a review
I don't know if I should put this in its own thread or this one, but since this one is on the topic and both the author and the publisher are looking in on this topic, I shall place this here. Plus, this is the first time I have ever attempted something like this (a review for a book) so if I make any major mistakes then please let me know.
I purchased the book at my local store a week ago, practically digested the book for a week, and so here it goes.
The book is a hardcover book and has a page count of 176 pages long, not counting the 6 blank pages at the front and the 2 in the back, which brings the total page count up to 184. Why the blank pages I don't know. The chapters are labelled books and at the back there are 8 small appendices.
Book one is called 'Stock-In Trade' and begins with the topic of Armor. First it gives short definitions for various types of armor along with a picture of each, which helps those who like to visualize what armor looks like. Beyond regular armor, however, there is also a section on pieces of armor and the compositions of normal armor, so now if I want to go into detail I can say that the arrow got deflected off your Brassart (its plate armor for the arm on plate armor) instead of just saying Plate Armor. I thought this was interesting. Then it provides helmets in a seperate category, and then tables with stats for the more unusual armor and shields, and stats for using helmets alone (I am assuming if people were to want to use a called shot system or something, or if a person directly wants to target a person's head, this provides a way of defense for the head area). Then it goes into weapons and shows a picture of each weapon. Again, this is really good for those who like to visualize what weapon is being described. After the descriptions, it provides game statistics for most of them, and there is one page devoted for Legendary Adventure also (for those who are just d20 fans this page can be ignored). There is a brief description of various kinds of measurements, random generators for what can be found in containers, list of real world types of moneys, a list of what can be found in a typical bazaar, and then a list with definitions of clothing (I really liked this because now I know what a Frock is) and the clothes are seperate into outer garments, undergarments, and ecclesiastical. There is also a description of medicines, musical instruments, and horse related equipment, followed by a straight list of various tools that can be found in the world, then a list of what kinds of beverages and foods that are typical in taverns. That's not all because it also provides a brief description of various transportation devices and the tonnage each type can carry, but there are no game stats for any of them. Except for the armor and weapons, there are no real game statistics for anything above, and having a cost for the clothes and medicines would have been nice, but that's no real big deal.
Book Two is titled 'geographics' and deals with weather and terrain of the world. It talks about what kind of different weather phenomena look like and why, visibility limits for bad weather effects, terrain descriptions (like Arroyo: a deep, dry gully produced by flash-flooding streams, often in arid or semiarid environments). That is one example of many different terrains described. There is even a chart on how many acres of land will produce enough food for different kinds of sheep. Nice details on some of this. It then goes into different kinds of rocks, how they are formed, and then different types of stone. With this is a hardness scale that shows how hard certain substances are. Then there is some information for birth stones as it related to our zodiac and months. After that is a section on how metal, stones and gems can be used for spell effects or general magical effects in a fantasy game. These are described in general terms so a person can do what they want with them. Then there is a list of various Flora, which are just presented as a list (with no definitions, and definitions of these would have been really helpful), Herbs (with brief definitions, and also general usage if they were to be used in any magical way), and a long list of different flowers (also very nice to have). It goes into Fauna after that, listing different categories of animals and then specifics within the categories (no game statistics for them, no need for stats with these as they can be taken from the Monster Manual).
Book Three is titled 'Dwellings' and is about the buildings people live in. It first goes into materials and metals, and brief descriptions of each. For the fantastical metals (Adamantite, Mithril, etc) there are brief d20 stats for hardness and hit points and also magical bonuses if a magic item is created out of these metals. Then wood is detailed, followed by a list of various constructions (doors, door additions, roof types, fence types, wall types, window types, etc); anything that adds little details to buildings. Very nice stuff here. There is even a list of weights for many of these. There there is a random trap generator next, which confused me as to why this is here, and the generator only provides enough description to give a very, very general type of trap (in other words, no game stats provides and if this is used, you have to provide your own stats). I figure look over the list, take the ideas you like, and go with them. Then there is a list for cost of construction and how much people get paid per month. After that, there are brief descriptions of specific buildings, from igloo's to bungalow's to wickiup's (most of these I had no clue even had names for, so this was a really nice for somebody like me). The buildings then go into details based on occupations, religious theme, government and military themed buildings, followed by rooms and appurtenant structures. To go along with these are a long list of room furnishings (this list has no descriptions, however). There the topic changes to the Populace and what kind of governments there are, and goes into roles of society (these are basically labels and terms used to define what a person does or is).
After book three are the appendices, labelled A through H. Appendices A-C are random generators for determining armor, weapons, generic spell types (this one confuses me but it could be adapted with the trap generator found earlier in the book if a person wants to make a magical trap), room decorations, humanoid physical traits (this goes into great detail on every aspect of a person, in too many ways to list here), and structures. Appendix D is about colors and different shades of colors, E is about light radius's from flame sources, F is about unusual archaic names for various things, G is a long list of Gemstones by color and composition and hardness factors, and H is a list of Crimes and brief definitions of crimes.
All in all, the book is very helpful in providing details. That is what the book is about. It does it job quite nicely, and in the last week I have gone to it about ten times in coming up with the little details to help flesh out my campaign.
I do have a few gripes about it though, but they are small in comparison. At the beginning of the book there are six blank white pages. Why? No need for them, wasted space that could be used for other things. Also, cost per page is a little high, the book costing $29.95 for 176 pages and its all black and white, except for the cover. There are a few lists I wish did have details along with them. And the traps section could have also been used as another appendix, instead of being right in the middle of the book.
It's not the perfect book, and for anybody that already knows a lot about details and/or has a set of encyclopedia's sitting on their shelves then this book is probably useless, but those like me that can come up with the generic stuff, but needs help with the little details, this book is just right for you.
All in all, its worth the money for my purposes and it does achieve its goal. If I had to give a rating I would give it a 4 out of 5.
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post review comments: let me know if this review is good or not. It was my first time and I wanted to present it in a profession manor, but I don't know if I succeeded or not. Any advice from more experienced people would be greatly appreciated.