Once more:
1/ a TPK is sufficient to end a campaign; and
2/ a TPK is not necessary to end a campaign.
Agreed on both accounts -- indeed I argued that a campaign could well continue after a TPK upthread. I believe my response to the idea that a TPK would end the campaign was (a) "Why would you do that?" and (b) I would be flabbergasted were that common practice.
Are you sure that you are not confusing me with another poster?
Let me draw a succinct precise of what I am (and am not) trying to say:
1. I am not arguing that you need PC death (or even the possibility thereof) to have risk.
2. I am not arguing that the inclusion of PC death automatically means a higher level of risk.
3. I am not arguing that more (fictional) risk is inherently better. In fact, I believe that would be a foolish argument to make, because the best rpg would then consist of sitting at home rolling up characters to replace the ones who died before they even got into the game.
OTOH,
4. I am arguing that the characters taking risks inherently causes the players to take risks of some form or another. Indeed, if it did not, I doubt that anyone would be playing the game.
5. I am arguing that, if all other things are equal, and you add a risk, the amount of risk goes up.
6. As a consequence of points (4) and (5), I am arguing that there are different levels of risk inherent in different types of games -- it is not all TOON.
RC