Narfellus
First Post
D&D
What a great thread. I just have to add my opinion. Is D&D evil? No, i don't think so, but i can see why many factions/families might believe otherwise. I started with roleplaying games near the beginning. From an early early age i was brought up on the ideas and imaginations of vastly smarter and creative adults who filled my little brain with ideas of outer planes, magic, and diabolical devils.
Here is what D&D promotes: fun with friends; unparalleled freedom of imagination; art and writing and creation in spoken and written form; communication, laughter, comraderie, tolerance and patience.
Here is what it can also promote: paganism, violence, and alternate realities. Now, these last three things are what get most naysayers the most worked up, and it is where they concentrate. D&D DOES open up the idea of gods, deities, devil worship (even if ficticious) magic, torture, blood, violence and evil on small scale and world scale. Even though the definition of "evil" is based on society. Roleplaying games open up worlds that many young people might not otherwise find. They read these things long, long before they have come to their own definitions of themselves and the world around them. Thus they can be highly impressionable.
Is this D&D's fault? Does the game open vistas of war, violence, pain and death for our entertainment? In ways, yes it does, there is no denying it. But considering that our entire culture is steeped in sex/violence, D&D pales in comparison to other venues. But D&D is not ABOUT violence, that is only an aspect of it.
As other posters have mentioned, anything is open to abuse. Overindulgence in food, sex, alcohol, ROLEPLAYING, can create an imbalance in ones life. D&D has the added perk of filling ones mind chock full of the most arcane ideas possible, ones that challenge the meaning of our purpose. Grab any game related planes/religions book and you'll get an earful of religious/metaphysical gopply goop that will make your head spin. D&D has mined our current pathos for every single shred of roleplaying material it can possibly salvage. Over the past 30 years the game has touched EVERYTHING from Greek myth or Crowley to the Astral Plane and beyond. I've probably learned more from roleplaying supplements than any other single source.
I suppose the problems come when people absorb so much material that it can literally blow your mind. You read something enough times and you'll believe it, and there are people out that who might be mentally unstable or impressionable and such games can lead them to extremes. But that is not the games fault, just an unfortunate side effect.
So that's all.
What a great thread. I just have to add my opinion. Is D&D evil? No, i don't think so, but i can see why many factions/families might believe otherwise. I started with roleplaying games near the beginning. From an early early age i was brought up on the ideas and imaginations of vastly smarter and creative adults who filled my little brain with ideas of outer planes, magic, and diabolical devils.
Here is what D&D promotes: fun with friends; unparalleled freedom of imagination; art and writing and creation in spoken and written form; communication, laughter, comraderie, tolerance and patience.
Here is what it can also promote: paganism, violence, and alternate realities. Now, these last three things are what get most naysayers the most worked up, and it is where they concentrate. D&D DOES open up the idea of gods, deities, devil worship (even if ficticious) magic, torture, blood, violence and evil on small scale and world scale. Even though the definition of "evil" is based on society. Roleplaying games open up worlds that many young people might not otherwise find. They read these things long, long before they have come to their own definitions of themselves and the world around them. Thus they can be highly impressionable.
Is this D&D's fault? Does the game open vistas of war, violence, pain and death for our entertainment? In ways, yes it does, there is no denying it. But considering that our entire culture is steeped in sex/violence, D&D pales in comparison to other venues. But D&D is not ABOUT violence, that is only an aspect of it.
As other posters have mentioned, anything is open to abuse. Overindulgence in food, sex, alcohol, ROLEPLAYING, can create an imbalance in ones life. D&D has the added perk of filling ones mind chock full of the most arcane ideas possible, ones that challenge the meaning of our purpose. Grab any game related planes/religions book and you'll get an earful of religious/metaphysical gopply goop that will make your head spin. D&D has mined our current pathos for every single shred of roleplaying material it can possibly salvage. Over the past 30 years the game has touched EVERYTHING from Greek myth or Crowley to the Astral Plane and beyond. I've probably learned more from roleplaying supplements than any other single source.
I suppose the problems come when people absorb so much material that it can literally blow your mind. You read something enough times and you'll believe it, and there are people out that who might be mentally unstable or impressionable and such games can lead them to extremes. But that is not the games fault, just an unfortunate side effect.
So that's all.