RangerWickett
Legend
What everyone else has said. I only know a couple of adventure paths, but the ones I do know generally have you going up against a lesser god (Kyuss, Tiamat). Any AP that gets up to levels 15-20 is generally going to be about saving the world, because that is what the focus is at those levels.
Now a question: Is your difficulty with always saving the world or fighting super magical / god-like beings to do it? War of the Burning Sky and Record of Lodoss War are two stories about saving the world, but they are mostly military/diplomatic campaigns (or that is the background/motivation).
*Yes I know there are still magical beings in WotBS.
Thanks for the War of the Burning Sky name-drop. At the time we wrote it, there were only a handful of Paizo adventure paths out, and only one was really about 'saving the world' (Savage Tide). We thought there was actually a dearth of Lord of the Rings-esque 'ultimate stakes' adventures.
For ZEITGEIST, the stakes are still high, but we thought the "be law enforcement and investigate mysteries" storyline would be novel. There is not yet a 'run a bakery' element to the plot, sadly.
E.N. Publishing is thinking that, going forward, we'll do shorter story arcs, maybe covering 5 levels. My dream would be to actually have a series of high-level mini-campaigns that aren't "save the world." I mean, it might be, "Stop this major villain from invading a city-state," or "Kill the vampire lord who has cursed this region," or even "Ghosts are haunting a city because all the followers of a dead god are unable to pass into the afterlife, so fly an airship through the cosmos to his corpse and delve into his brain to find a secret that will let his followers get their rest."
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