Not just refined skills, refined everything. A much richer (although not necessarily larger) selection of feats, for instance. Much clearer combat discussion and explanation. Cleaned up monster rules, with actual monster creation rules incorporated into the book. Most of these are changes that we already know are making it into the revisions.Psion said:And what would that be? Other than a few refined skills, the convention of getting a benefit at every level (though NOT the overly generic class structure) and perhaps the additions to the XP sytem, I don't see a whole lot in d20 Modern I would want to see in D&D. Some things are actively bad, like non-lethal combat.
Shadowlord said:Don't get me wrong, I like combat (which D&D isn't even the best at) but you expect to see more than that in the "father of RPGs" and D&D seems to offer "less" options than other RPGs (d20) in "more" books.
Such as the Wheel of Time sourcebook, for example. Yes, it has all the rules needed to play... but I'd prefer running a game with the PH, DMG, and MM than that. After all, the DMG has, remember, not just rules, but descriptions and examples on how best to apply the rules. And that trumps any of the other d20 books, as far as I can see.Knight Otu said:Plus, you have to consider that those books might not need many of those things, even if they are a part of the setting.
Sagan Darkside said:
That is because combat is the complicated part of rpg's.
Do you want the rules on how to solve a mystery? Search check - DC: 10 + HD of villian.
Character Development: Outside of leveling a character? Do you want rules stating the personality of your character? Ugh.
World Exploration? There is a whole list of swim, climb, and other skill checks that involve physical exploration. Outside of that- it falls onto the dm.
As for d20 D&D not being as "generic" (I would call them lame, not generic) as d20 Modern. Thank the heavens. I could not imagine anything more boring. I look at the base classes of d20 D&D and they seem very generic to me.
SD
Shadowlord said:
there aren't enough lines that tell you how to make the wolrd come alife, how to create that mystical feeling of RPGs.
If these terms are alien to you, you probably did never see the best aspects of RPG and was playing an advanced version of Heroquest.![]()
"Boring", well that's what it is to me if magic grants only combat spells, skills offer too many combat benefits, feats too, leveling granting mostly combat benefits...Hey, an RPG is more than an arena!