging for new players in 3/3.5/4E. 5E brought back all the goodness I enjoyed about the story telling from 2E with much more refined rules and evolved mechanics that are quite easy for new players to pick up. A modern tenet of good game design is Bushnell's law "Easy to learn, difficult to master". In my opinion, this is where 5E is excelling.
Now, a couple years in and there's a constant stream of people who've never played before and are interested. We cycle newbies in to our campaign constantly. In my opinion, MMORPG popularity mainstreamed the genre and online play has definitely helped with accessibility but FtF is also growing like crazy!
I attribute a lot of that to MMORPG mainstream acceptability and great productions like CriticalRole & Acquisitions Incorporated popularity. Having well spoken DM's and players with professional acting and/or writing experience who can really step into their characters can turn a cringeworthy slog into an entertaining session people will watch for 3 or 4 straight hours and because it's so accessible now they seek it out because they want to have fun like that too!