Kai Lord
Hero
"Is D&D good?" is wholly dependent on the definition of "good."
If the Bible is true then D&D as its presented leans pretty heavily toward evil.
D&D *does* present worshipping false gods, practicing divination and sorcery, casting spells, and acting as mediums and spiritists who consult the dead as all being potential acts of good. The Bible repeatedly states that none of those acts are *ever* good, under any circumstances.
But that doesn't mean those particular practices have to be glorified or presented as good in everyone's campaign.
My current campaign is set in Dragonlance, but with a Christian monotheistic God. All the "official" gods of the setting are evil, even those from the "good" pantheon, and are out to deceive and ultimately destroy the mortal races. There are good aligned clerics, but they don't know that even their magic is evil and corrupting them.
We've adopted the Complete Psionics Handbook to represent the "Holy Spirit" manifesting in certain individuals (in the tradition of Samson, but in a much flashier Wu Xia style), except we don't use any powers from the Clairvoyant schools (since divination is condemned by the God of the Bible.)
We've sidestepped all of the signature D&D elements considered evil by the Bible and are having a blast! We still get to have fun with magic being used by all the bad guys (or deceived good guys) and still maintain all the cool fantasy elements that we love about D&D. And the DM is even a hard boiled atheist!
I don't advertise that I'm a "gamer", because the Bible also states to "avoid even the appearance of evil," and even though I don't believe my group's game is evil, its a simple fact that my hobby does indeed maintain the "appearance of evil" to many who aren't very familiar with it, and I don't want to give the impression that I condone entertaining fantasies about being a heroic character who prays to pagan gods while casting those nasty spells.
Anyway, interesting thread.
If the Bible is true then D&D as its presented leans pretty heavily toward evil.
D&D *does* present worshipping false gods, practicing divination and sorcery, casting spells, and acting as mediums and spiritists who consult the dead as all being potential acts of good. The Bible repeatedly states that none of those acts are *ever* good, under any circumstances.
But that doesn't mean those particular practices have to be glorified or presented as good in everyone's campaign.
My current campaign is set in Dragonlance, but with a Christian monotheistic God. All the "official" gods of the setting are evil, even those from the "good" pantheon, and are out to deceive and ultimately destroy the mortal races. There are good aligned clerics, but they don't know that even their magic is evil and corrupting them.
We've adopted the Complete Psionics Handbook to represent the "Holy Spirit" manifesting in certain individuals (in the tradition of Samson, but in a much flashier Wu Xia style), except we don't use any powers from the Clairvoyant schools (since divination is condemned by the God of the Bible.)
We've sidestepped all of the signature D&D elements considered evil by the Bible and are having a blast! We still get to have fun with magic being used by all the bad guys (or deceived good guys) and still maintain all the cool fantasy elements that we love about D&D. And the DM is even a hard boiled atheist!

I don't advertise that I'm a "gamer", because the Bible also states to "avoid even the appearance of evil," and even though I don't believe my group's game is evil, its a simple fact that my hobby does indeed maintain the "appearance of evil" to many who aren't very familiar with it, and I don't want to give the impression that I condone entertaining fantasies about being a heroic character who prays to pagan gods while casting those nasty spells.

Anyway, interesting thread.
