IcyCool
First Post
buzz said:See, that's just it. In the examples I gave, the DM isn't altering the die rolls at all. He can run your Hide and Move Silently checks 100% by the book, and you can succeed at them all day long... but that doesn't stop him from having something happen that makes those successes fruitless.
I guess I don't see the distinction you are trying to make. You give an example of a DM being an ass (and not using the rules, because you certainly seem to be implying that the "all-seeing guard" doesn't have to make a spot check), and when you are given similar examples for BM, you claim that because the DM isn't using the rules, those examples aren't relevent.
Me said:If the DM decides to screw the player out of that success, he isn't really following the rules of D&D anymore, is he?
If the guard sees the PC without having to roll spot, then the DM doesn't seem to be following the rules, does he?
buzz said:And I'm not saying that D&D is built to screw players. I'm just pointing out that all you generally resolve in D&D is a specific task. "Did I move to point X without making noise?" "Did I open this lock?" "Did I jump 20 feet?" "Did I change his disposition to 'helpful'?" What each of those actions mean in terms of your intent is only accomplished through the accretion of successful tasks and some negotiation with the DM. Your intent is almost never included in the resolution mechanic.
I would say that there certainly are times (a majority in fact) where your intent isn't included in the resolution mechanic. That's what you use role-playing for, to convey your intent. And before someone misreads that, I'm not saying that you don't role-play in BW. But yes, it sounds like BW uses a less "granular" resolution mechanic than D&D.
buzz said:* "You made your roll, but a guard suddenly runs into the courtyard on his way to the latrine and sees you."
So why are you assuming that the player doesn't get a roll to hide when the guard shows up?
buzz said:* "You made your Diplomacy roll, so he's now 'helpful'... but not that helpful. Forget it."
I have a burning hate for "social combat", luckily, D&D's system for it sucks, and leaves some room for the GM and player to work with it. Which means, of course, that you need to actually talk about what you want to happen.
buzz said:* "You made the Jump check, but the young lady happened to be looking the other way at the time. Sorry."
Not a system problem, not a GM fiat problem, this is a bad GM problem. The GM should have told the player that it wasn't going to work. Whether he is lying to the player with the BW system, or he's creatively "omitting information" in D&D, the problem lies with the GM.
buzz said:To me, it's a very different play experience.
It is different, but I don't think the difference is as great as you think.
buzz said:As long as it's not bothering Crothian.I just felt bad about hijacking the thread.
Well, we are still discussing GM fiat, we're just whittling it down a bit I think.

buzz said:If you ever get a chance to play something like BW or TSoY, I recommend it. It'll probably do a better job than I am of explaining all this.![]()
I make it a point to play as many different systems as I can, and The Forge games have been in my queue for a while. BW and Dogs in the Vineyard are a couple that I want to at least try.