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Is Fantasy changing?

I have noticed a definite shift in the expectations that new players have of the fantasy genre. When I started playing around 1980, most of the people that I was playing with were dedicated readers of fantasy fiction long before they became D&D players. These guys had read most of the classic works of Sword & Sorcery -- Robert E. Howard, Fritz Leiber, Michael Moorcock, Clark Ashton Smith, C.L. Moore et al. I think that between us, we had read just about every single book on the Recommended Reading list at the back of the 1st edition DMG. Curiously, the people that I played with back then tended to prefer this type of pulp fantasy to the high fantasy represented by Tolkien's numerous imitators.

Nowdays, the expectations that new players have tend to be conditioned by mainstream media. Many new players have seen video games, movies, and TV serials that use imagery derived from fantasy fiction without reading the original source material from which the images have been drawn. Heck, I have a couple of players that have never read the Lord of the Rings! (As an aside, trying to run a Ravenloft campaign for players of this generation can be interesting -- they tend to think in terms of Buffy: The Vampire Slayer rather than the classic horror films of the 1930s and 1940s).

I also think that a change in the nature of the publishing industry has helped to drive a change in the nature of fantasy fiction. The growth of large chain stores such as Borders or Barnes & Noble has killed off most of the small publishers who used to release Swords & Sorcery fiction in limited print runs. Very few publishers are producing collections of short stories anymore, and it should be remembered that most fantasy published in the US until the late 1970s was in the form of short fiction. It still boggles the imagination just how *short* such classic novels as Poul Anderson's 'The Broken Sword' or John Bellair's 'The Face in the Frost' actually were. These days, the trend is towards sprawling multi-volume fantasy epics which maximise the return on the publisher's investment.
 

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S'mon said:
Mongoose's excellent (but badly edited) Conan RPG seems to be doing very well, and at the more highbrow end of the RPG market where there's interest in 'Narrativist' play, Ron Edwards' Sorcerer & Sword book is arousing a lot of interest - two of my players raved over it. :)
Certainly pulp sword & sorcery is still the dominant influence on me and my campaign world, with some high-fantasy influence. I'm 31 though. :p

I suspect that many players are familiar with Conan through the movies or the old Marvel comics version rather than the original stories.
 

Fantasy is changing because the audience is changing. Back in the day, what did I have? Zelda, Dragon Warrior, Final Fantasy, Castle of the Winds, Lord of the Rings, Lankhmar, Elric, etc. Before me, it was novels and stories. Nowadays, console and PC games are incredible popular, and their vision of fantasy is different from D&D; but D&Ds fantasy changes because console fantasy won't change.

Maybe in 30 years fantasy will be bizarre and removed from its medieval europe roots.
 

I don't think it is changing, the players yes but fantasy is becoming pulp, it is action, magic, tech, alien and myth all rolled into a single ball, it is fast paced with little explaining on how something works.

The problem is that it has to compete in a visual world of computers that has taken the basics of the game to offer a direct competitor to the market. The only other fields that do this is dating and shopping.
 
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Fantasy will always be changing and evolving. Popularity affects the genre somewhat, but no matter how unpopular or popular fantasy is, it will always be there.

Now, being a younger gamer myself (14), I can't say much about how gaming 'used to be' or its roots, although I've seen many of the first edition books, supplements, and adventures, and I like them. Overall, I'm happy with the changing fantasy (minus Eberron), and even if I weren't, its not like I could do anything about it.
 


It'll be interesting to see how things evolve now that the LotR movies have brought fantasy to a huge audience and historical or semi-historical movies seem to be back in fashion (Gladiator, Troy, Pirates of the Caribbean). I think the pseudo-medieval settings probably still have a strong following as we're getting yet another King Arthur film coming as well.

I remember that most of the other people I gamed with back in the 70's came in as established fans of Fantasy and SF, which in those days meant pretty much the same stuff as had influenced the writers of the games.
 

Prime_Evil said:
I suspect that many players are familiar with Conan through the movies or the old Marvel comics version rather than the original stories.

That describes me as well, so I don't think this is new. I just never found my way to lots of Howard books.
 



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