Whizbang Dustyboots
Gnometown Hero
Same here. Time stands still for repartee.Piratecat said:Au contraire. My villains monologue their butts off, and the PCs are about 21-22nd lvl. Mind you, they may be bobbing and weaving while it happens...
Same here. Time stands still for repartee.Piratecat said:Au contraire. My villains monologue their butts off, and the PCs are about 21-22nd lvl. Mind you, they may be bobbing and weaving while it happens...
Hey Imaro—How about hopping over to the House Rules Forum and post the disarm and trip rules you’d like to see? I’m an ex-SCA fighter and have posted my combat house rules from time to time but have never really looked at disarm and trip.Imaro said:IMO it's just not worth it, even with Improved Disarm(and not only is that one of your feats gone, plus a fighter has to have an Int of 13 and spend a feat on Combat Expertise to get it). Just to note I have this same problem with tripping, overrunning, etc. The risk is greater than the reward. I wonder if this could be part of the problem with the fighter class in general, make these maneuvers easierfor them to achieve and qualify for and it opens up greater possibilities for the class.
Imaro said:Thanks this was more what I was looking for, real reasons to use "heroic" combat maneuvers that don't end up with you gettin the whoopin handed to you.
Talking is a free action. So the spell isn't really that useful...Korgoth said:Here's a good "villain spell": Pohlkhat's Pompous Pontification. Also known as "Rhetorical Time Stop", this spell stops time like a regular Time Stop. However, the only action the caster may perform is to deliver a grandiose or megalomaniacal monologue. The caster may not move, but may gesticulate as appropriate to emphasize his point.
Dude, if the rash hasn't cleared up by now, you need to see a doctor.Imaro said:I have taken Escrima for three years...
I give a standard +1 to hit when the player gives aha-gieden said:We try to make combat in D&D seem as "heroic" as possible. Like Kamikazie says, this is usually done through description. We encourage players to go into as much detail as possible about exactly *how* they attack, dodge, or whatever (this often leads to players getting up from the table and demonstrating, which can be quite entertaining) and our DM will sometimes give bonuses based on the description. In my opinion, it makes combat a LOT more fun.