Is D&D outdated ?

Sagan Darkside said:


Oh, you have not even read GRRM. Pfft. :P

SD

I have. I'd take Sepulcrave over Martin. Not PirateCat though.

One of the reasons many systems can fit everything into a single book is that they tie everything to a single setting. It's perfectly reasonable for most DnD settings to use only some of the monsters, items, spells, etc. It's better to have too much stuff than too little.
 

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Re: Re: Re: Re: Is D&D outdated ?

hong said:
That would depend on the purity of these lines, surely. The BEST ones go for about $200, same as in town. I suggest rolling them in the dollar bills you saved by downloading the SRD instead of buying the actual rulebooks.
Hmph, poseur... you don't roll the lines IN the notes, dummy, it's like a straw, see... although, now that you mention it, rolling IN could be a rather nifty method...

hong said:
Personally, I am never satisfied until I can roleplay the exact scent and whiff of the baby oil dripping off the shiny, sweating loins of the barbarian on the Heroquest box cover. Rippling muscles, gigantic sword, throbbing... whoops, did I say that out loud?
I charge by the hour...

hong said:
I think this thread is a FINE arena, and you're roleplaying most excellently. Kudos, Bugaboo!
If I were he, I think I would be offended. From what I understand, Bugaboo is more of a power-gamer :D
 


I'll take Piratecat, Wulf, (contact), Ziona, or Dr. Midnight (and many others, just naming my favorites) over George R.R. Martin anyday. I like him, but I don't frantically read his latest book as soon as it comes out.

First, I would argue that combat in D&D is highly exciting; in fact, no other RPG has ever managed to capture the exciting nature of D&D combat.

Second, how do rules matter for role-playing or character development? What, do you consider making someone spend a feat for an arrogant personality to be "role-playing?"

As for D&D being "mindless violence," that can be true. Equally true for any other RPG game, including Amber or Vampire. The D&D system promotes combat because it is fun and necessarily complicated, compared to other tasks (like tracking someone).
 

Mortaneus said:
I have officially found the best RPG ever written.

Here it is, for your viewing pleasure:

All Outta Bubblegum

Hey, you might be right... it sounds like the perfect system to run my DragonBallZ game in. What's a term that's the antithesis of Storyteller?

(I don't actually run a DBZ game.)
 


There's no excuse for the D&D core rules not to be published in one book. GURPS is more complicated, yet they have a 32-page GURPS Lite as well as a one-volume GURPS Basic book.
 

Mortaneus said:
I have officially found the best RPG ever written.

Here it is, for your viewing pleasure:

All Outta Bubblegum
Yay! And taken from one of the greatest lines of dialogue ever uttered in cinema history:

"I came here to kick a** and chew bubblegum. And I'm all outa bubblegum."

THEY LIVE!

The best John Carpenter/Rowdy Roddy Piper/Aliens Control The Earth movie of ALL TIME!!!

I have a great big ol' smile on my face now. Thanks for that.
 

Geoffrey said:
There's no excuse for the D&D core rules not to be published in one book. GURPS is more complicated, yet they have a 32-page GURPS Lite as well as a one-volume GURPS Basic book.
Oh wait, they make more money selling three books.

That sounds like a pretty good excuse to me.
 

Geoffrey said:
There's no excuse for the D&D core rules not to be published in one book. GURPS is more complicated, yet they have a 32-page GURPS Lite as well as a one-volume GURPS Basic book.

A generic d20 book could be that thin. You wouldn't need the spells, monsters, or magic items. Just a few classes (the six in Modern would work OK), a few feats, a few skills, etc.

If you want to play GURPS, you need the expansion books. Eg: for fantasy, you'd need Gurps Magic, Bestiary, Magic Items, and Fantasy. Grimoire, Compenium 1, Compendium 2, Magic Items 2 and Wizards are not essential but expected.

Geoff.
 

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