Dethklok
First Post
It occurs to me that, when designing a roleplaying game, one might be excused for failing to note when certain powers are too effective, certain skills too cheap, or certain weaknesses too mild for the extra points they give, because this gives power gamers something to do as players. Indeed, a well designed game may contain such minor imperfections on purpose, like pottery formed with artistic asymmetries. After all, if min/maxing is impossible, then what is there for powergamers to do?
In other words, why not let the powergamers have their fun, so long as their having slightly stronger characters than the other players do doesn't break the game? Isn't it only when game-breaking imbalances ruin the experience for everyone else that problems come in?
In other words, why not let the powergamers have their fun, so long as their having slightly stronger characters than the other players do doesn't break the game? Isn't it only when game-breaking imbalances ruin the experience for everyone else that problems come in?