Henrix
Explorer
Well, yes. Does that mean that the third party guys won't be able to make a good adventure path, though?
Absolutely not, but it means that the decision to make a long APs about saving the world yet another time lies entirely in the hands of the wizards, not the farmers*.
I think the ticket is to make shorter adventure arcs, say a few levels each, and leaving space and time that can be filled with other stuff in between.
Those shorter arcs could be combined into larger stories involving the same villains**.
But, again, what they, we, need is a Dungeon magazine. I have no doubt they could find more than competent farmers to handle it.
With some good editors they might possibly get folks to send in an adventure or two.
They could also take a page from Savage Worlds Plot Point campaigns instead of following the static AP format. A couple of them are world saving (50 Fathoms, Necessary Evil), but far from all.
* It's called magocracy for a reason. (The DMG, p.89.)
** You could easily combine, say a couple of adventures with giants, loosely held together, leading down to a long underdark expedition and ending in a trek to an abyssal place.
Not saving the world, but if it ain't epic I don't know what is.
Or you could have the dead carcass of a god floating around in nothingness while the spiritual remainder plots a return. Epic, but not saving or damning the multiverse.
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