Insight
Adventurer
Over the weekend, we ran into several uses of grab, and each time, we were left scratching our heads. Whereas grapple in 3E might have been a little too powerful, grab in 4E seems downright pointless.
The RAW leave a few areas of contention, such as:
1. Can the grabbed person make attacks against the grabber? Against other targets? What kind of attacks can he make (basic only, or full range of powers)? Do these provoke AOs from the grabber? From other people?
2. Can the grabber make attacks against the grabbed target? Against other targets? Pretty much as above...
I'd like to see clarifications on the above. In addition, I'd like to see an option to either pin the grabbed target and/or otherwise restrain the already grabbed target, and maybe an option to inflict ongoing damage (say equal to the grabber's STR mod) until the target escapes. Maybe this last part could be a feat.
Thoughts?
The RAW leave a few areas of contention, such as:
1. Can the grabbed person make attacks against the grabber? Against other targets? What kind of attacks can he make (basic only, or full range of powers)? Do these provoke AOs from the grabber? From other people?
2. Can the grabber make attacks against the grabbed target? Against other targets? Pretty much as above...
I'd like to see clarifications on the above. In addition, I'd like to see an option to either pin the grabbed target and/or otherwise restrain the already grabbed target, and maybe an option to inflict ongoing damage (say equal to the grabber's STR mod) until the target escapes. Maybe this last part could be a feat.
Thoughts?