Silvercat Moonpaw
Adventurer
I see with "play it cautious because it's realistically smart" two problems: what real people would most often do, and being smart.
Most real people wouldn't be caught doing what the PCs are doing........or they would be caught dead. So by real statistics the characters are very unlikely to be doing what they're doing. It takes a special kind of person to do what PCs do most of the time, so in that sense you can't treat them realistically because one part of the realism has already been thrown out the window.
Being smart is a two-parter:
1. If we're still going for realism then it's logical that not everyone who gets into the PCs dangerous business will survive. There have to be some people that get weeded out for reasons of the survivors learning.
2. Not everyone that plays this game is smart enough to survive even being cautious. I know I'm not: the only caution I can manage is "Don't get anywhere near something dangerous." Kind of kills a game.
Most real people wouldn't be caught doing what the PCs are doing........or they would be caught dead. So by real statistics the characters are very unlikely to be doing what they're doing. It takes a special kind of person to do what PCs do most of the time, so in that sense you can't treat them realistically because one part of the realism has already been thrown out the window.
Being smart is a two-parter:
1. If we're still going for realism then it's logical that not everyone who gets into the PCs dangerous business will survive. There have to be some people that get weeded out for reasons of the survivors learning.
2. Not everyone that plays this game is smart enough to survive even being cautious. I know I'm not: the only caution I can manage is "Don't get anywhere near something dangerous." Kind of kills a game.