Shadowlord
Member
When I first saw the new ed, I immediately thought it was the best. Now, two years later, more & more products made me wonder if D&D really is that good?
Even with the revised books coming out I doubt it will be up to what other RPGs offer. D20 Modern has already better generic rules. The combat rules are superior, and there are more non-combat options (a major skill emphasize for ex).
More so, D20M and other RPGs (Star Wars, Call of C, Wheel of Time...) often need only 1 rulebook containing everything of importance where D&D must spread it out in three or more books (you also need a setting after you bought 3 *rule*books). Rules for combat, skills, feats, classes, races, vehicles, hazards, gamesmastering, story & plotlines, setting... all in 1 book instead of 4+.
D&D d20 isn't that generic as it was supposed to be. As the 1st d20 product, it often remains at the end of the line where other games pick the best parts and improve others. In fact, D&D has too many rules that concentrate on combat, forgetting the other aspects of true RPGs (character development, world exploration, solving mysteries...).
It is indeed called *Dungeons* & Dragons, being more like a dungeon hacking game. Alternity games for ex (where the d20 skills & feats originally come from) had many more options for character development. You HAD to think a decent background for your PC and there were appropriate rules for it. It also had more emphasize on skill use, with still a very decent combat section. seems like D&D added the skills & feats but forgot to develop them decently. Indeed, many feats & skill uses offer combat benefits.
Don't get me wrong, I like combat (which D&D isn't even the best at) but you expect to see more than that in the "father of RPGs" and D&D seems to offer "less" options than other RPGs (d20) in "more" books.
Even with the revised books coming out I doubt it will be up to what other RPGs offer. D20 Modern has already better generic rules. The combat rules are superior, and there are more non-combat options (a major skill emphasize for ex).
More so, D20M and other RPGs (Star Wars, Call of C, Wheel of Time...) often need only 1 rulebook containing everything of importance where D&D must spread it out in three or more books (you also need a setting after you bought 3 *rule*books). Rules for combat, skills, feats, classes, races, vehicles, hazards, gamesmastering, story & plotlines, setting... all in 1 book instead of 4+.
D&D d20 isn't that generic as it was supposed to be. As the 1st d20 product, it often remains at the end of the line where other games pick the best parts and improve others. In fact, D&D has too many rules that concentrate on combat, forgetting the other aspects of true RPGs (character development, world exploration, solving mysteries...).
It is indeed called *Dungeons* & Dragons, being more like a dungeon hacking game. Alternity games for ex (where the d20 skills & feats originally come from) had many more options for character development. You HAD to think a decent background for your PC and there were appropriate rules for it. It also had more emphasize on skill use, with still a very decent combat section. seems like D&D added the skills & feats but forgot to develop them decently. Indeed, many feats & skill uses offer combat benefits.
Don't get me wrong, I like combat (which D&D isn't even the best at) but you expect to see more than that in the "father of RPGs" and D&D seems to offer "less" options than other RPGs (d20) in "more" books.
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