Shadowlord said:
D&D is not so wrong I guess, but similar games do a better job. For ex SW, CoC, d20M, WoT, Alternity, Gamma... have a lot in common with D&D but concentrate on other parts aside combat. Skills, background, traits, better gamesmastering sections, more setting/story info... A Diplomat is good in diplomacy (duh) whereas a D&D Rogue keeps being amazing in combat. So wrong.
I'm not sure how D&D doesn't fulfill your needs, based on this description. I think you may be trying to say that it seems illogical to you that a diplomat would be an excellent rogue, but that the only way you could make a diplomat (due to skill requirements) would be to give him several levels of rogue. I respectfully disagree. There are several ways to do this in D&D.
Firstly, a bard makes just as handy of a diplomat as a rogue. Second, the latest issue of Dragon and the Song & Silence supplement have some excellent non-combat emphasized classes for use in an urban/role-playing fantasy setting. Trust me, a rogue or bard optimized for social interaction will not be outclassing the fighter any time soon.
Second, modify the classes and your perspective somewhat to allow for the different focus. D&D details combat because it needs to have a common frame of reference for the most popular and involved mechanic of the game. Social interaction varies wildly from group to group: some prefer to RP all their social encounters, some prefer a simple skill check. D&D allows you the freedom to choose which you prefer.
Further, you can arrest the adavancement of classes, award more skill points, or change your expectation about certain skill-based interactions. A 4th-level bard can sell a snowcone to a Frost Giant, if he's built to do so, and play a tune that could make a devil weep. A 5th-level rogue could read people's physical presence so well that they may suspect him of having mind-reading abilities, if he's built with that intent.
Finally, you could always simply use the NPC classes, instead of the PC classes. A character with several levels of Aristocrat might be exactly what you want. If you want to balance them with PC classes, simply add some more skill points, and perhaps a bonus feat from a limited list.
D&D 3e, more than any other RPG I've played, has the flexibility to accomadate very diverse play styles and creative choices, while still retaining it's core 'D&D' flavor. If you'd like more suggestions, just ask. We've got nothing if not plenty of free advice, here at ENWorld.
