Crothian said:
There is a difference with something being out lawed because it can be abused, and something being out lawed because its simply to strong. Many people on these boards point out things that are wrong with the game by utterly abusing it in ways that never seem to happen in games. That's fine, but I'm more concerned with how it will work in an actual game.
Then reset assured: It is not only too powerful, it also does not follow the rules format of meta-magic feats. While that is fine (I have no problems with breaking the sacred molds), when combined with some spells, this is just way too powerful.
Also, some spells have rules basing it's effect off of a minimum caster level. What happens when suddenly the spell is below a level it can normally be cast at?
In addition, some spells do not take into account the caster's level for the effect. What about limited wish? You have a power that has a 'non-limitation' in many cases. You can be sure they will use it that way at some point.
Finally, meta-magic feats must be prepared in advance for a wizard or cleric. This did not say it did. This is an 'on the fly' ability, and even more powerful due to it.
How about a limit that the combined spells must be prepared at a spell level equal to the combined level of the spells plus something. I really have no problem with a 20th level wizard doing 20d6 damage with a combined fireball as a high level (what, 7th? 8th?) spell.
How about the levels of the spells to be combined plus the total nuber of spells? That would mean a 20th level caster could combine 4 magic missle spells into an 8th level spell (1+1+1+1+4=8). He would also be able to cast a fireball, magic missle, and acid arrow spell as a 9th level spell (3+1+2+3=9).
I guess targeting could be a seperate targets or one target. I also see no problem with allowing each effect to go off in the order the caster likes, for special cases such as dispel-magic/fireball double hitters.
Anyone like this better?
Mr Oberon