buzz
Adventurer
Shadowlord said:D&D is not so wrong I guess, but similar games do a better job. For ex SW, CoC, d20M, WoT, Alternity, Gamma... have a lot in common with D&D but concentrate on other parts aside combat. Skills, background, traits, better gamesmastering sections, more setting/story info... A Diplomat is good in diplomacy (duh) whereas a D&D Rogue keeps being amazing in combat. So wrong.
Barring perhaps Alternity, I don't really see how any of the other d20 games you mention are any different in this regard. They all use the same "BAB increases as you rise in level" system that D&D does. How is a D&D rogue any different from, say, a scoundrel or noble in Star Wars? If you don't want combat ability tied to level, you need to stop playing d20.
Essentially, you seem to be complaining about flavor. Rules-wise, there is virtually no difference between the d20 games you've mentioned. The difference is that most of those other games are tied to specific settings, at least one of which de-emphasizes combat (Call of Cthulhu). D&D and d20M are fairly setting-neutral, and so tend to deal more with just the nuts and bolts.
As far as "better gamemastering sections," I don't really see how the GM chapters in any one of the games you mention compares to the 200+ pages of info in the DMG.
D&D is what you make it. It spends easily as much page-count on skill, feats, and magic chpaters as it does on combat. The core books are filled with world-building advice and mechanics for handling social interactions.
If aspects of the system don't appeal to you, there are plenty of options. You might want to check out Decipher's Lord of the Rings rpg, or the HERO system, or indie games like The Riddle of Steel or Sorcerer.
But coming onto the Web's premiere D&D/d20 forum and leading off with yet another "D&D is about nothing but combat" thread just reeks of trollishness, even if that was not your intent.
[Edit: added last phrase about intent.]
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