SHARK said:
Heh, Rel, it seems that our experiences are almost identicle! I played Rolemaster for ten or twelve years--and I switched to D&D3E because it incorporated so many cool things from Rolemaster, without the problems, you know? My players were getting to the point where it took eight or more hours to make up a Rolemaster character, and it became problematic to ever kill any player characters, or party-NPC's, because of the dread of spending so much time making up new characters! Plus, combat with more than a few characters quite literally took far too much time! Rolemaster is a great game in many ways, but after awhile, the problems can become larger and larger, to the point of derailing the game, and making it "too much like work" as one of my players expressed it!
Semper Fidelis,
SHARK
That summarizes our position quite well.
We tried out 3E on a beach trip as a one-off game including some of my players wives (who don't normally play). GMing it for the first time, I screwed up some of the rules pretty badly (especially AoO's). And with only one copy of the PHB available and a couple of the players never having gamed before, things went a little rough. And it STILL ran faster than our RM combats tended to!
Once we got back home and resumed our RM game the next week, we started talking about how to make the combat more streamlined. Of course, most of our suggestions were stuff we pulled from 3E. The more we talked about it, the more we realized that we needed to take a break from RM and try out 3E.
We did so with the understanding that we probably wouldn't like the "fire and forget" magic system from D&D and would likely want to use a house rule modified version of the RM magic system (which I still think is a great system). But the more we played D&D, the more we found that it just "worked" for our group. We decided to just keep the D&D magic system and forget trying to change it.
Almost 2 years later, we have never looked back. A couple of my friends have even sold off their RM stuff.
Our online friends in the RM community were shocked and appalled that we would go back to such a "remedial" game as D&D after tasting the sweet ambrosia of RM. I say, if I'm having more fun, it was the right decision.
Oh, and just so you know, I was co-author of The Essence Companion, which these days typically sells on e-bay for around $120 and up. I need to sell off my last few copies (other than the one in my collection).