Is Dying Such a Bad Thing?

Which is why people hate (or conversely love) rust monsters and level draining undead. Those monsters they will don radioactive suites and try to obliterate from the next county if they can.
Bingo.

In some games a new PC would get standard magical loot, and get written into the story so he could keep the contacts & prestige that the rest of the party enjoys -- but if you lose your loot (and live) you are potentially hosed.

Cheers, -- N
 

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Not at all. If I say, "A is B" and you say "A is not B", either I am mistaken or I am lying.

Third option: the issue is subjective, or a matter of opinion, such that you are both correct from your own perspectives. Or A is not single-valued as either B or (not B).

Fourth option: that you have similar, but still slightly differing, concepts of A and/or B.

Fifth option: both of you are mistaken

Sixth option: B and (not B) are equivalent.

I expect other possibilities also exist.
 

Third option: the issue is subjective, or a matter of opinion, such that you are both correct from your own perspectives. Or A is not single-valued as either B or (not B).

Fourth option: that you have similar, but still slightly differing, concepts of A and/or B.

Fifth option: both of you are mistaken

Sixth option: B and (not B) are equivalent.

I expect other possibilities also exist.

Seventh option: No matter what A or B or X are for that matter, someone will disagree with someone else and debate at length because this is The Law of EN World. ;)
 



Once more:
1/ a TPK is sufficient to end a campaign; and
2/ a TPK is not necessary to end a campaign.

Agreed on both accounts -- indeed I argued that a campaign could well continue after a TPK upthread. I believe my response to the idea that a TPK would end the campaign was (a) "Why would you do that?" and (b) I would be flabbergasted were that common practice.

Are you sure that you are not confusing me with another poster?

Let me draw a succinct precise of what I am (and am not) trying to say:

1. I am not arguing that you need PC death (or even the possibility thereof) to have risk.

2. I am not arguing that the inclusion of PC death automatically means a higher level of risk.

3. I am not arguing that more (fictional) risk is inherently better. In fact, I believe that would be a foolish argument to make, because the best rpg would then consist of sitting at home rolling up characters to replace the ones who died before they even got into the game.

OTOH,

4. I am arguing that the characters taking risks inherently causes the players to take risks of some form or another. Indeed, if it did not, I doubt that anyone would be playing the game.

5. I am arguing that, if all other things are equal, and you add a risk, the amount of risk goes up.

6. As a consequence of points (4) and (5), I am arguing that there are different levels of risk inherent in different types of games -- it is not all TOON.


RC
 

Third option: the issue is subjective, or a matter of opinion, such that you are both correct from your own perspectives. Or A is not single-valued as either B or (not B).

Then I am mistaken. "A is B" is wrong.

Fourth option: that you have similar, but still slightly differing, concepts of A and/or B.

Then from the prospective of the second speaker, the first is mistaken, and from the prospective of the first speaker, the second is mistaken. If the terms are clarified, and I say, "A is B" and you say "A is not B", either I am mistaken or I am lying, or you are.

Fifth option: both of you are mistaken

Obviously, then, I am mistaken.

I hope by now you have noted that adding options which exist solely as special cases of "I am mistaken" does not somehow make them not "I am mistaken". :erm:

Sixth option: B and (not B) are equivalent.

Granted as an exception; but also one which is obviously not applicable here (or in the vast majority of cases).



RC
 

duty_calls.png
Yeah... the Law of the internet: There is only one truth, and that is- DUDE YOU DON'T KNOW WHAT THE $%^ YOU'RE TALKIN ABOUT!
 

RC, come on now. You can't possibly believe that any time two people disagree on something, one must be mistaken or lying.

It's my experience in life that rarely is there one right answer (except in math).
 
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