Shadowlord
Member
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D&D d20 isn't that generic as it was supposed to be. As the 1st d20 product, it often remains at the end of the line where other games pick the best parts and improve others. In fact, D&D has too many rules that concentrate on combat, forgetting the other aspects of true RPGs (character development, world exploration, solving mysteries...).
buzz said:
If you don't want combat ability tied to level, you need to stop playing d20.
You may be on to something, actually. The fact that D&D is a very recognizable "genre" to players helps them to be able to quickly and easily adapt to a variety of campaign settings. Sure, you can only deviate so much without adding house rules, or changing the way things work, but at the same time, there's quite a bit of room in the "D&D genre" for aspiring homebrewers to add their own stamp to a game.Zappo said:There is a lot of room between "generic" (GURPS) and "one setting" (MERP). D&D fits nicely in the middle of that room.
D&D isn't specific in that it potentially has an unlimited number of settings. But it also isn't generic in the way Shadowlord thinks it should be, because there also is an equally unlimited number of settings that it can't represent properly.
This generic-but-not-too-much style of D&D is there by design and is IMO one of the reasons for its overwhelming success.
Joshua Dyal said:It's a fallacy to say that 1) D&D is a generic game, and 2) that it was designed to be generic. D&D is a specific, not generic game, and is so by design.
MGibster said:So yeah, I think that in some ways D&D is a throwback to older RPGs and in some ways that makes it dated. Of course if you have a good time playing that game what does it matter?